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https://github.com/libsdl-org/SDL.git
synced 2025-10-06 09:56:26 +00:00
gpu: Update GPU support queries to better match naming conventions
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@@ -192,6 +192,8 @@ SDL3_0.0.0 {
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SDL_GL_SetSwapInterval;
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SDL_GL_SwapWindow;
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SDL_GL_UnloadLibrary;
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SDL_GPUSupportsProperties;
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SDL_GPUSupportsShaderFormats;
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SDL_GPUTextureFormatTexelBlockSize;
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SDL_GPUTextureSupportsFormat;
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SDL_GPUTextureSupportsSampleCount;
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@@ -675,8 +677,6 @@ SDL3_0.0.0 {
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SDL_PushGPUVertexUniformData;
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SDL_PutAudioStreamData;
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SDL_QueryGPUFence;
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SDL_QueryGPUSupport;
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SDL_QueryGPUSupportWithProperties;
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SDL_Quit;
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SDL_QuitSubSystem;
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SDL_RaiseWindow;
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@@ -217,6 +217,8 @@
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#define SDL_GL_SetSwapInterval SDL_GL_SetSwapInterval_REAL
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#define SDL_GL_SwapWindow SDL_GL_SwapWindow_REAL
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#define SDL_GL_UnloadLibrary SDL_GL_UnloadLibrary_REAL
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#define SDL_GPUSupportsProperties SDL_GPUSupportsProperties_REAL
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#define SDL_GPUSupportsShaderFormats SDL_GPUSupportsShaderFormats_REAL
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#define SDL_GPUTextureFormatTexelBlockSize SDL_GPUTextureFormatTexelBlockSize_REAL
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#define SDL_GPUTextureSupportsFormat SDL_GPUTextureSupportsFormat_REAL
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#define SDL_GPUTextureSupportsSampleCount SDL_GPUTextureSupportsSampleCount_REAL
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@@ -700,8 +702,6 @@
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#define SDL_PushGPUVertexUniformData SDL_PushGPUVertexUniformData_REAL
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#define SDL_PutAudioStreamData SDL_PutAudioStreamData_REAL
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#define SDL_QueryGPUFence SDL_QueryGPUFence_REAL
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#define SDL_QueryGPUSupport SDL_QueryGPUSupport_REAL
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#define SDL_QueryGPUSupportWithProperties SDL_QueryGPUSupportWithProperties_REAL
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#define SDL_Quit SDL_Quit_REAL
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#define SDL_QuitSubSystem SDL_QuitSubSystem_REAL
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#define SDL_RaiseWindow SDL_RaiseWindow_REAL
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@@ -237,6 +237,8 @@ SDL_DYNAPI_PROC(SDL_bool,SDL_GL_SetAttribute,(SDL_GLattr a, int b),(a,b),return)
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SDL_DYNAPI_PROC(SDL_bool,SDL_GL_SetSwapInterval,(int a),(a),return)
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SDL_DYNAPI_PROC(SDL_bool,SDL_GL_SwapWindow,(SDL_Window *a),(a),return)
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SDL_DYNAPI_PROC(void,SDL_GL_UnloadLibrary,(void),(),)
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SDL_DYNAPI_PROC(SDL_bool,SDL_GPUSupportsProperties,(SDL_PropertiesID a),(a),return)
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SDL_DYNAPI_PROC(SDL_bool,SDL_GPUSupportsShaderFormats,(SDL_GPUShaderFormat a, const char *b),(a,b),return)
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SDL_DYNAPI_PROC(Uint32,SDL_GPUTextureFormatTexelBlockSize,(SDL_GPUTextureFormat a),(a),return)
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SDL_DYNAPI_PROC(SDL_bool,SDL_GPUTextureSupportsFormat,(SDL_GPUDevice *a, SDL_GPUTextureFormat b, SDL_GPUTextureType c, SDL_GPUTextureUsageFlags d),(a,b,c,d),return)
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SDL_DYNAPI_PROC(SDL_bool,SDL_GPUTextureSupportsSampleCount,(SDL_GPUDevice *a, SDL_GPUTextureFormat b, SDL_GPUSampleCount c),(a,b,c),return)
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@@ -711,8 +713,6 @@ SDL_DYNAPI_PROC(void,SDL_PushGPUFragmentUniformData,(SDL_GPUCommandBuffer *a, Ui
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SDL_DYNAPI_PROC(void,SDL_PushGPUVertexUniformData,(SDL_GPUCommandBuffer *a, Uint32 b, const void *c, Uint32 d),(a,b,c,d),)
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SDL_DYNAPI_PROC(SDL_bool,SDL_PutAudioStreamData,(SDL_AudioStream *a, const void *b, int c),(a,b,c),return)
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SDL_DYNAPI_PROC(SDL_bool,SDL_QueryGPUFence,(SDL_GPUDevice *a, SDL_GPUFence *b),(a,b),return)
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SDL_DYNAPI_PROC(SDL_bool,SDL_QueryGPUSupport,(SDL_GPUShaderFormat a, const char *b),(a,b),return)
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SDL_DYNAPI_PROC(SDL_bool,SDL_QueryGPUSupportWithProperties,(SDL_PropertiesID a),(a),return)
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SDL_DYNAPI_PROC(void,SDL_Quit,(void),(),)
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SDL_DYNAPI_PROC(void,SDL_QuitSubSystem,(SDL_InitFlags a),(a),)
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SDL_DYNAPI_PROC(SDL_bool,SDL_RaiseWindow,(SDL_Window *a),(a),return)
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