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https://github.com/libsdl-org/SDL.git
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@@ -522,8 +522,7 @@ static Uint32 tick_denominator_ns;
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static Uint32 tick_numerator_ms;
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static Uint32 tick_denominator_ms;
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#if defined(SDL_TIMER_WINDOWS) && \
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!defined(SDL_PLATFORM_WINRT) && !defined(SDL_PLATFORM_XBOXONE) && !defined(SDL_PLATFORM_XBOXSERIES)
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#if defined(SDL_TIMER_WINDOWS) && !defined(SDL_PLATFORM_XBOXONE) && !defined(SDL_PLATFORM_XBOXSERIES)
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#include <mmsystem.h>
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#define HAVE_TIME_BEGIN_PERIOD
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#endif
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@@ -66,18 +66,8 @@ Uint64 SDL_GetPerformanceFrequency(void)
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void SDL_SYS_DelayNS(Uint64 ns)
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{
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/* CREATE_WAITABLE_TIMER_HIGH_RESOLUTION flag was added in Windows 10 version 1803.
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*
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* Sleep() is not publicly available to apps in early versions of WinRT.
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*
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* Visual C++ 2013 Update 4 re-introduced Sleep() for Windows 8.1 and
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* Windows Phone 8.1.
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*
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* Use the compiler version to determine availability.
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*
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* NOTE #1: _MSC_FULL_VER == 180030723 for Visual C++ 2013 Update 3.
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* NOTE #2: Visual C++ 2013, when compiling for Windows 8.0 and
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* Windows Phone 8.0, uses the Visual C++ 2012 compiler to build
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* apps and libraries.
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*/
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#ifdef CREATE_WAITABLE_TIMER_HIGH_RESOLUTION
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HANDLE timer = SDL_GetWaitableTimer();
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@@ -97,7 +87,7 @@ void SDL_SYS_DelayNS(Uint64 ns)
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ns = max_delay;
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}
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#if defined(SDL_PLATFORM_WINRT) && defined(_MSC_FULL_VER) && (_MSC_FULL_VER <= 180030723)
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#if defined(_MSC_FULL_VER) && (_MSC_FULL_VER <= 180030723)
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static HANDLE mutex = 0;
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if (!mutex) {
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mutex = CreateEventEx(0, 0, 0, EVENT_ALL_ACCESS);
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