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tests: Fix GPU tests crashing when window is minimized
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@@ -87,6 +87,7 @@ SDL_AppResult SDL_AppIterate(void *appstate)
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return SDL_APP_FAILURE;
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}
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if (swapchainTexture != NULL) {
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const double currentTime = (double)SDL_GetPerformanceCounter() / SDL_GetPerformanceFrequency();
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SDL_GPURenderPass *renderPass;
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SDL_GPUColorTargetInfo color_target_info;
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@@ -103,6 +104,10 @@ SDL_AppResult SDL_AppIterate(void *appstate)
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SDL_EndGPURenderPass(renderPass);
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SDL_SubmitGPUCommandBuffer(cmdbuf);
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} else {
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/* Swapchain is unavailable, cancel work */
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SDL_CancelGPUCommandBuffer(cmdbuf);
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}
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frames++;
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@@ -346,6 +346,12 @@ Render(SDL_Window *window, const int windownum)
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quit(2);
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}
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if (swapchainTexture == NULL) {
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/* Swapchain is unavailable, cancel work */
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SDL_CancelGPUCommandBuffer(cmd);
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return;
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}
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/*
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* Do some rotation with Euler angles. It is not a fixed axis as
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* quaternions would be, but the effect is cool.
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