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Removed SDL_SoftStretch() from the public API
SDL_BlitSurfaceScaled() is more flexible and uses the SDL_SoftStretch() fast path when possible. Having two surface scaling APIs was confusing, especially when one of them has unexpected limitations.
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@@ -806,7 +806,6 @@ SDL3_0.0.0 {
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SDL_ShowWindow;
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SDL_ShowWindowSystemMenu;
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SDL_SignalCondition;
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SDL_SoftStretch;
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SDL_StartTextInput;
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SDL_StepUTF8;
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SDL_StopHapticEffect;
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