Removed SDL_RENDERCMD_SETCOLORSCALE, which ended up being a noop on all renderers

This commit is contained in:
Sam Lantinga
2024-02-21 17:18:33 -08:00
parent 54c2ba6afd
commit 0f973f3eb4
12 changed files with 0 additions and 90 deletions

View File

@@ -504,10 +504,6 @@ static int PS2_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *cmd, v
PS2_RenderSetDrawColor(renderer, cmd);
break;
}
case SDL_RENDERCMD_SETCOLORSCALE:
{
break;
}
case SDL_RENDERCMD_CLEAR:
{
PS2_RenderClear(renderer, cmd);
@@ -697,7 +693,6 @@ static SDL_Renderer *PS2_CreateRenderer(SDL_Window *window, SDL_PropertiesID cre
renderer->SetRenderTarget = PS2_SetRenderTarget;
renderer->QueueSetViewport = PS2_QueueSetViewport;
renderer->QueueSetDrawColor = PS2_QueueNoOp;
renderer->QueueSetColorScale = PS2_QueueNoOp;
renderer->QueueDrawPoints = PS2_QueueDrawPoints;
renderer->QueueDrawLines = PS2_QueueDrawPoints;
renderer->QueueGeometry = PS2_QueueGeometry;