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	audio: clarified what SDL_AudioSpec::samples is, removed note about power of 2.
These don't have to be power-of-2 sizes anymore because of SDL_AudioStream, and the new resampler, but also, many platforms don't give you power-of-2 DMA buffer in the first place!
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		| @@ -171,7 +171,7 @@ typedef struct SDL_AudioSpec | ||||
|     SDL_AudioFormat format;     /**< Audio data format */ | ||||
|     Uint8 channels;             /**< Number of channels: 1 mono, 2 stereo */ | ||||
|     Uint8 silence;              /**< Audio buffer silence value (calculated) */ | ||||
|     Uint16 samples;             /**< Audio buffer size in samples (power of 2) */ | ||||
|     Uint16 samples;             /**< Audio buffer size in sample FRAMES (total samples divided by channel count) */ | ||||
|     Uint16 padding;             /**< Necessary for some compile environments */ | ||||
|     Uint32 size;                /**< Audio buffer size in bytes (calculated) */ | ||||
|     SDL_AudioCallback callback; /**< Callback that feeds the audio device (NULL to use SDL_QueueAudio()). */ | ||||
|   | ||||
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	 Ryan C. Gordon
					Ryan C. Gordon