Added support for linear and pixel art scaling for palettized textures

This commit is contained in:
Sam Lantinga
2025-10-04 14:16:02 -07:00
parent e1fde46a6a
commit 134b47730b
43 changed files with 11348 additions and 7598 deletions

View File

@@ -1333,10 +1333,12 @@ static const float TONEMAP_CHROME = 2;
//static const float TEXTURETYPE_NONE = 0;
static const float TEXTURETYPE_RGB = 1;
static const float TEXTURETYPE_RGB_PIXELART = 2;
static const float TEXTURETYPE_PALETTE = 3;
static const float TEXTURETYPE_NV12 = 4;
static const float TEXTURETYPE_NV21 = 5;
static const float TEXTURETYPE_YUV = 6;
static const float TEXTURETYPE_PALETTE_NEAREST = 3;
static const float TEXTURETYPE_PALETTE_LINEAR = 4;
static const float TEXTURETYPE_PALETTE_PIXELART = 5;
static const float TEXTURETYPE_NV12 = 6;
static const float TEXTURETYPE_NV21 = 7;
static const float TEXTURETYPE_YUV = 8;
//static const float INPUTTYPE_UNSPECIFIED = 0;
static const float INPUTTYPE_SRGB = 1;
@@ -1393,7 +1395,20 @@ static void SetupShaderConstants(SDL_Renderer *renderer, const SDL_RenderCommand
if (texture) {
switch (texture->format) {
case SDL_PIXELFORMAT_INDEX8:
constants->texture_type = TEXTURETYPE_PALETTE;
switch (cmd->data.draw.texture_scale_mode) {
case SDL_SCALEMODE_NEAREST:
constants->texture_type = TEXTURETYPE_PALETTE_NEAREST;
break;
case SDL_SCALEMODE_LINEAR:
constants->texture_type = TEXTURETYPE_PALETTE_LINEAR;
break;
case SDL_SCALEMODE_PIXELART:
constants->texture_type = TEXTURETYPE_PALETTE_PIXELART;
break;
default:
SDL_assert(!"Unknown scale mode");
break;
}
break;
case SDL_PIXELFORMAT_YV12:
case SDL_PIXELFORMAT_IYUV:
@@ -1411,10 +1426,6 @@ static void SetupShaderConstants(SDL_Renderer *renderer, const SDL_RenderCommand
default:
if (cmd->data.draw.texture_scale_mode == SDL_SCALEMODE_PIXELART) {
constants->texture_type = TEXTURETYPE_RGB_PIXELART;
constants->texture_width = texture->w;
constants->texture_height = texture->h;
constants->texel_width = 1.0f / constants->texture_width;
constants->texel_height = 1.0f / constants->texture_height;
} else {
constants->texture_type = TEXTURETYPE_RGB;
}
@@ -1432,6 +1443,15 @@ static void SetupShaderConstants(SDL_Renderer *renderer, const SDL_RenderCommand
break;
}
if (constants->texture_type == TEXTURETYPE_PALETTE_LINEAR ||
constants->texture_type == TEXTURETYPE_PALETTE_PIXELART ||
constants->texture_type == TEXTURETYPE_RGB_PIXELART) {
constants->texture_width = texture->w;
constants->texture_height = texture->h;
constants->texel_width = 1.0f / constants->texture_width;
constants->texel_height = 1.0f / constants->texture_height;
}
constants->sdr_white_point = texture->SDR_white_point;
if (renderer->target) {
@@ -1539,7 +1559,7 @@ static bool SetDrawState(SDL_Renderer *renderer, const SDL_RenderCommand *cmd, c
return true;
}
static id<MTLSamplerState> GetSampler(SDL3METAL_RenderData *data, SDL_ScaleMode scale_mode, SDL_TextureAddressMode address_u, SDL_TextureAddressMode address_v)
static id<MTLSamplerState> GetSampler(SDL3METAL_RenderData *data, SDL_PixelFormat format, SDL_ScaleMode scale_mode, SDL_TextureAddressMode address_u, SDL_TextureAddressMode address_v)
{
NSNumber *key = [NSNumber numberWithInteger:RENDER_SAMPLER_HASHKEY(scale_mode, address_u, address_v)];
id<MTLSamplerState> mtlsampler = data.mtlsamplers[key];
@@ -1553,8 +1573,14 @@ static id<MTLSamplerState> GetSampler(SDL3METAL_RenderData *data, SDL_ScaleMode
break;
case SDL_SCALEMODE_PIXELART: // Uses linear sampling
case SDL_SCALEMODE_LINEAR:
samplerdesc.minFilter = MTLSamplerMinMagFilterLinear;
samplerdesc.magFilter = MTLSamplerMinMagFilterLinear;
if (format == SDL_PIXELFORMAT_INDEX8) {
// We'll do linear sampling in the shader
samplerdesc.minFilter = MTLSamplerMinMagFilterNearest;
samplerdesc.magFilter = MTLSamplerMinMagFilterNearest;
} else {
samplerdesc.minFilter = MTLSamplerMinMagFilterLinear;
samplerdesc.magFilter = MTLSamplerMinMagFilterLinear;
}
break;
default:
SDL_SetError("Unknown scale mode: %d", scale_mode);
@@ -1624,7 +1650,7 @@ static bool SetCopyState(SDL_Renderer *renderer, const SDL_RenderCommand *cmd, c
if (cmd->data.draw.texture_scale_mode != statecache->texture_scale_mode ||
cmd->data.draw.texture_address_mode_u != statecache->texture_address_mode_u ||
cmd->data.draw.texture_address_mode_v != statecache->texture_address_mode_v) {
id<MTLSamplerState> mtlsampler = GetSampler(data, cmd->data.draw.texture_scale_mode, cmd->data.draw.texture_address_mode_u, cmd->data.draw.texture_address_mode_v);
id<MTLSamplerState> mtlsampler = GetSampler(data, texture->format, cmd->data.draw.texture_scale_mode, cmd->data.draw.texture_address_mode_u, cmd->data.draw.texture_address_mode_v);
if (mtlsampler == nil) {
return false;
}
@@ -1636,7 +1662,7 @@ static bool SetCopyState(SDL_Renderer *renderer, const SDL_RenderCommand *cmd, c
}
if (texture->palette) {
if (!statecache->texture_palette) {
id<MTLSamplerState> mtlsampler = GetSampler(data, SDL_SCALEMODE_NEAREST, SDL_TEXTURE_ADDRESS_CLAMP, SDL_TEXTURE_ADDRESS_CLAMP);
id<MTLSamplerState> mtlsampler = GetSampler(data, SDL_PIXELFORMAT_UNKNOWN, SDL_SCALEMODE_NEAREST, SDL_TEXTURE_ADDRESS_CLAMP, SDL_TEXTURE_ADDRESS_CLAMP);
if (mtlsampler == nil) {
return false;
}