GPU: Rename some awkwardly named functions (#10642)

This commit is contained in:
Evan Hemsley
2024-08-30 15:31:10 -07:00
committed by GitHub
parent bef07023d6
commit 12ecdb9dde
12 changed files with 125 additions and 125 deletions

View File

@@ -1160,7 +1160,7 @@ struct VulkanRenderer
static Uint8 VULKAN_INTERNAL_DefragmentMemory(VulkanRenderer *renderer);
static void VULKAN_INTERNAL_BeginCommandBuffer(VulkanRenderer *renderer, VulkanCommandBuffer *commandBuffer);
static void VULKAN_UnclaimWindow(SDL_GPURenderer *driverData, SDL_Window *window);
static void VULKAN_ReleaseWindow(SDL_GPURenderer *driverData, SDL_Window *window);
static void VULKAN_Wait(SDL_GPURenderer *driverData);
static void VULKAN_WaitForFences(SDL_GPURenderer *driverData, bool waitAll, SDL_GPUFence **pFences, Uint32 fenceCount);
static void VULKAN_Submit(SDL_GPUCommandBuffer *commandBuffer);
@@ -4788,7 +4788,7 @@ static void VULKAN_DestroyDevice(
VULKAN_Wait(device->driverData);
for (Sint32 i = renderer->claimedWindowCount - 1; i >= 0; i -= 1) {
VULKAN_UnclaimWindow(device->driverData, renderer->claimedWindows[i]->window);
VULKAN_ReleaseWindow(device->driverData, renderer->claimedWindows[i]->window);
}
SDL_free(renderer->claimedWindows);
@@ -9740,7 +9740,7 @@ static bool VULKAN_ClaimWindow(
}
}
static void VULKAN_UnclaimWindow(
static void VULKAN_ReleaseWindow(
SDL_GPURenderer *driverData,
SDL_Window *window)
{