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SDL_CreateWindowAndRenderer() takes the window title as the first parameter
Fixes https://github.com/libsdl-org/SDL/issues/9626
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@@ -1092,6 +1092,8 @@ which index is the "opengl" or whatnot driver, you can just pass that string dir
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here, now. Passing NULL is the same as passing -1 here in SDL2, to signify you want SDL
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to decide for you.
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SDL_CreateWindowAndRenderer() now takes the window title as the first parameter.
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Mouse and touch events are no longer filtered to change their coordinates, instead you
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can call SDL_ConvertEventToRenderCoordinates() to explicitly map event coordinates into
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the rendering viewport.
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