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Removed SDL_SoftStretch() from the public API
SDL_BlitSurfaceScaled() is more flexible and uses the SDL_SoftStretch() fast path when possible. Having two surface scaling APIs was confusing, especially when one of them has unexpected limitations.
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@@ -806,7 +806,6 @@ SDL3_0.0.0 {
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SDL_ShowWindow;
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SDL_ShowWindowSystemMenu;
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SDL_SignalCondition;
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SDL_SoftStretch;
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SDL_StartTextInput;
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SDL_StepUTF8;
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SDL_StopHapticEffect;
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@@ -831,7 +831,6 @@
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#define SDL_ShowWindow SDL_ShowWindow_REAL
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#define SDL_ShowWindowSystemMenu SDL_ShowWindowSystemMenu_REAL
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#define SDL_SignalCondition SDL_SignalCondition_REAL
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#define SDL_SoftStretch SDL_SoftStretch_REAL
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#define SDL_StartTextInput SDL_StartTextInput_REAL
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#define SDL_StepUTF8 SDL_StepUTF8_REAL
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#define SDL_StopHapticEffect SDL_StopHapticEffect_REAL
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@@ -841,7 +841,6 @@ SDL_DYNAPI_PROC(int,SDL_ShowSimpleMessageBox,(SDL_MessageBoxFlags a, const char
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SDL_DYNAPI_PROC(int,SDL_ShowWindow,(SDL_Window *a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_ShowWindowSystemMenu,(SDL_Window *a, int b, int c),(a,b,c),return)
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SDL_DYNAPI_PROC(int,SDL_SignalCondition,(SDL_Condition *a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_SoftStretch,(SDL_Surface *a, const SDL_Rect *b, SDL_Surface *c, const SDL_Rect *d, SDL_ScaleMode e),(a,b,c,d,e),return)
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SDL_DYNAPI_PROC(int,SDL_StartTextInput,(SDL_Window *a),(a),return)
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SDL_DYNAPI_PROC(Uint32,SDL_StepUTF8,(const char **a, size_t *b),(a,b),return)
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SDL_DYNAPI_PROC(int,SDL_StopHapticEffect,(SDL_Haptic *a, int b),(a,b),return)
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