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Removed SDL_RENDERCMD_SETCOLORSCALE, which ended up being a noop on all renderers
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@@ -1072,11 +1072,6 @@ static int PSP_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *cmd, v
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break;
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}
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case SDL_RENDERCMD_SETCOLORSCALE:
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{
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break;
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}
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case SDL_RENDERCMD_SETVIEWPORT:
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{
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SDL_Rect *viewport = &cmd->data.viewport.rect;
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@@ -1327,7 +1322,6 @@ SDL_Renderer *PSP_CreateRenderer(SDL_Window *window, SDL_PropertiesID create_pro
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renderer->SetRenderTarget = PSP_SetRenderTarget;
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renderer->QueueSetViewport = PSP_QueueNoOp;
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renderer->QueueSetDrawColor = PSP_QueueNoOp;
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renderer->QueueSetColorScale = PSP_QueueNoOp;
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renderer->QueueDrawPoints = PSP_QueueDrawPoints;
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renderer->QueueDrawLines = PSP_QueueDrawPoints; /* lines and points queue vertices the same way. */
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renderer->QueueGeometry = PSP_QueueGeometry;
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