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Add Emscripten joystick rumble support
Adds support for Emscripten (Web) joystick rumble support via EM_ASM_INT macros and HTML5's Gamepad API.
(cherry picked from commit 1fbed16cb0)
This commit is contained in:
@@ -305,6 +305,7 @@ static SDL_JoystickID EMSCRIPTEN_JoystickGetDeviceInstanceID(int device_index)
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static bool EMSCRIPTEN_JoystickOpen(SDL_Joystick *joystick, int device_index)
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{
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SDL_joylist_item *item = JoystickByDeviceIndex(device_index);
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bool rumble_available = false;
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if (!item) {
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return SDL_SetError("No such device");
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@@ -323,6 +324,22 @@ static bool EMSCRIPTEN_JoystickOpen(SDL_Joystick *joystick, int device_index)
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joystick->nbuttons = item->nbuttons;
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joystick->naxes = item->naxes;
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rumble_available = EM_ASM_INT({
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let gamepads = navigator['getGamepads']();
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if (!gamepads) {
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return 0;
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}
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let gamepad = gamepads[$0];
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if (!gamepad || !gamepad['vibrationActuator']) {
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return 0;
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}
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return 1;
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}, item->index);
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if (rumble_available) {
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SDL_SetBooleanProperty(SDL_GetJoystickProperties(joystick), SDL_PROP_JOYSTICK_CAP_RUMBLE_BOOLEAN, true);
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}
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return true;
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}
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@@ -390,7 +407,29 @@ static SDL_GUID EMSCRIPTEN_JoystickGetDeviceGUID(int device_index)
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static bool EMSCRIPTEN_JoystickRumble(SDL_Joystick *joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble)
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{
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return SDL_Unsupported();
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SDL_joylist_item *item = (SDL_joylist_item *)joystick->hwdata;
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// clang-format off
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bool result = EM_ASM_INT({
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let gamepads = navigator['getGamepads']();
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if (!gamepads) {
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return 0;
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}
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let gamepad = gamepads[$0];
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if (!gamepad || !gamepad['vibrationActuator']) {
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return 0;
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}
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gamepad['vibrationActuator']['playEffect']('dual-rumble', {
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'startDelay': 0,
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'duration': 3000,
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'weakMagnitude': $1 / 0xFFFF,
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'strongMagnitude': $2 / 0xFFFF,
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});
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return 1;
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}, item->index, low_frequency_rumble, high_frequency_rumble);
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return result;
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}
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static bool EMSCRIPTEN_JoystickRumbleTriggers(SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble)
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