GPU: Add const to some function parameters (#10694)

This commit is contained in:
Evan Hemsley
2024-09-04 13:53:41 -07:00
committed by GitHub
parent f317581c91
commit 1788be8547
8 changed files with 328 additions and 326 deletions

View File

@@ -226,8 +226,8 @@ SDL_GPUGraphicsPipeline *SDL_GPU_FetchBlitPipeline(
void SDL_GPU_BlitCommon(
SDL_GPUCommandBuffer *commandBuffer,
SDL_GPUBlitRegion *source,
SDL_GPUBlitRegion *destination,
const SDL_GPUBlitRegion *source,
const SDL_GPUBlitRegion *destination,
SDL_FlipMode flipMode,
SDL_GPUFilter filterMode,
bool cycle,
@@ -600,7 +600,7 @@ SDL_bool SDL_GPUTextureSupportsSampleCount(
SDL_GPUComputePipeline *SDL_CreateGPUComputePipeline(
SDL_GPUDevice *device,
SDL_GPUComputePipelineCreateInfo *computePipelineCreateInfo)
const SDL_GPUComputePipelineCreateInfo *computePipelineCreateInfo)
{
CHECK_DEVICE_MAGIC(device, NULL);
if (computePipelineCreateInfo == NULL) {
@@ -637,7 +637,7 @@ SDL_GPUComputePipeline *SDL_CreateGPUComputePipeline(
SDL_GPUGraphicsPipeline *SDL_CreateGPUGraphicsPipeline(
SDL_GPUDevice *device,
SDL_GPUGraphicsPipelineCreateInfo *graphicsPipelineCreateInfo)
const SDL_GPUGraphicsPipelineCreateInfo *graphicsPipelineCreateInfo)
{
CHECK_DEVICE_MAGIC(device, NULL);
if (graphicsPipelineCreateInfo == NULL) {
@@ -669,7 +669,7 @@ SDL_GPUGraphicsPipeline *SDL_CreateGPUGraphicsPipeline(
SDL_GPUSampler *SDL_CreateGPUSampler(
SDL_GPUDevice *device,
SDL_GPUSamplerCreateInfo *samplerCreateInfo)
const SDL_GPUSamplerCreateInfo *samplerCreateInfo)
{
CHECK_DEVICE_MAGIC(device, NULL);
if (samplerCreateInfo == NULL) {
@@ -684,7 +684,7 @@ SDL_GPUSampler *SDL_CreateGPUSampler(
SDL_GPUShader *SDL_CreateGPUShader(
SDL_GPUDevice *device,
SDL_GPUShaderCreateInfo *shaderCreateInfo)
const SDL_GPUShaderCreateInfo *shaderCreateInfo)
{
CHECK_DEVICE_MAGIC(device, NULL);
if (shaderCreateInfo == NULL) {
@@ -706,7 +706,7 @@ SDL_GPUShader *SDL_CreateGPUShader(
SDL_GPUTexture *SDL_CreateGPUTexture(
SDL_GPUDevice *device,
SDL_GPUTextureCreateInfo *textureCreateInfo)
const SDL_GPUTextureCreateInfo *textureCreateInfo)
{
CHECK_DEVICE_MAGIC(device, NULL);
if (textureCreateInfo == NULL) {
@@ -820,7 +820,7 @@ SDL_GPUTexture *SDL_CreateGPUTexture(
SDL_GPUBuffer *SDL_CreateGPUBuffer(
SDL_GPUDevice *device,
SDL_GPUBufferCreateInfo *bufferCreateInfo)
const SDL_GPUBufferCreateInfo *bufferCreateInfo)
{
CHECK_DEVICE_MAGIC(device, NULL);
if (bufferCreateInfo == NULL) {
@@ -836,7 +836,7 @@ SDL_GPUBuffer *SDL_CreateGPUBuffer(
SDL_GPUTransferBuffer *SDL_CreateGPUTransferBuffer(
SDL_GPUDevice *device,
SDL_GPUTransferBufferCreateInfo *transferBufferCreateInfo)
const SDL_GPUTransferBufferCreateInfo *transferBufferCreateInfo)
{
CHECK_DEVICE_MAGIC(device, NULL);
if (transferBufferCreateInfo == NULL) {
