GPU: Rename some awkwardly named functions (#10642)

This commit is contained in:
Evan Hemsley
2024-08-30 15:31:10 -07:00
committed by GitHub
parent bef07023d6
commit 12ecdb9dde
12 changed files with 125 additions and 125 deletions

View File

@@ -65,7 +65,7 @@
#define SDL_BindGPUVertexSamplers SDL_BindGPUVertexSamplers_REAL
#define SDL_BindGPUVertexStorageBuffers SDL_BindGPUVertexStorageBuffers_REAL
#define SDL_BindGPUVertexStorageTextures SDL_BindGPUVertexStorageTextures_REAL
#define SDL_BlitGPU SDL_BlitGPU_REAL
#define SDL_BlitGPUTexture SDL_BlitGPUTexture_REAL
#define SDL_BlitSurface SDL_BlitSurface_REAL
#define SDL_BlitSurface9Grid SDL_BlitSurface9Grid_REAL
#define SDL_BlitSurfaceScaled SDL_BlitSurfaceScaled_REAL
@@ -75,7 +75,7 @@
#define SDL_BlitSurfaceUncheckedScaled SDL_BlitSurfaceUncheckedScaled_REAL
#define SDL_BroadcastCondition SDL_BroadcastCondition_REAL
#define SDL_CaptureMouse SDL_CaptureMouse_REAL
#define SDL_ClaimGPUWindow SDL_ClaimGPUWindow_REAL
#define SDL_ClaimWindowForGPUDevice SDL_ClaimWindowForGPUDevice_REAL
#define SDL_CleanupTLS SDL_CleanupTLS_REAL
#define SDL_ClearAudioStream SDL_ClearAudioStream_REAL
#define SDL_ClearClipboardData SDL_ClearClipboardData_REAL
@@ -222,7 +222,7 @@
#define SDL_GamepadHasButton SDL_GamepadHasButton_REAL
#define SDL_GamepadHasSensor SDL_GamepadHasSensor_REAL
#define SDL_GamepadSensorEnabled SDL_GamepadSensorEnabled_REAL
#define SDL_GenerateGPUMipmaps SDL_GenerateGPUMipmaps_REAL
#define SDL_GenerateMipmapsForGPUTexture SDL_GenerateMipmapsForGPUTexture_REAL
#define SDL_GetAndroidActivity SDL_GetAndroidActivity_REAL
#define SDL_GetAndroidCachePath SDL_GetAndroidCachePath_REAL
#define SDL_GetAndroidExternalStoragePath SDL_GetAndroidExternalStoragePath_REAL
@@ -911,12 +911,12 @@
#define SDL_StopTextInput SDL_StopTextInput_REAL
#define SDL_StorageReady SDL_StorageReady_REAL
#define SDL_StringToGUID SDL_StringToGUID_REAL
#define SDL_SubmitGPU SDL_SubmitGPU_REAL
#define SDL_SubmitGPUAndAcquireFence SDL_SubmitGPUAndAcquireFence_REAL
#define SDL_SupportsGPUPresentMode SDL_SupportsGPUPresentMode_REAL
#define SDL_SupportsGPUSampleCount SDL_SupportsGPUSampleCount_REAL
#define SDL_SupportsGPUSwapchainComposition SDL_SupportsGPUSwapchainComposition_REAL
#define SDL_SupportsGPUTextureFormat SDL_SupportsGPUTextureFormat_REAL
#define SDL_SubmitGPUCommandBuffer SDL_SubmitGPUCommandBuffer_REAL
#define SDL_SubmitGPUCommandBufferAndAcquireFence SDL_SubmitGPUCommandBufferAndAcquireFence_REAL
#define SDL_WindowSupportsGPUPresentMode SDL_WindowSupportsGPUPresentMode_REAL
#define SDL_GPUTextureSupportsSampleCount SDL_GPUTextureSupportsSampleCount_REAL
#define SDL_WindowSupportsGPUSwapchainComposition SDL_WindowSupportsGPUSwapchainComposition_REAL
#define SDL_GPUTextureSupportsFormat SDL_GPUTextureSupportsFormat_REAL
#define SDL_SurfaceHasAlternateImages SDL_SurfaceHasAlternateImages_REAL
#define SDL_SurfaceHasColorKey SDL_SurfaceHasColorKey_REAL
#define SDL_SurfaceHasRLE SDL_SurfaceHasRLE_REAL
@@ -934,7 +934,7 @@
#define SDL_UCS4ToUTF8 SDL_UCS4ToUTF8_REAL
#define SDL_UnbindAudioStream SDL_UnbindAudioStream_REAL
#define SDL_UnbindAudioStreams SDL_UnbindAudioStreams_REAL
#define SDL_UnclaimGPUWindow SDL_UnclaimGPUWindow_REAL
#define SDL_ReleaseWindowFromGPUDevice SDL_ReleaseWindowFromGPUDevice_REAL
#define SDL_UnloadObject SDL_UnloadObject_REAL
#define SDL_UnlockAudioStream SDL_UnlockAudioStream_REAL
#define SDL_UnlockJoysticks SDL_UnlockJoysticks_REAL
@@ -968,8 +968,8 @@
#define SDL_WaitConditionTimeout SDL_WaitConditionTimeout_REAL
#define SDL_WaitEvent SDL_WaitEvent_REAL
#define SDL_WaitEventTimeout SDL_WaitEventTimeout_REAL
#define SDL_WaitGPU SDL_WaitGPU_REAL
#define SDL_WaitGPUForFences SDL_WaitGPUForFences_REAL
#define SDL_WaitForGPUIdle SDL_WaitForGPUIdle_REAL
#define SDL_WaitForGPUFences SDL_WaitForGPUFences_REAL
#define SDL_WaitSemaphore SDL_WaitSemaphore_REAL
#define SDL_WaitSemaphoreTimeout SDL_WaitSemaphoreTimeout_REAL
#define SDL_WaitThread SDL_WaitThread_REAL