diff --git a/VisualC/examples/misc/03-locale/03-locale.vcxproj b/VisualC/examples/misc/03-locale/03-locale.vcxproj
new file mode 100644
index 0000000000..5565fe006d
--- /dev/null
+++ b/VisualC/examples/misc/03-locale/03-locale.vcxproj
@@ -0,0 +1,13 @@
+
+
+
+ {6381F9D3-BA5F-4E5C-80FF-9013964777EE}
+
+
+
+
+
+
+
+
+
\ No newline at end of file
diff --git a/examples/CMakeLists.txt b/examples/CMakeLists.txt
index 195545536d..ca88933009 100644
--- a/examples/CMakeLists.txt
+++ b/examples/CMakeLists.txt
@@ -156,6 +156,7 @@ add_sdl_example_executable(pen-drawing-lines SOURCES pen/01-drawing-lines/drawin
add_sdl_example_executable(asyncio-load-bitmaps SOURCES asyncio/01-load-bitmaps/load-bitmaps.c DATAFILES ${CMAKE_CURRENT_SOURCE_DIR}/../test/sample.png ${CMAKE_CURRENT_SOURCE_DIR}/../test/gamepad_front.png ${CMAKE_CURRENT_SOURCE_DIR}/../test/speaker.png ${CMAKE_CURRENT_SOURCE_DIR}/../test/icon2x.png)
add_sdl_example_executable(misc-power SOURCES misc/01-power/power.c)
add_sdl_example_executable(misc-clipboard SOURCES misc/02-clipboard/clipboard.c)
+add_sdl_example_executable(misc-locale SOURCES misc/03-locale/locale.c)
add_sdl_example_executable(demo-snake SOURCES demo/01-snake/snake.c)
add_sdl_example_executable(demo-woodeneye-008 SOURCES demo/02-woodeneye-008/woodeneye-008.c)
add_sdl_example_executable(demo-infinite-monkeys SOURCES demo/03-infinite-monkeys/infinite-monkeys.c)
diff --git a/examples/misc/03-locale/README.txt b/examples/misc/03-locale/README.txt
new file mode 100644
index 0000000000..3222fa0d66
--- /dev/null
+++ b/examples/misc/03-locale/README.txt
@@ -0,0 +1 @@
+This example code reports the currently selected locales.
diff --git a/examples/misc/03-locale/locale.c b/examples/misc/03-locale/locale.c
new file mode 100644
index 0000000000..1445297d8c
--- /dev/null
+++ b/examples/misc/03-locale/locale.c
@@ -0,0 +1,94 @@
+/*
+ * This example code reports the currently selected locales.
+ *
+ * This code is public domain. Feel free to use it for any purpose!
+ */
+
+#define SDL_MAIN_USE_CALLBACKS 1 /* use the callbacks instead of main() */
+#include
+#include
+
+/* We will use this renderer to draw into this window every frame. */
+static SDL_Window *window = NULL;
+static SDL_Renderer *renderer = NULL;
+
+/* This function runs once at startup. */
+SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[])
+{
+ SDL_SetAppMetadata("Example Misc Locale", "1.0", "com.example.misc-locale");
+
+ if (!SDL_Init(SDL_INIT_VIDEO)) {
+ SDL_Log("Couldn't initialize SDL: %s", SDL_GetError());
+ return SDL_APP_FAILURE;
+ }
+
+ if (!SDL_CreateWindowAndRenderer("examples/misc/locale", 640, 480, SDL_WINDOW_RESIZABLE, &window, &renderer)) {
+ SDL_Log("Couldn't create window/renderer: %s", SDL_GetError());
+ return SDL_APP_FAILURE;
+ }
+ SDL_SetRenderLogicalPresentation(renderer, 640, 480, SDL_LOGICAL_PRESENTATION_LETTERBOX);
+
+ return SDL_APP_CONTINUE; /* carry on with the program! */
+}
+
+/* This function runs when a new event (mouse input, keypresses, etc) occurs. */
+SDL_AppResult SDL_AppEvent(void *appstate, SDL_Event *event)
+{
+ if (event->type == SDL_EVENT_QUIT) {
+ return SDL_APP_SUCCESS; /* end the program, reporting success to the OS. */
+ }
+ return SDL_APP_CONTINUE; /* carry on with the program! */
+}
+
+/* This function runs once per frame, and is the heart of the program. */
+SDL_AppResult SDL_AppIterate(void *appstate)
+{
+ const SDL_FRect frame = { 0, 0, 640, 480 };
+ SDL_Locale **locales;
+ char msg[128];
+ int count, i;
+ float x, y;
+
+ SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
+ SDL_RenderClear(renderer);
+
+ locales = SDL_GetPreferredLocales(&count);
+ if (!locales) {
+ x = frame.x + ((frame.w - (SDL_DEBUG_TEXT_FONT_CHARACTER_SIZE * SDL_strlen(msg))) / 2.0f);
+ y = frame.y;
+ SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
+ SDL_RenderDebugText(renderer, x, y, msg);
+ } else {
+ SDL_snprintf(msg, sizeof (msg), "Locales, in order of preference (%d total):", count);
+
+ x = frame.x + ((frame.w - (SDL_DEBUG_TEXT_FONT_CHARACTER_SIZE * SDL_strlen(msg))) / 2.0f);
+ y = frame.y;
+ SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
+ SDL_RenderDebugText(renderer, x, y, msg);
+
+ for (i = 0; locales[i]; ++i) {
+ const SDL_Locale *l = locales[i];
+ const char *c = l->country;
+
+ SDL_snprintf(msg, sizeof (msg), " - %s%s%s", l->language, c ? "_" : "", c ? c : "");
+
+ x = frame.x + ((frame.w - (SDL_DEBUG_TEXT_FONT_CHARACTER_SIZE * SDL_strlen(msg))) / 2.0f);
+ y = frame.y + ((SDL_DEBUG_TEXT_FONT_CHARACTER_SIZE * 2) * (i + 1));
+ SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
+ SDL_RenderDebugText(renderer, x, y, msg);
+ }
+ SDL_free(locales);
+ }
+
+ /* put the new rendering on the screen. */
+ SDL_RenderPresent(renderer);
+
+ return SDL_APP_CONTINUE; /* carry on with the program! */
+}
+
+/* This function runs once at shutdown. */
+void SDL_AppQuit(void *appstate, SDL_AppResult result)
+{
+ /* SDL will clean up the window/renderer for us. */
+}
+