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Fixed SDL_ScaleMode values for consistency
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@@ -525,7 +525,7 @@ static int GL_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture)
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data->format = format;
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data->formattype = type;
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scaleMode = (texture->scaleMode == SDL_ScaleModeNearest) ? GL_NEAREST : GL_LINEAR;
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scaleMode = (texture->scaleMode == SDL_SCALEMODE_NEAREST) ? GL_NEAREST : GL_LINEAR;
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renderdata->glEnable(textype);
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renderdata->glBindTexture(textype, data->texture);
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renderdata->glTexParameteri(textype, GL_TEXTURE_MIN_FILTER, scaleMode);
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@@ -840,7 +840,7 @@ static void GL_SetTextureScaleMode(SDL_Renderer *renderer, SDL_Texture *texture,
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GL_RenderData *renderdata = (GL_RenderData *)renderer->driverdata;
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const GLenum textype = renderdata->textype;
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GL_TextureData *data = (GL_TextureData *)texture->driverdata;
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GLenum glScaleMode = (scaleMode == SDL_ScaleModeNearest) ? GL_NEAREST : GL_LINEAR;
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GLenum glScaleMode = (scaleMode == SDL_SCALEMODE_NEAREST) ? GL_NEAREST : GL_LINEAR;
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renderdata->glBindTexture(textype, data->texture);
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renderdata->glTexParameteri(textype, GL_TEXTURE_MIN_FILTER, glScaleMode);
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