mirror of
https://github.com/libsdl-org/SDL.git
synced 2025-10-17 15:21:43 +00:00
@@ -92,7 +92,7 @@ SDL_AppResult SDL_AppIterate(void *appstate)
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}
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/* This function runs once at shutdown. */
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void SDL_AppQuit(void *appstate)
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void SDL_AppQuit(void *appstate, SDL_AppResult result)
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{
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/* SDL will clean up the window/renderer for us. */
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}
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@@ -104,7 +104,7 @@ SDL_AppResult SDL_AppIterate(void *appstate)
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}
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/* This function runs once at shutdown. */
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void SDL_AppQuit(void *appstate)
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void SDL_AppQuit(void *appstate, SDL_AppResult result)
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{
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/* SDL will clean up the window/renderer for us. */
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}
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@@ -93,7 +93,7 @@ SDL_AppResult SDL_AppIterate(void *appstate)
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}
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/* This function runs once at shutdown. */
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void SDL_AppQuit(void *appstate)
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void SDL_AppQuit(void *appstate, SDL_AppResult result)
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{
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SDL_free(wav_data); /* strictly speaking, this isn't necessary because the process is ending, but it's good policy. */
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/* SDL will clean up the window/renderer for us. */
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@@ -103,7 +103,7 @@ SDL_AppResult SDL_AppIterate(void *appstate)
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}
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/* This function runs once at shutdown. */
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void SDL_AppQuit(void *appstate)
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void SDL_AppQuit(void *appstate, SDL_AppResult result)
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{
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SDL_CloseCamera(camera);
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SDL_DestroyTexture(texture);
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@@ -320,7 +320,7 @@ SDL_AppResult SDL_AppEvent(void *appstate, SDL_Event *event)
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return SDL_APP_CONTINUE;
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}
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void SDL_AppQuit(void *appstate)
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void SDL_AppQuit(void *appstate, SDL_AppResult result)
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{
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if (appstate != NULL) {
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AppState *as = (AppState *)appstate;
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@@ -96,7 +96,7 @@ SDL_AppResult SDL_AppIterate(void *appstate)
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}
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/* This function runs once at shutdown. */
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void SDL_AppQuit(void *appstate)
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void SDL_AppQuit(void *appstate, SDL_AppResult result)
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{
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SDL_DestroyTexture(render_target);
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/* SDL will clean up the window/renderer for us. */
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@@ -59,7 +59,7 @@ SDL_AppResult SDL_AppIterate(void *appstate)
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}
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/* This function runs once at shutdown. */
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void SDL_AppQuit(void *appstate)
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void SDL_AppQuit(void *appstate, SDL_AppResult result)
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{
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/* SDL will clean up the window/renderer for us. */
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}
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@@ -86,7 +86,7 @@ SDL_AppResult SDL_AppIterate(void *appstate)
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}
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/* This function runs once at shutdown. */
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void SDL_AppQuit(void *appstate)
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void SDL_AppQuit(void *appstate, SDL_AppResult result)
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{
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/* SDL will clean up the window/renderer for us. */
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}
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@@ -84,7 +84,7 @@ SDL_AppResult SDL_AppIterate(void *appstate)
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}
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/* This function runs once at shutdown. */
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void SDL_AppQuit(void *appstate)
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void SDL_AppQuit(void *appstate, SDL_AppResult result)
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{
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/* SDL will clean up the window/renderer for us. */
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}
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@@ -109,7 +109,7 @@ SDL_AppResult SDL_AppIterate(void *appstate)
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}
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/* This function runs once at shutdown. */
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void SDL_AppQuit(void *appstate)
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void SDL_AppQuit(void *appstate, SDL_AppResult result)
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{
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/* SDL will clean up the window/renderer for us. */
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}
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@@ -103,7 +103,7 @@ SDL_AppResult SDL_AppIterate(void *appstate)
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}
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/* This function runs once at shutdown. */
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void SDL_AppQuit(void *appstate)
