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Removed SDL_SoftStretch() from the public API
SDL_BlitSurfaceScaled() is more flexible and uses the SDL_SoftStretch() fast path when possible. Having two surface scaling APIs was confusing, especially when one of them has unexpected limitations.
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@@ -25,6 +25,7 @@
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#if SDL_HAVE_YUV
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#include "SDL_yuv_sw_c.h"
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#include "../video/SDL_blit.h"
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#include "../video/SDL_yuv_c.h"
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SDL_SW_YUVTexture *SDL_SW_CreateYUVTexture(SDL_PixelFormat format, int w, int h)
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