diff --git a/src/audio/wasapi/SDL_wasapi_winrt.cpp b/src/audio/wasapi/SDL_wasapi_winrt.cpp index 26f483878a..eec367f27d 100644 --- a/src/audio/wasapi/SDL_wasapi_winrt.cpp +++ b/src/audio/wasapi/SDL_wasapi_winrt.cpp @@ -145,7 +145,7 @@ SDL_WasapiDeviceEventHandler::~SDL_WasapiDeviceEventHandler() void SDL_WasapiDeviceEventHandler::OnDeviceAdded(DeviceWatcher ^ sender, DeviceInformation ^ info) { SDL_assert(sender == this->watcher); - char *utf8dev = WIN_StringToUTF8(info->Name->Data()); + char *utf8dev = WIN_StringToUTF8W(info->Name->Data()); if (utf8dev) { WAVEFORMATEXTENSIBLE fmt; Platform::Object ^ obj = info->Properties->Lookup(SDL_PKEY_AudioEngine_DeviceFormat); diff --git a/src/core/windows/SDL_windows.c b/src/core/windows/SDL_windows.c index 1da9418131..7002e58665 100644 --- a/src/core/windows/SDL_windows.c +++ b/src/core/windows/SDL_windows.c @@ -250,7 +250,7 @@ WASAPI doesn't need this. This is just for DirectSound/WinMM. char *WIN_LookupAudioDeviceName(const WCHAR *name, const GUID *guid) { #if defined(__WINRT__) || defined(__XBOXONE__) || defined(__XBOXSERIES__) - return WIN_StringToUTF8(name); /* No registry access on WinRT/UWP and Xbox, go with what we've got. */ + return WIN_StringToUTF8W(name); /* No registry access on WinRT/UWP and Xbox, go with what we've got. */ #else static const GUID nullguid = { 0 }; const unsigned char *ptr; diff --git a/src/filesystem/winrt/SDL_sysfilesystem.cpp b/src/filesystem/winrt/SDL_sysfilesystem.cpp index 85cfd190ef..1643bd47db 100644 --- a/src/filesystem/winrt/SDL_sysfilesystem.cpp +++ b/src/filesystem/winrt/SDL_sysfilesystem.cpp @@ -115,7 +115,7 @@ SDL_WinRTGetFSPathUTF8(SDL_WinRT_Path pathType) return NULL; } - char *utf8Path = WIN_StringToUTF8(ucs2Path); + char *utf8Path = WIN_StringToUTF8W(ucs2Path); utf8Paths[pathType] = utf8Path; SDL_free(utf8Path); return utf8Paths[pathType].c_str(); @@ -181,13 +181,13 @@ SDL_GetPrefPath(const char *org, const char *app) } SDL_wcslcpy(path, srcPath, SDL_arraysize(path)); - worg = WIN_UTF8ToString(org); + worg = WIN_UTF8ToStringW(org); if (!worg) { SDL_OutOfMemory(); return NULL; } - wapp = WIN_UTF8ToString(app); + wapp = WIN_UTF8ToStringW(app); if (!wapp) { SDL_free(worg); SDL_OutOfMemory(); @@ -232,7 +232,7 @@ SDL_GetPrefPath(const char *org, const char *app) SDL_wcslcat(path, L"\\", new_wpath_len + 1); - retval = WIN_StringToUTF8(path); + retval = WIN_StringToUTF8W(path); return retval; } diff --git a/src/loadso/windows/SDL_sysloadso.c b/src/loadso/windows/SDL_sysloadso.c index 1fcee3d42e..0172ffeb99 100644 --- a/src/loadso/windows/SDL_sysloadso.c +++ b/src/loadso/windows/SDL_sysloadso.c @@ -32,23 +32,23 @@ void *SDL_LoadObject(const char *sofile) { void *handle; - LPTSTR tstr; + LPWSTR wstr; if (!sofile) { SDL_InvalidParamError("sofile"); return NULL; } - tstr = WIN_UTF8ToString(sofile); + wstr = WIN_UTF8ToStringW(sofile); #ifdef __WINRT__ /* WinRT only publicly supports LoadPackagedLibrary() for loading .dll files. LoadLibrary() is a private API, and not available for apps (that can be published to MS' Windows Store.) */ - handle = (void *)LoadPackagedLibrary(tstr, 0); + handle = (void *)LoadPackagedLibrary(wstr, 0); #else - handle = (void *)LoadLibrary(tstr); + handle = (void *)LoadLibraryW(wstr); #endif - SDL_free(tstr); + SDL_free(wstr); /* Generate an error message if all loads failed */ if (!handle) { diff --git a/src/video/winrt/SDL_winrtmessagebox.cpp b/src/video/winrt/SDL_winrtmessagebox.cpp index a2d66a3c4f..8a05c77f31 100644 --- a/src/video/winrt/SDL_winrtmessagebox.cpp +++ b/src/video/winrt/SDL_winrtmessagebox.cpp @@ -35,7 +35,7 @@ using namespace Windows::Foundation; using namespace Windows::UI::Popups; static String ^ WINRT_UTF8ToPlatformString(const char *str) { - wchar_t *wstr = WIN_UTF8ToString(str); + wchar_t *wstr = WIN_UTF8ToStringW(str); String ^ rtstr = ref new String(wstr); SDL_free(wstr); return rtstr; diff --git a/src/video/winrt/SDL_winrtvideo.cpp b/src/video/winrt/SDL_winrtvideo.cpp index 9160bbb638..8d3982cb24 100644 --- a/src/video/winrt/SDL_winrtvideo.cpp +++ b/src/video/winrt/SDL_winrtvideo.cpp @@ -321,7 +321,7 @@ static int WINRT_AddDisplaysForOutput(_THIS, IDXGIAdapter1 *dxgiAdapter1, int ou WIN_SetErrorFromHRESULT(__FUNCTION__ ", IDXGIOutput::FindClosestMatchingMode failed", hr); goto done; } else { - displayName = WIN_StringToUTF8(dxgiOutputDesc.DeviceName); + displayName = WIN_StringToUTF8W(dxgiOutputDesc.DeviceName); display.name = displayName; WINRT_DXGIModeToSDLDisplayMode(&closestMatch, &display.desktop_mode); display.current_mode = display.desktop_mode;