@@ -1168,9 +1168,9 @@ void SDL_PushGPUComputeUniformData(
SDL_GPURenderPass *SDL_BeginGPURenderPass(
SDL_GPUCommandBuffer *commandBuffer,
SDL_GPUColorAttachmentInfo *colorAttachmentInfos,
const SDL_GPUColorAttachmentInfo *colorAttachmentInfos,
Uint32 colorAttachmentCount,
SDL_GPUDepthStencilAttachmentInfo *depthStencilAttachmentInfo)
const SDL_GPUDepthStencilAttachmentInfo *depthStencilAttachmentInfo)
{
CommandBufferCommonHeader *commandBufferHeader;
@@ -1239,7 +1239,7 @@ void SDL_BindGPUGraphicsPipeline(
void SDL_SetGPUViewport(
SDL_GPURenderPass *renderPass,
SDL_GPUViewport *viewport)
const SDL_GPUViewport *viewport)
{
if (renderPass == NULL) {
SDL_InvalidParamError("renderPass");
@@ -1261,7 +1261,7 @@ void SDL_SetGPUViewport(
void SDL_SetGPUScissor(
SDL_GPURenderPass *renderPass,
SDL_Rect *scissor)
const SDL_Rect *scissor)
{
if (renderPass == NULL) {
SDL_InvalidParamError("renderPass");
@@ -1284,7 +1284,7 @@ void SDL_SetGPUScissor(
void SDL_BindGPUVertexBuffers(
SDL_GPURenderPass *renderPass,
Uint32 firstBinding,
SDL_GPUBufferBinding *pBindings,
const SDL_GPUBufferBinding *pBindings,
Uint32 bindingCount)
{
if (renderPass == NULL) {
@@ -1309,7 +1309,7 @@ void SDL_BindGPUVertexBuffers(
void SDL_BindGPUIndexBuffer(
SDL_GPURenderPass *renderPass,
SDL_GPUBufferBinding *pBinding,
const SDL_GPUBufferBinding *pBinding,
SDL_GPUIndexElementSize indexElementSize)
{
if (renderPass == NULL) {
@@ -1334,7 +1334,7 @@ void SDL_BindGPUIndexBuffer(
void SDL_BindGPUVertexSamplers(
SDL_GPURenderPass *renderPass,
Uint32 firstSlot,
SDL_GPUTextureSamplerBinding *textureSamplerBindings,
const SDL_GPUTextureSamplerBinding *textureSamplerBindings,
Uint32 bindingCount)
{
if (renderPass == NULL) {
@@ -1360,7 +1360,7 @@ void SDL_BindGPUVertexSamplers(
void SDL_BindGPUVertexStorageTextures(
SDL_GPURenderPass *renderPass,
Uint32 firstSlot,
SDL_GPUTexture **storageTextures,
SDL_GPUTexture *const *storageTextures,
Uint32 bindingCount)
{
if (renderPass == NULL) {
@@ -1386,7 +1386,7 @@ void SDL_BindGPUVertexStorageTextures(
void SDL_BindGPUVertexStorageBuffers(
SDL_GPURenderPass *renderPass,
Uint32 firstSlot,
SDL_GPUBuffer **storageBuffers,
SDL_GPUBuffer *const *storageBuffers,
Uint32 bindingCount)
{
if (renderPass == NULL) {
@@ -1412,7 +1412,7 @@ void SDL_BindGPUVertexStorageBuffers(
void SDL_BindGPUFragmentSamplers(
SDL_GPURenderPass *renderPass,
Uint32 firstSlot,
SDL_GPUTextureSamplerBinding *textureSamplerBindings,
const SDL_GPUTextureSamplerBinding *textureSamplerBindings,
Uint32 bindingCount)
{
if (renderPass == NULL) {
@@ -1438,7 +1438,7 @@ void SDL_BindGPUFragmentSamplers(
void SDL_BindGPUFragmentStorageTextures(
SDL_GPURenderPass *renderPass,
Uint32 firstSlot,
SDL_GPUTexture **storageTextures,
