SDL_gpu_d3d11.c: define D3D11_FORMAT_SUPPORT2_UAV_TYPED_LOAD for old toolchains

This commit is contained in:
Ozkan Sezer
2024-09-27 23:55:02 +03:00
parent 8377cad974
commit 1088ea55fa

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@@ -5836,6 +5836,7 @@ static bool D3D11_SupportsTextureFormat(
// TYPED_UNORDERED_ACCESS_VIEW implies support for typed UAV stores
return false;
}
#define D3D11_FORMAT_SUPPORT2_UAV_TYPED_LOAD 0x40 /* for old toolchains */
if ((usage & (SDL_GPU_TEXTUREUSAGE_COMPUTE_STORAGE_SIMULTANEOUS_READ_WRITE) && !(formatSupport2.OutFormatSupport2 & D3D11_FORMAT_SUPPORT2_UAV_TYPED_LOAD))) {
return false;
}