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Fixed crash if a window ends up without a display
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@@ -2413,7 +2413,7 @@ SDL_Window *SDL_CreateWindowWithProperties(SDL_PropertiesID props)
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if (flags & SDL_WINDOW_FULLSCREEN || IsFullscreenOnly(_this)) {
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SDL_Rect bounds;
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SDL_GetDisplayBounds(display->id, &bounds);
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SDL_GetDisplayBounds(display ? display->id : SDL_GetPrimaryDisplay(), &bounds);
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window->x = bounds.x;
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window->y = bounds.y;
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window->w = bounds.w;
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