GPU: Rename some awkwardly named functions (#10642)

This commit is contained in:
Evan Hemsley
2024-08-30 15:31:10 -07:00
committed by GitHub
parent bef07023d6
commit 12ecdb9dde
12 changed files with 125 additions and 125 deletions

View File

@@ -887,8 +887,8 @@ static SDL_Surface *GPU_RenderReadPixels(SDL_Renderer *renderer, const SDL_Rect
SDL_DownloadFromGPUTexture(pass, &src, &dst);
SDL_EndGPUCopyPass(pass);
SDL_GPUFence *fence = SDL_SubmitGPUAndAcquireFence(data->state.command_buffer);
SDL_WaitGPUForFences(data->device, true, &fence, 1);
SDL_GPUFence *fence = SDL_SubmitGPUCommandBufferAndAcquireFence(data->state.command_buffer);
SDL_WaitForGPUFences(data->device, true, &fence, 1);
SDL_ReleaseGPUFence(data->device, fence);
data->state.command_buffer = SDL_AcquireGPUCommandBuffer(data->device);
@@ -960,7 +960,7 @@ static bool GPU_RenderPresent(SDL_Renderer *renderer)
dst.w = swapchain_w;
dst.h = swapchain_h;
SDL_BlitGPU(data->state.command_buffer, &src, &dst, SDL_FLIP_NONE, SDL_GPU_FILTER_LINEAR, true);
SDL_BlitGPUTexture(data->state.command_buffer, &src, &dst, SDL_FLIP_NONE, SDL_GPU_FILTER_LINEAR, true);
SDL_ReleaseGPUTexture(data->device, data->backbuffer.texture);
CreateBackbuffer(data, swapchain_w, swapchain_h, swapchain_fmt);
} else {
@@ -986,13 +986,13 @@ static bool GPU_RenderPresent(SDL_Renderer *renderer)
submit:
#if 1
if (data->present_fence) {
SDL_WaitGPUForFences(data->device, true, &data->present_fence, 1);
SDL_WaitForGPUFences(data->device, true, &data->present_fence, 1);
SDL_ReleaseGPUFence(data->device, data->present_fence);
}
data->present_fence = SDL_SubmitGPUAndAcquireFence(data->state.command_buffer);
data->present_fence = SDL_SubmitGPUCommandBufferAndAcquireFence(data->state.command_buffer);
#else
SDL_SubmitGPU(data->state.command_buffer);
SDL_SubmitGPUCommandBuffer(data->state.command_buffer);
#endif
data->state.command_buffer = SDL_AcquireGPUCommandBuffer(data->device);
@@ -1028,12 +1028,12 @@ static void GPU_DestroyRenderer(SDL_Renderer *renderer)
}
if (data->present_fence) {
SDL_WaitGPUForFences(data->device, true, &data->present_fence, 1);
SDL_WaitForGPUFences(data->device, true, &data->present_fence, 1);
SDL_ReleaseGPUFence(data->device, data->present_fence);
}
if (data->state.command_buffer) {
SDL_SubmitGPU(data->state.command_buffer);
SDL_SubmitGPUCommandBuffer(data->state.command_buffer);
data->state.command_buffer = NULL;
}
@@ -1046,7 +1046,7 @@ static void GPU_DestroyRenderer(SDL_Renderer *renderer)
}
if (renderer->window) {
SDL_UnclaimGPUWindow(data->device, renderer->window);
SDL_ReleaseWindowFromGPUDevice(data->device, renderer->window);
}
ReleaseVertexBuffer(data);
@@ -1065,10 +1065,10 @@ static bool ChoosePresentMode(SDL_GPUDevice *device, SDL_Window *window, const i
case 0:
mode = SDL_GPU_PRESENTMODE_MAILBOX;
if (!SDL_SupportsGPUPresentMode(device, window, mode)) {
if (!SDL_WindowSupportsGPUPresentMode(device, window, mode)) {
mode = SDL_GPU_PRESENTMODE_IMMEDIATE;
if (!SDL_SupportsGPUPresentMode(device, window, mode)) {
if (!SDL_WindowSupportsGPUPresentMode(device, window, mode)) {
mode = SDL_GPU_PRESENTMODE_VSYNC;
}
}
@@ -1239,7 +1239,7 @@ static bool GPU_CreateRenderer(SDL_Renderer *renderer, SDL_Window *window, SDL_P
return false;
}
if (!SDL_ClaimGPUWindow(data->device, window)) {
if (!SDL_ClaimWindowForGPUDevice(data->device, window)) {
return false;
}