mirror of
https://github.com/libsdl-org/SDL.git
synced 2025-10-08 10:56:27 +00:00
@@ -49,8 +49,6 @@
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#define SDL_DYNAMIC_API 0
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#elif defined(SDL_PLATFORM_EMSCRIPTEN) // probably not useful on Emscripten.
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#define SDL_DYNAMIC_API 0
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#elif defined(SDL_BUILDING_WINRT) && SDL_BUILDING_WINRT // probably not useful on WinRT, given current .dll loading restrictions
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#define SDL_DYNAMIC_API 0
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#elif defined(SDL_PLATFORM_PS2) && SDL_PLATFORM_PS2
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#define SDL_DYNAMIC_API 0
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#elif defined(SDL_PLATFORM_PSP) && SDL_PLATFORM_PSP
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@@ -504,8 +504,6 @@ SDL3_0.0.0 {
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SDL_GetUserFolder;
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SDL_GetVersion;
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SDL_GetVideoDriver;
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SDL_GetWinRTDeviceFamily;
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SDL_GetWinRTFSPath;
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SDL_GetWindowAspectRatio;
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SDL_GetWindowBordersSize;
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SDL_GetWindowDisplayScale;
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@@ -529,8 +529,6 @@
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#define SDL_GetUserFolder SDL_GetUserFolder_REAL
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#define SDL_GetVersion SDL_GetVersion_REAL
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#define SDL_GetVideoDriver SDL_GetVideoDriver_REAL
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#define SDL_GetWinRTDeviceFamily SDL_GetWinRTDeviceFamily_REAL
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#define SDL_GetWinRTFSPath SDL_GetWinRTFSPath_REAL
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#define SDL_GetWindowAspectRatio SDL_GetWindowAspectRatio_REAL
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#define SDL_GetWindowBordersSize SDL_GetWindowBordersSize_REAL
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#define SDL_GetWindowDisplayScale SDL_GetWindowDisplayScale_REAL
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@@ -549,8 +549,6 @@ SDL_DYNAPI_PROC(SDL_Finger**,SDL_GetTouchFingers,(SDL_TouchID a, int *b),(a,b),r
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SDL_DYNAPI_PROC(const char*,SDL_GetUserFolder,(SDL_Folder a),(a),return)
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SDL_DYNAPI_PROC(int,SDL_GetVersion,(void),(),return)
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SDL_DYNAPI_PROC(const char*,SDL_GetVideoDriver,(int a),(a),return)
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SDL_DYNAPI_PROC(SDL_WinRT_DeviceFamily,SDL_GetWinRTDeviceFamily,(void),(),return)
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SDL_DYNAPI_PROC(const char*,SDL_GetWinRTFSPath,(SDL_WinRT_Path a),(a),return)
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SDL_DYNAPI_PROC(SDL_bool,SDL_GetWindowAspectRatio,(SDL_Window *a, float *b, float *c),(a,b,c),return)
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SDL_DYNAPI_PROC(SDL_bool,SDL_GetWindowBordersSize,(SDL_Window *a, int *b, int *c, int *d, int *e),(a,b,c,d,e),return)
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SDL_DYNAPI_PROC(float,SDL_GetWindowDisplayScale,(SDL_Window *a),(a),return)
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@@ -37,10 +37,6 @@ typedef struct IDirect3DDevice9 IDirect3DDevice9;
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typedef struct XTaskQueueHandle XTaskQueueHandle;
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#endif
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#ifndef SDL_PLATFORM_WINRT
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typedef int SDL_WinRT_DeviceFamily;
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typedef int SDL_WinRT_Path;
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#endif
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#ifndef SDL_PLATFORM_GDK
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typedef struct XUserHandle XUserHandle;
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#endif
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