SDL_GPUTexture *const *storageTextures,
Uint32 bindingCount)
{
if (renderPass == NULL) {
@@ -1464,7 +1464,7 @@ void SDL_BindGPUFragmentStorageTextures(
void SDL_BindGPUFragmentStorageBuffers(
SDL_GPURenderPass *renderPass,
Uint32 firstSlot,
SDL_GPUBuffer **storageBuffers,
SDL_GPUBuffer *const *storageBuffers,
Uint32 bindingCount)
{
if (renderPass == NULL) {
@@ -1623,9 +1623,9 @@ void SDL_EndGPURenderPass(
SDL_GPUComputePass *SDL_BeginGPUComputePass(
SDL_GPUCommandBuffer *commandBuffer,
SDL_GPUStorageTextureWriteOnlyBinding *storageTextureBindings,
const SDL_GPUStorageTextureWriteOnlyBinding *storageTextureBindings,
Uint32 storageTextureBindingCount,
SDL_GPUStorageBufferWriteOnlyBinding *storageBufferBindings,
const SDL_GPUStorageBufferWriteOnlyBinding *storageBufferBindings,
Uint32 storageBufferBindingCount)
{
CommandBufferCommonHeader *commandBufferHeader;
@@ -1697,7 +1697,7 @@ void SDL_BindGPUComputePipeline(
void SDL_BindGPUComputeStorageTextures(
SDL_GPUComputePass *computePass,
Uint32 firstSlot,
SDL_GPUTexture **storageTextures,
SDL_GPUTexture *const *storageTextures,
Uint32 bindingCount)
{
if (computePass == NULL) {
@@ -1723,7 +1723,7 @@ void SDL_BindGPUComputeStorageTextures(
void SDL_BindGPUComputeStorageBuffers(
SDL_GPUComputePass *computePass,
Uint32 firstSlot,
SDL_GPUBuffer **storageBuffers,
SDL_GPUBuffer *const *storageBuffers,
Uint32 bindingCount)
{
if (computePass == NULL) {
@@ -1873,8 +1873,8 @@ SDL_GPUCopyPass *SDL_BeginGPUCopyPass(
void SDL_UploadToGPUTexture(
SDL_GPUCopyPass *copyPass,
SDL_GPUTextureTransferInfo *source,
SDL_GPUTextureRegion *destination,
const SDL_GPUTextureTransferInfo *source,
const SDL_GPUTextureRegion *destination,
SDL_bool cycle)
{
if (copyPass == NULL) {
@@ -1903,8 +1903,8 @@ void SDL_UploadToGPUTexture(
void SDL_UploadToGPUBuffer(
SDL_GPUCopyPass *copyPass,
SDL_GPUTransferBufferLocation *source,
SDL_GPUBufferRegion *destination,
const SDL_GPUTransferBufferLocation *source,
const SDL_GPUBufferRegion *destination,
SDL_bool cycle)
{
if (copyPass == NULL) {
@@ -1929,8 +1929,8 @@ void SDL_UploadToGPUBuffer(
void SDL_CopyGPUTextureToTexture(
SDL_GPUCopyPass *copyPass,
SDL_GPUTextureLocation *source,
SDL_GPUTextureLocation *destination,
const SDL_GPUTextureLocation *source,
const SDL_GPUTextureLocation *destination,
Uint32 w,
Uint32 h,
Uint32 d,
@@ -1961,8 +1961,8 @@ void SDL_CopyGPUTextureToTexture(
void SDL_CopyGPUBufferToBuffer(
SDL_GPUCopyPass *copyPass,
SDL_GPUBufferLocation *source,
SDL_GPUBufferLocation *destination,
const SDL_GPUBufferLocation *source,
const SDL_GPUBufferLocation *destination,
Uint32 size,
SDL_bool cycle)
{
@@ -1989,8 +1989,8 @@ void SDL_CopyGPUBufferToBuffer(
void SDL_DownloadFromGPUTexture(
SDL_GPUCopyPass *copyPass,
SDL_GPUTextureRegion *source,
