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Removed SDL_RENDERCMD_SETCOLORSCALE, which ended up being a noop on all renderers
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@@ -706,11 +706,6 @@ static int SW_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *cmd, vo
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break;
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}
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case SDL_RENDERCMD_SETCOLORSCALE:
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{
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break;
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}
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case SDL_RENDERCMD_SETVIEWPORT:
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{
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drawstate.viewport = &cmd->data.viewport.rect;
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@@ -1156,7 +1151,6 @@ SDL_Renderer *SW_CreateRendererForSurface(SDL_Surface *surface)
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renderer->SetRenderTarget = SW_SetRenderTarget;
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renderer->QueueSetViewport = SW_QueueNoOp;
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renderer->QueueSetDrawColor = SW_QueueNoOp;
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renderer->QueueSetColorScale = SW_QueueNoOp;
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renderer->QueueDrawPoints = SW_QueueDrawPoints;
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renderer->QueueDrawLines = SW_QueueDrawPoints; /* lines and points queue vertices the same way. */
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renderer->QueueFillRects = SW_QueueFillRects;
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