Removed SDL_RENDERCMD_SETCOLORSCALE, which ended up being a noop on all renderers

This commit is contained in:
Sam Lantinga
2024-02-21 17:18:33 -08:00
parent 54c2ba6afd
commit 0f973f3eb4
12 changed files with 0 additions and 90 deletions

View File

@@ -1072,11 +1072,6 @@ static int PSP_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *cmd, v
break;
}
case SDL_RENDERCMD_SETCOLORSCALE:
{
break;
}
case SDL_RENDERCMD_SETVIEWPORT:
{
SDL_Rect *viewport = &cmd->data.viewport.rect;
@@ -1327,7 +1322,6 @@ SDL_Renderer *PSP_CreateRenderer(SDL_Window *window, SDL_PropertiesID create_pro
renderer->SetRenderTarget = PSP_SetRenderTarget;
renderer->QueueSetViewport = PSP_QueueNoOp;
renderer->QueueSetDrawColor = PSP_QueueNoOp;
renderer->QueueSetColorScale = PSP_QueueNoOp;
renderer->QueueDrawPoints = PSP_QueueDrawPoints;
renderer->QueueDrawLines = PSP_QueueDrawPoints; /* lines and points queue vertices the same way. */
renderer->QueueGeometry = PSP_QueueGeometry;