SDL_GPUTextureTransferInfo *destination)
const SDL_GPUTextureRegion *source,
const SDL_GPUTextureTransferInfo *destination)
{
if (copyPass == NULL) {
SDL_InvalidParamError("copyPass");
@@ -2013,8 +2013,8 @@ void SDL_DownloadFromGPUTexture(
void SDL_DownloadFromGPUBuffer(
SDL_GPUCopyPass *copyPass,
SDL_GPUBufferRegion *source,
SDL_GPUTransferBufferLocation *destination)
const SDL_GPUBufferRegion *source,
const SDL_GPUTransferBufferLocation *destination)
{
if (copyPass == NULL) {
SDL_InvalidParamError("copyPass");
@@ -2089,8 +2089,8 @@ void SDL_GenerateMipmapsForGPUTexture(
void SDL_BlitGPUTexture(
SDL_GPUCommandBuffer *commandBuffer,
SDL_GPUBlitRegion *source,
SDL_GPUBlitRegion *destination,
const SDL_GPUBlitRegion *source,
const SDL_GPUBlitRegion *destination,
SDL_FlipMode flipMode,
SDL_GPUFilter filterMode,
SDL_bool cycle)
@@ -2366,7 +2366,7 @@ void SDL_WaitForGPUIdle(
void SDL_WaitForGPUFences(
SDL_GPUDevice *device,
SDL_bool waitAll,
SDL_GPUFence **pFences,
SDL_GPUFence *const *pFences,
Uint32 fenceCount)
{
CHECK_DEVICE_MAGIC(device, );

View File

@@ -18,8 +18,8 @@
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "SDL_internal.h"
#include "../video/SDL_sysvideo.h"
#include "SDL_internal.h"
#ifndef SDL_GPU_DRIVER_H
#define SDL_GPU_DRIVER_H
@@ -263,8 +263,8 @@ SDL_GPUGraphicsPipeline *SDL_GPU_FetchBlitPipeline(
void SDL_GPU_BlitCommon(
SDL_GPUCommandBuffer *commandBuffer,
SDL_GPUBlitRegion *source,
SDL_GPUBlitRegion *destination,
const SDL_GPUBlitRegion *source,
const SDL_GPUBlitRegion *destination,
SDL_FlipMode flipMode,
SDL_GPUFilter filterMode,
bool cycle,
@@ -297,23 +297,23 @@ struct SDL_GPUDevice
SDL_GPUComputePipeline *(*CreateComputePipeline)(
SDL_GPURenderer *driverData,
SDL_GPUComputePipelineCreateInfo *pipelineCreateInfo);
const SDL_GPUComputePipelineCreateInfo *pipelineCreateInfo);
SDL_GPUGraphicsPipeline *(*CreateGraphicsPipeline)(
SDL_GPURenderer *driverData,
SDL_GPUGraphicsPipelineCreateInfo *pipelineCreateInfo);
const SDL_GPUGraphicsPipelineCreateInfo *pipelineCreateInfo);
SDL_GPUSampler *(*CreateSampler)(
SDL_GPURenderer *driverData,
SDL_GPUSamplerCreateInfo *samplerCreateInfo);
const SDL_GPUSamplerCreateInfo *samplerCreateInfo);
SDL_GPUShader *(*CreateShader)(
SDL_GPURenderer *driverData,
SDL_GPUShaderCreateInfo *shaderCreateInfo);
const SDL_GPUShaderCreateInfo *shaderCreateInfo);
SDL_GPUTexture *(*CreateTexture)(
SDL_GPURenderer *driverData,
SDL_GPUTextureCreateInfo *textureCreateInfo);
const SDL_GPUTextureCreateInfo *textureCreateInfo);
SDL_GPUBuffer *(*CreateBuffer)(
SDL_GPURenderer *driverData,
@@ -382,9 +382,9 @@ struct SDL_GPUDevice
void (*BeginRenderPass)(
SDL_GPUCommandBuffer *commandBuffer,
SDL_GPUColorAttachmentInfo *colorAttachmentInfos,
