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Removed SDL_RENDERCMD_SETCOLORSCALE, which ended up being a noop on all renderers
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@@ -504,10 +504,6 @@ static int PS2_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *cmd, v
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PS2_RenderSetDrawColor(renderer, cmd);
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break;
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}
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case SDL_RENDERCMD_SETCOLORSCALE:
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{
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break;
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}
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case SDL_RENDERCMD_CLEAR:
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{
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PS2_RenderClear(renderer, cmd);
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@@ -697,7 +693,6 @@ static SDL_Renderer *PS2_CreateRenderer(SDL_Window *window, SDL_PropertiesID cre
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renderer->SetRenderTarget = PS2_SetRenderTarget;
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renderer->QueueSetViewport = PS2_QueueSetViewport;
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renderer->QueueSetDrawColor = PS2_QueueNoOp;
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renderer->QueueSetColorScale = PS2_QueueNoOp;
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renderer->QueueDrawPoints = PS2_QueueDrawPoints;
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renderer->QueueDrawLines = PS2_QueueDrawPoints;
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renderer->QueueGeometry = PS2_QueueGeometry;
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