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Added SDL_IsPhone()
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@@ -1285,6 +1285,7 @@ SDL3_0.0.0 {
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SDL_SetGPURenderStateStorageBuffers;
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SDL_GDKSuspendRenderer;
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SDL_GDKResumeRenderer;
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SDL_IsPhone;
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# extra symbols go here (don't modify this line)
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local: *;
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};
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@@ -1311,3 +1311,4 @@
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#define SDL_SetGPURenderStateStorageBuffers SDL_SetGPURenderStateStorageBuffers_REAL
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#define SDL_GDKSuspendRenderer SDL_GDKSuspendRenderer_REAL
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#define SDL_GDKResumeRenderer SDL_GDKResumeRenderer_REAL
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#define SDL_IsPhone SDL_IsPhone_REAL
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@@ -1319,3 +1319,4 @@ SDL_DYNAPI_PROC(bool,SDL_SetGPURenderStateStorageTextures,(SDL_GPURenderState *a
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SDL_DYNAPI_PROC(bool,SDL_SetGPURenderStateStorageBuffers,(SDL_GPURenderState *a,int b,SDL_GPUBuffer *const*c),(a,b,c),return)
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SDL_DYNAPI_PROC(void,SDL_GDKSuspendRenderer,(SDL_Renderer *a),(a),)
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SDL_DYNAPI_PROC(void,SDL_GDKResumeRenderer,(SDL_Renderer *a),(a),)
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SDL_DYNAPI_PROC(bool,SDL_IsPhone,(void),(),return)
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