const SDL_GPUColorAttachmentInfo *colorAttachmentInfos,
Uint32 colorAttachmentCount,
SDL_GPUDepthStencilAttachmentInfo *depthStencilAttachmentInfo);
const SDL_GPUDepthStencilAttachmentInfo *depthStencilAttachmentInfo);
void (*BindGraphicsPipeline)(
SDL_GPUCommandBuffer *commandBuffer,
@@ -392,57 +392,57 @@ struct SDL_GPUDevice
void (*SetViewport)(
SDL_GPUCommandBuffer *commandBuffer,
SDL_GPUViewport *viewport);
const SDL_GPUViewport *viewport);
void (*SetScissor)(
SDL_GPUCommandBuffer *commandBuffer,
SDL_Rect *scissor);
const SDL_Rect *scissor);
void (*BindVertexBuffers)(
SDL_GPUCommandBuffer *commandBuffer,
Uint32 firstBinding,
SDL_GPUBufferBinding *pBindings,
const SDL_GPUBufferBinding *pBindings,
Uint32 bindingCount);
void (*BindIndexBuffer)(
SDL_GPUCommandBuffer *commandBuffer,
SDL_GPUBufferBinding *pBinding,
const SDL_GPUBufferBinding *pBinding,
SDL_GPUIndexElementSize indexElementSize);
void (*BindVertexSamplers)(
SDL_GPUCommandBuffer *commandBuffer,
Uint32 firstSlot,
SDL_GPUTextureSamplerBinding *textureSamplerBindings,
const SDL_GPUTextureSamplerBinding *textureSamplerBindings,
Uint32 bindingCount);
void (*BindVertexStorageTextures)(
SDL_GPUCommandBuffer *commandBuffer,
Uint32 firstSlot,
SDL_GPUTexture **storageTextures,
SDL_GPUTexture *const *storageTextures,
Uint32 bindingCount);
void (*BindVertexStorageBuffers)(
SDL_GPUCommandBuffer *commandBuffer,
Uint32 firstSlot,
SDL_GPUBuffer **storageBuffers,
SDL_GPUBuffer *const *storageBuffers,
Uint32 bindingCount);
void (*BindFragmentSamplers)(
SDL_GPUCommandBuffer *commandBuffer,
Uint32 firstSlot,
SDL_GPUTextureSamplerBinding *textureSamplerBindings,
const SDL_GPUTextureSamplerBinding *textureSamplerBindings,
Uint32 bindingCount);
void (*BindFragmentStorageTextures)(
SDL_GPUCommandBuffer *commandBuffer,
Uint32 firstSlot,
SDL_GPUTexture **storageTextures,
SDL_GPUTexture *const *storageTextures,
Uint32 bindingCount);
void (*BindFragmentStorageBuffers)(
SDL_GPUCommandBuffer *commandBuffer,
Uint32 firstSlot,
SDL_GPUBuffer **storageBuffers,
SDL_GPUBuffer *const *storageBuffers,
Uint32 bindingCount);
void (*PushVertexUniformData)(
@@ -493,9 +493,9 @@ struct SDL_GPUDevice
void (*BeginComputePass)(
SDL_GPUCommandBuffer *commandBuffer,
SDL_GPUStorageTextureWriteOnlyBinding *storageTextureBindings,
const SDL_GPUStorageTextureWriteOnlyBinding *storageTextureBindings,
Uint32 storageTextureBindingCount,
SDL_GPUStorageBufferWriteOnlyBinding *storageBufferBindings,
const SDL_GPUStorageBufferWriteOnlyBinding *storageBufferBindings,
Uint32 storageBufferBindingCount);
void (*BindComputePipeline)(
@@ -505,13 +505,13 @@ struct SDL_GPUDevice
void (*BindComputeStorageTextures)(
SDL_GPUCommandBuffer *commandBuffer,
Uint32 firstSlot,
SDL_GPUTexture **storageTextures,
SDL_GPUTexture *const *storageTextures,
