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GPU: Rename some awkwardly named functions (#10642)
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@@ -65,7 +65,7 @@
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#define SDL_BindGPUVertexSamplers SDL_BindGPUVertexSamplers_REAL
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#define SDL_BindGPUVertexStorageBuffers SDL_BindGPUVertexStorageBuffers_REAL
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#define SDL_BindGPUVertexStorageTextures SDL_BindGPUVertexStorageTextures_REAL
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#define SDL_BlitGPU SDL_BlitGPU_REAL
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#define SDL_BlitGPUTexture SDL_BlitGPUTexture_REAL
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#define SDL_BlitSurface SDL_BlitSurface_REAL
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#define SDL_BlitSurface9Grid SDL_BlitSurface9Grid_REAL
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#define SDL_BlitSurfaceScaled SDL_BlitSurfaceScaled_REAL
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@@ -75,7 +75,7 @@
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#define SDL_BlitSurfaceUncheckedScaled SDL_BlitSurfaceUncheckedScaled_REAL
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#define SDL_BroadcastCondition SDL_BroadcastCondition_REAL
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#define SDL_CaptureMouse SDL_CaptureMouse_REAL
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#define SDL_ClaimGPUWindow SDL_ClaimGPUWindow_REAL
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#define SDL_ClaimWindowForGPUDevice SDL_ClaimWindowForGPUDevice_REAL
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#define SDL_CleanupTLS SDL_CleanupTLS_REAL
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#define SDL_ClearAudioStream SDL_ClearAudioStream_REAL
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#define SDL_ClearClipboardData SDL_ClearClipboardData_REAL
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@@ -222,7 +222,7 @@
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#define SDL_GamepadHasButton SDL_GamepadHasButton_REAL
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#define SDL_GamepadHasSensor SDL_GamepadHasSensor_REAL
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#define SDL_GamepadSensorEnabled SDL_GamepadSensorEnabled_REAL
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#define SDL_GenerateGPUMipmaps SDL_GenerateGPUMipmaps_REAL
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#define SDL_GenerateMipmapsForGPUTexture SDL_GenerateMipmapsForGPUTexture_REAL
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#define SDL_GetAndroidActivity SDL_GetAndroidActivity_REAL
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#define SDL_GetAndroidCachePath SDL_GetAndroidCachePath_REAL
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#define SDL_GetAndroidExternalStoragePath SDL_GetAndroidExternalStoragePath_REAL
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@@ -911,12 +911,12 @@
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#define SDL_StopTextInput SDL_StopTextInput_REAL
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#define SDL_StorageReady SDL_StorageReady_REAL
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#define SDL_StringToGUID SDL_StringToGUID_REAL
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#define SDL_SubmitGPU SDL_SubmitGPU_REAL
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#define SDL_SubmitGPUAndAcquireFence SDL_SubmitGPUAndAcquireFence_REAL
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#define SDL_SupportsGPUPresentMode SDL_SupportsGPUPresentMode_REAL
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#define SDL_SupportsGPUSampleCount SDL_SupportsGPUSampleCount_REAL
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#define SDL_SupportsGPUSwapchainComposition SDL_SupportsGPUSwapchainComposition_REAL
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#define SDL_SupportsGPUTextureFormat SDL_SupportsGPUTextureFormat_REAL
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#define SDL_SubmitGPUCommandBuffer SDL_SubmitGPUCommandBuffer_REAL
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#define SDL_SubmitGPUCommandBufferAndAcquireFence SDL_SubmitGPUCommandBufferAndAcquireFence_REAL
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#define SDL_WindowSupportsGPUPresentMode SDL_WindowSupportsGPUPresentMode_REAL
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#define SDL_GPUTextureSupportsSampleCount SDL_GPUTextureSupportsSampleCount_REAL
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#define SDL_WindowSupportsGPUSwapchainComposition SDL_WindowSupportsGPUSwapchainComposition_REAL
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#define SDL_GPUTextureSupportsFormat SDL_GPUTextureSupportsFormat_REAL
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#define SDL_SurfaceHasAlternateImages SDL_SurfaceHasAlternateImages_REAL
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#define SDL_SurfaceHasColorKey SDL_SurfaceHasColorKey_REAL
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#define SDL_SurfaceHasRLE SDL_SurfaceHasRLE_REAL
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@@ -934,7 +934,7 @@
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#define SDL_UCS4ToUTF8 SDL_UCS4ToUTF8_REAL
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#define SDL_UnbindAudioStream SDL_UnbindAudioStream_REAL
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#define SDL_UnbindAudioStreams SDL_UnbindAudioStreams_REAL
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#define SDL_UnclaimGPUWindow SDL_UnclaimGPUWindow_REAL
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#define SDL_ReleaseWindowFromGPUDevice SDL_ReleaseWindowFromGPUDevice_REAL
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#define SDL_UnloadObject SDL_UnloadObject_REAL
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#define SDL_UnlockAudioStream SDL_UnlockAudioStream_REAL
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#define SDL_UnlockJoysticks SDL_UnlockJoysticks_REAL
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@@ -968,8 +968,8 @@
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#define SDL_WaitConditionTimeout SDL_WaitConditionTimeout_REAL
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#define SDL_WaitEvent SDL_WaitEvent_REAL
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#define SDL_WaitEventTimeout SDL_WaitEventTimeout_REAL
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#define SDL_WaitGPU SDL_WaitGPU_REAL
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#define SDL_WaitGPUForFences SDL_WaitGPUForFences_REAL
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#define SDL_WaitForGPUIdle SDL_WaitForGPUIdle_REAL
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#define SDL_WaitForGPUFences SDL_WaitForGPUFences_REAL
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#define SDL_WaitSemaphore SDL_WaitSemaphore_REAL
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#define SDL_WaitSemaphoreTimeout SDL_WaitSemaphoreTimeout_REAL
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#define SDL_WaitThread SDL_WaitThread_REAL
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