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Added support for linear and pixel art scaling for palettized textures
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@@ -1234,7 +1234,6 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GetTextureBlendMode(SDL_Texture *texture, S
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* The default texture scale mode is SDL_SCALEMODE_LINEAR.
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*
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* If the scale mode is not supported, the closest supported mode is chosen.
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* Palettized textures will always use SDL_SCALEMODE_NEAREST.
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*
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* \param texture the texture to update.
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* \param scaleMode the SDL_ScaleMode to use for texture scaling.
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