From 16b74a6ffabd5d4709cb815f396d59cb171a0ef9 Mon Sep 17 00:00:00 2001 From: SDL Wiki Bot Date: Sun, 14 Dec 2025 16:03:48 +0000 Subject: [PATCH] Sync SDL3 wiki -> header [ci skip] --- include/SDL3/SDL_gpu.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/include/SDL3/SDL_gpu.h b/include/SDL3/SDL_gpu.h index ce52b18116..a9e7eb9543 100644 --- a/include/SDL3/SDL_gpu.h +++ b/include/SDL3/SDL_gpu.h @@ -3722,7 +3722,7 @@ extern SDL_DECLSPEC void SDLCALL SDL_BindGPUComputeStorageTextures( * SDL_GPU_BUFFERUSAGE_COMPUTE_STORAGE_READ. * * Be sure your shader is set up according to the requirements documented in - * SDL_CreateGPUShader(). + * [SDL_CreateGPUComputePipeline](SDL_CreateGPUComputePipeline#remarks)(). * * \param compute_pass a compute pass handle. * \param first_slot the compute storage buffer slot to begin binding from. @@ -3731,7 +3731,7 @@ extern SDL_DECLSPEC void SDLCALL SDL_BindGPUComputeStorageTextures( * * \since This function is available since SDL 3.2.0. * - * \sa SDL_CreateGPUShader + * \sa SDL_CreateGPUComputePipeline */ extern SDL_DECLSPEC void SDLCALL SDL_BindGPUComputeStorageBuffers( SDL_GPUComputePass *compute_pass,