Uint32 bindingCount);
void (*BindComputeStorageBuffers)(
SDL_GPUCommandBuffer *commandBuffer,
Uint32 firstSlot,
SDL_GPUBuffer **storageBuffers,
SDL_GPUBuffer *const *storageBuffers,
Uint32 bindingCount);
void (*PushComputeUniformData)(
@@ -552,20 +552,20 @@ struct SDL_GPUDevice
void (*UploadToTexture)(
SDL_GPUCommandBuffer *commandBuffer,
SDL_GPUTextureTransferInfo *source,
SDL_GPUTextureRegion *destination,
const SDL_GPUTextureTransferInfo *source,
const SDL_GPUTextureRegion *destination,
bool cycle);
void (*UploadToBuffer)(
SDL_GPUCommandBuffer *commandBuffer,
SDL_GPUTransferBufferLocation *source,
SDL_GPUBufferRegion *destination,
const SDL_GPUTransferBufferLocation *source,
const SDL_GPUBufferRegion *destination,
bool cycle);
void (*CopyTextureToTexture)(
SDL_GPUCommandBuffer *commandBuffer,
SDL_GPUTextureLocation *source,
SDL_GPUTextureLocation *destination,
const SDL_GPUTextureLocation *source,
const SDL_GPUTextureLocation *destination,
Uint32 w,
Uint32 h,
Uint32 d,
@@ -573,8 +573,8 @@ struct SDL_GPUDevice
void (*CopyBufferToBuffer)(
SDL_GPUCommandBuffer *commandBuffer,
SDL_GPUBufferLocation *source,
SDL_GPUBufferLocation *destination,
const SDL_GPUBufferLocation *source,
const SDL_GPUBufferLocation *destination,
Uint32 size,
bool cycle);
@@ -584,21 +584,21 @@ struct SDL_GPUDevice
void (*DownloadFromTexture)(
SDL_GPUCommandBuffer *commandBuffer,
SDL_GPUTextureRegion *source,
SDL_GPUTextureTransferInfo *destination);
const SDL_GPUTextureRegion *source,
const SDL_GPUTextureTransferInfo *destination);
void (*DownloadFromBuffer)(
SDL_GPUCommandBuffer *commandBuffer,
SDL_GPUBufferRegion *source,
SDL_GPUTransferBufferLocation *destination);
const SDL_GPUBufferRegion *source,
const SDL_GPUTransferBufferLocation *destination);
void (*EndCopyPass)(
SDL_GPUCommandBuffer *commandBuffer);
void (*Blit)(
SDL_GPUCommandBuffer *commandBuffer,
SDL_GPUBlitRegion *source,
SDL_GPUBlitRegion *destination,
const SDL_GPUBlitRegion *source,
const SDL_GPUBlitRegion *destination,
SDL_FlipMode flipMode,
SDL_GPUFilter filterMode,
bool cycle);
@@ -654,7 +654,7 @@ struct SDL_GPUDevice
void (*WaitForFences)(
SDL_GPURenderer *driverData,
bool waitAll,
SDL_GPUFence **pFences,
SDL_GPUFence *const *pFences,
Uint32 fenceCount);
bool (*QueryFence)(

View File

@@ -360,7 +360,7 @@ static D3D11_TEXTURE_ADDRESS_MODE SDLToD3D11_SamplerAddressMode[] = {
D3D11_TEXTURE_ADDRESS_CLAMP // CLAMP_TO_EDGE
};
static D3D11_FILTER SDLToD3D11_Filter(SDL_GPUSamplerCreateInfo *createInfo)
static D3D11_FILTER SDLToD3D11_Filter(const SDL_GPUSamplerCreateInfo *createInfo)
{
if (createInfo->minFilter == SDL_GPU_FILTER_LINEAR) {
if (createInfo->magFilter == SDL_GPU_FILTER_LINEAR) {
@@ -459,7 +459,7 @@ typedef struct D3D11WindowData
