diff --git a/include/SDL3/SDL_gpu.h b/include/SDL3/SDL_gpu.h index ce52b18116..a9e7eb9543 100644 --- a/include/SDL3/SDL_gpu.h +++ b/include/SDL3/SDL_gpu.h @@ -3722,7 +3722,7 @@ extern SDL_DECLSPEC void SDLCALL SDL_BindGPUComputeStorageTextures( * SDL_GPU_BUFFERUSAGE_COMPUTE_STORAGE_READ. * * Be sure your shader is set up according to the requirements documented in - * SDL_CreateGPUShader(). + * [SDL_CreateGPUComputePipeline](SDL_CreateGPUComputePipeline#remarks)(). * * \param compute_pass a compute pass handle. * \param first_slot the compute storage buffer slot to begin binding from. @@ -3731,7 +3731,7 @@ extern SDL_DECLSPEC void SDLCALL SDL_BindGPUComputeStorageTextures( * * \since This function is available since SDL 3.2.0. * - * \sa SDL_CreateGPUShader + * \sa SDL_CreateGPUComputePipeline */ extern SDL_DECLSPEC void SDLCALL SDL_BindGPUComputeStorageBuffers( SDL_GPUComputePass *compute_pass,