diff --git a/include/SDL3/SDL_render.h b/include/SDL3/SDL_render.h index 29ea295ea2..d8f1bf4f4d 100644 --- a/include/SDL3/SDL_render.h +++ b/include/SDL3/SDL_render.h @@ -2720,7 +2720,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GetRenderVSync(SDL_Renderer *renderer, int * break. If the text goes out of the window, it's gone. * * For serious text rendering, there are several good options, such as - * SDL_ttf, stb_truetype, or other external libraries. + * [SDL_ttf](https://wiki.libsdl.org/SDL3_ttf/FrontPage) + * , stb_truetype, or other external libraries. * * On first use, this will create an internal texture for rendering glyphs. * This texture will live until the renderer is destroyed.