gpu: Update GPU support queries to better match naming conventions

This commit is contained in:
Ethan Lee
2024-09-13 23:08:44 -04:00
parent d21c1de651
commit 16ff7503b7
5 changed files with 13 additions and 13 deletions

View File

@@ -192,6 +192,8 @@ SDL3_0.0.0 {
SDL_GL_SetSwapInterval;
SDL_GL_SwapWindow;
SDL_GL_UnloadLibrary;
SDL_GPUSupportsProperties;
SDL_GPUSupportsShaderFormats;
SDL_GPUTextureFormatTexelBlockSize;
SDL_GPUTextureSupportsFormat;
SDL_GPUTextureSupportsSampleCount;
@@ -675,8 +677,6 @@ SDL3_0.0.0 {
SDL_PushGPUVertexUniformData;
SDL_PutAudioStreamData;
SDL_QueryGPUFence;
SDL_QueryGPUSupport;
SDL_QueryGPUSupportWithProperties;
SDL_Quit;
SDL_QuitSubSystem;
SDL_RaiseWindow;

View File

@@ -217,6 +217,8 @@
#define SDL_GL_SetSwapInterval SDL_GL_SetSwapInterval_REAL
#define SDL_GL_SwapWindow SDL_GL_SwapWindow_REAL
#define SDL_GL_UnloadLibrary SDL_GL_UnloadLibrary_REAL
#define SDL_GPUSupportsProperties SDL_GPUSupportsProperties_REAL
#define SDL_GPUSupportsShaderFormats SDL_GPUSupportsShaderFormats_REAL
#define SDL_GPUTextureFormatTexelBlockSize SDL_GPUTextureFormatTexelBlockSize_REAL
#define SDL_GPUTextureSupportsFormat SDL_GPUTextureSupportsFormat_REAL
#define SDL_GPUTextureSupportsSampleCount SDL_GPUTextureSupportsSampleCount_REAL
@@ -700,8 +702,6 @@
#define SDL_PushGPUVertexUniformData SDL_PushGPUVertexUniformData_REAL
#define SDL_PutAudioStreamData SDL_PutAudioStreamData_REAL
#define SDL_QueryGPUFence SDL_QueryGPUFence_REAL
#define SDL_QueryGPUSupport SDL_QueryGPUSupport_REAL
#define SDL_QueryGPUSupportWithProperties SDL_QueryGPUSupportWithProperties_REAL
#define SDL_Quit SDL_Quit_REAL
#define SDL_QuitSubSystem SDL_QuitSubSystem_REAL
#define SDL_RaiseWindow SDL_RaiseWindow_REAL

View File

@@ -237,6 +237,8 @@ SDL_DYNAPI_PROC(SDL_bool,SDL_GL_SetAttribute,(SDL_GLattr a, int b),(a,b),return)
SDL_DYNAPI_PROC(SDL_bool,SDL_GL_SetSwapInterval,(int a),(a),return)
SDL_DYNAPI_PROC(SDL_bool,SDL_GL_SwapWindow,(SDL_Window *a),(a),return)
SDL_DYNAPI_PROC(void,SDL_GL_UnloadLibrary,(void),(),)
SDL_DYNAPI_PROC(SDL_bool,SDL_GPUSupportsProperties,(SDL_PropertiesID a),(a),return)
SDL_DYNAPI_PROC(SDL_bool,SDL_GPUSupportsShaderFormats,(SDL_GPUShaderFormat a, const char *b),(a,b),return)
SDL_DYNAPI_PROC(Uint32,SDL_GPUTextureFormatTexelBlockSize,(SDL_GPUTextureFormat a),(a),return)
SDL_DYNAPI_PROC(SDL_bool,SDL_GPUTextureSupportsFormat,(SDL_GPUDevice *a, SDL_GPUTextureFormat b, SDL_GPUTextureType c, SDL_GPUTextureUsageFlags d),(a,b,c,d),return)
SDL_DYNAPI_PROC(SDL_bool,SDL_GPUTextureSupportsSampleCount,(SDL_GPUDevice *a, SDL_GPUTextureFormat b, SDL_GPUSampleCount c),(a,b,c),return)
@@ -711,8 +713,6 @@ SDL_DYNAPI_PROC(void,SDL_PushGPUFragmentUniformData,(SDL_GPUCommandBuffer *a, Ui
SDL_DYNAPI_PROC(void,SDL_PushGPUVertexUniformData,(SDL_GPUCommandBuffer *a, Uint32 b, const void *c, Uint32 d),(a,b,c,d),)
SDL_DYNAPI_PROC(SDL_bool,SDL_PutAudioStreamData,(SDL_AudioStream *a, const void *b, int c),(a,b,c),return)
SDL_DYNAPI_PROC(SDL_bool,SDL_QueryGPUFence,(SDL_GPUDevice *a, SDL_GPUFence *b),(a,b),return)
SDL_DYNAPI_PROC(SDL_bool,SDL_QueryGPUSupport,(SDL_GPUShaderFormat a, const char *b),(a,b),return)
SDL_DYNAPI_PROC(SDL_bool,SDL_QueryGPUSupportWithProperties,(SDL_PropertiesID a),(a),return)
SDL_DYNAPI_PROC(void,SDL_Quit,(void),(),)
SDL_DYNAPI_PROC(void,SDL_QuitSubSystem,(SDL_InitFlags a),(a),)
SDL_DYNAPI_PROC(SDL_bool,SDL_RaiseWindow,(SDL_Window *a),(a),return)