From 0fa422231de7115f9378c8efcf7e5ddfee47e916 Mon Sep 17 00:00:00 2001 From: SDL Wiki Bot Date: Wed, 24 Jun 2026 19:48:34 +0000 Subject: [PATCH] Sync SDL3 wiki -> header [ci skip] --- include/SDL3/SDL_hints.h | 15 ++++++++++----- 1 file changed, 10 insertions(+), 5 deletions(-) diff --git a/include/SDL3/SDL_hints.h b/include/SDL3/SDL_hints.h index b156fed663..8129432a4b 100644 --- a/include/SDL3/SDL_hints.h +++ b/include/SDL3/SDL_hints.h @@ -4735,13 +4735,18 @@ extern "C" { #define SDL_HINT_WINDOWS_RAW_KEYBOARD_INPUTSINK "SDL_WINDOWS_RAW_KEYBOARD_INPUTSINK" /** - * A variable controlling whether the RIDEV_NOLEGACY flag is set when - * enabling Windows raw mouse events. + * A variable controlling whether the RIDEV_NOLEGACY flag is set when enabling + * Windows raw mouse events. * - * If RIDEV_NOLEGACY is set, then Windows mouse events will not be sent for mouse motion while relative mode is enabled. This improves performance when players are using high DPI mice, but should be disabled while showing custom assert dialogs in your application code. + * If RIDEV_NOLEGACY is set, then Windows mouse events will not be sent for + * mouse motion while relative mode is enabled. This improves performance when + * players are using high DPI mice, but should be disabled while showing + * custom assert dialogs in your application code. * - * - "0": Windows mouse events will be generated while relative motion is enabled. (default) - * - "1": Windows mouse events will not be generated while relative motion is enabled. + * - "0": Windows mouse events will be generated while relative motion is + * enabled. (default) + * - "1": Windows mouse events will not be generated while relative motion is + * enabled. * * This hint can be set anytime. *