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Fixed SDL_ScaleMode values for consistency
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@@ -177,7 +177,7 @@ static void PS2_SetTextureScaleMode(SDL_Renderer *renderer, SDL_Texture *texture
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gskit scale mode is either GS_FILTER_NEAREST (good for tile-map)
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or GS_FILTER_LINEAR (good for scaling)
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*/
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uint32_t gsKitScaleMode = (scaleMode == SDL_ScaleModeNearest
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uint32_t gsKitScaleMode = (scaleMode == SDL_SCALEMODE_NEAREST
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? GS_FILTER_NEAREST
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: GS_FILTER_LINEAR);
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ps2_texture->Filter = gsKitScaleMode;
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