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Define SCRGB_NITS for use in HDR color calculations
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@@ -4166,9 +4166,9 @@ static bool VULKAN_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *cm
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color.b *= cmd->data.color.color_scale;
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if (renderer->current_colorspace == SDL_COLORSPACE_HDR10) {
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color.r = SDL_PQfromNits(color.r * 80.0f);
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color.g = SDL_PQfromNits(color.g * 80.0f);
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color.b = SDL_PQfromNits(color.b * 80.0f);
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color.r = SDL_PQfromNits(color.r * SCRGB_NITS);
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color.g = SDL_PQfromNits(color.g * SCRGB_NITS);
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color.b = SDL_PQfromNits(color.b * SCRGB_NITS);
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}
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VkClearColorValue clearColor;
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