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void SDL_AppQuit(void *appstate, SDL_AppResult result)
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{
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/* SDL will clean up the window/renderer for us. */
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}
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@@ -117,7 +117,7 @@ SDL_AppResult SDL_AppIterate(void *appstate)
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}
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/* This function runs once at shutdown. */
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void SDL_AppQuit(void *appstate)
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void SDL_AppQuit(void *appstate, SDL_AppResult result)
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{
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SDL_DestroyTexture(texture);
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/* SDL will clean up the window/renderer for us. */
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@@ -99,7 +99,7 @@ SDL_AppResult SDL_AppIterate(void *appstate)
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}
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/* This function runs once at shutdown. */
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void SDL_AppQuit(void *appstate)
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void SDL_AppQuit(void *appstate, SDL_AppResult result)
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{
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SDL_DestroyTexture(texture);
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/* SDL will clean up the window/renderer for us. */
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@@ -103,7 +103,7 @@ SDL_AppResult SDL_AppIterate(void *appstate)
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}
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/* This function runs once at shutdown. */
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void SDL_AppQuit(void *appstate)
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void SDL_AppQuit(void *appstate, SDL_AppResult result)
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{
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SDL_DestroyTexture(texture);
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/* SDL will clean up the window/renderer for us. */
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@@ -100,7 +100,7 @@ SDL_AppResult SDL_AppIterate(void *appstate)
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}
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/* This function runs once at shutdown. */
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void SDL_AppQuit(void *appstate)
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void SDL_AppQuit(void *appstate, SDL_AppResult result)
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{
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SDL_DestroyTexture(texture);
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/* SDL will clean up the window/renderer for us. */
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@@ -156,7 +156,7 @@ SDL_AppResult SDL_AppIterate(void *appstate)
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}
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/* This function runs once at shutdown. */
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void SDL_AppQuit(void *appstate)
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void SDL_AppQuit(void *appstate, SDL_AppResult result)
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{
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SDL_DestroyTexture(texture);
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/* SDL will clean up the window/renderer for us. */
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@@ -124,7 +124,7 @@ SDL_AppResult SDL_AppIterate(void *appstate)
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}
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/* This function runs once at shutdown. */
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void SDL_AppQuit(void *appstate)
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void SDL_AppQuit(void *appstate, SDL_AppResult result)
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{
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SDL_DestroyTexture(texture);
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/* SDL will clean up the window/renderer for us. */
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@@ -126,7 +126,7 @@ SDL_AppResult SDL_AppIterate(void *appstate)
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}
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/* This function runs once at shutdown. */
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void SDL_AppQuit(void *appstate)
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void SDL_AppQuit(void *appstate, SDL_AppResult result)
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{
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SDL_DestroyTexture(texture);
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/* SDL will clean up the window/renderer for us. */
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@@ -127,7 +127,7 @@ SDL_AppResult SDL_AppIterate(void *appstate)
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}
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/* This function runs once at shutdown. */
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void SDL_AppQuit(void *appstate)
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void SDL_AppQuit(void *appstate, SDL_AppResult result)
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{
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SDL_DestroyTexture(texture);
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/* SDL will clean up the window/renderer for us. */
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@@ -167,7 +167,7 @@ SDL_AppResult SDL_AppIterate(void *appstate)
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}
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/* This function runs once at shutdown. */
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void SDL_AppQuit(void *appstate)
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void SDL_AppQuit(void *appstate, SDL_AppResult result)
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{
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SDL_DestroyTexture(converted_texture);
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SDL_DestroyTexture(texture);
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@@ -44,7 +44,7 @@ SDL_AppResult SDL_AppIterate(void *appstate)
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}
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/* This function runs once at shutdown. */
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void SDL_AppQuit(void *appstate)
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void SDL_AppQuit(void *appstate, SDL_AppResult result)
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{
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/* SDL will clean up the window/renderer for us. */
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}
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