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Removed SDL_RENDERCMD_SETCOLORSCALE, which ended up being a noop on all renderers
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@@ -1238,11 +1238,6 @@ static int GLES2_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *cmd,
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break;
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}
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case SDL_RENDERCMD_SETCOLORSCALE:
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{
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break;
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}
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case SDL_RENDERCMD_SETVIEWPORT:
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{
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SDL_Rect *viewport = &data->drawstate.viewport;
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@@ -2188,7 +2183,6 @@ static SDL_Renderer *GLES2_CreateRenderer(SDL_Window *window, SDL_PropertiesID c
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renderer->SetRenderTarget = GLES2_SetRenderTarget;
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renderer->QueueSetViewport = GLES2_QueueNoOp;
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renderer->QueueSetDrawColor = GLES2_QueueNoOp;
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renderer->QueueSetColorScale = GLES2_QueueNoOp;
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renderer->QueueDrawPoints = GLES2_QueueDrawPoints;
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renderer->QueueDrawLines = GLES2_QueueDrawLines;
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renderer->QueueGeometry = GLES2_QueueGeometry;
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