SDL_GPUSwapchainComposition swapchainComposition;
DXGI_FORMAT swapchainFormat;
DXGI_COLOR_SPACE_TYPE swapchainColorSpace;
D3D11Fence *inFlightFences[MAX_FRAMES_IN_FLIGHT];
SDL_GPUFence *inFlightFences[MAX_FRAMES_IN_FLIGHT];
Uint32 frameCounter;
} D3D11WindowData;
@@ -1490,7 +1490,7 @@ static ID3D11DeviceChild *D3D11_INTERNAL_CreateID3D11Shader(
static SDL_GPUComputePipeline *D3D11_CreateComputePipeline(
SDL_GPURenderer *driverData,
SDL_GPUComputePipelineCreateInfo *pipelineCreateInfo)
const SDL_GPUComputePipelineCreateInfo *pipelineCreateInfo)
{
D3D11Renderer *renderer = (D3D11Renderer *)driverData;
ID3D11ComputeShader *shader;
@@ -1523,7 +1523,7 @@ static SDL_GPUComputePipeline *D3D11_CreateComputePipeline(
static SDL_GPUGraphicsPipeline *D3D11_CreateGraphicsPipeline(
SDL_GPURenderer *driverData,
SDL_GPUGraphicsPipelineCreateInfo *pipelineCreateInfo)
const SDL_GPUGraphicsPipelineCreateInfo *pipelineCreateInfo)
{
D3D11Renderer *renderer = (D3D11Renderer *)driverData;
D3D11Shader *vertShader = (D3D11Shader *)pipelineCreateInfo->vertexShader;
@@ -1787,7 +1787,7 @@ static void D3D11_PopDebugGroup(
static SDL_GPUSampler *D3D11_CreateSampler(
SDL_GPURenderer *driverData,
SDL_GPUSamplerCreateInfo *samplerCreateInfo)
const SDL_GPUSamplerCreateInfo *samplerCreateInfo)
{
D3D11Renderer *renderer = (D3D11Renderer *)driverData;
D3D11_SAMPLER_DESC samplerDesc;
@@ -1820,7 +1820,7 @@ static SDL_GPUSampler *D3D11_CreateSampler(
SDL_GPUShader *D3D11_CreateShader(
SDL_GPURenderer *driverData,
SDL_GPUShaderCreateInfo *shaderCreateInfo)
const SDL_GPUShaderCreateInfo *shaderCreateInfo)
{
D3D11Renderer *renderer = (D3D11Renderer *)driverData;
ID3D11DeviceChild *handle;
@@ -1857,7 +1857,7 @@ SDL_GPUShader *D3D11_CreateShader(
static D3D11Texture *D3D11_INTERNAL_CreateTexture(
D3D11Renderer *renderer,
SDL_GPUTextureCreateInfo *createInfo,
const SDL_GPUTextureCreateInfo *createInfo,
D3D11_SUBRESOURCE_DATA *initialData)
{
Uint8 needsSRV, isColorTarget, isDepthStencil, isMultisample, isStaging, needSubresourceUAV, isMippable;
@@ -2188,7 +2188,7 @@ static bool D3D11_SupportsSampleCount(
static SDL_GPUTexture *D3D11_CreateTexture(
SDL_GPURenderer *driverData,
SDL_GPUTextureCreateInfo *textureCreateInfo)
const SDL_GPUTextureCreateInfo *textureCreateInfo)
{
D3D11Renderer *renderer = (D3D11Renderer *)driverData;
D3D11TextureContainer *container;
@@ -2642,8 +2642,8 @@ static void D3D11_BeginCopyPass(
static void D3D11_UploadToTexture(
SDL_GPUCommandBuffer *commandBuffer,
SDL_GPUTextureTransferInfo *source,
SDL_GPUTextureRegion *destination,
const SDL_GPUTextureTransferInfo *source,
const SDL_GPUTextureRegion *destination,
bool cycle)
{
D3D11CommandBuffer *d3d11CommandBuffer = (D3D11CommandBuffer *)commandBuffer;
@@ -2732,8 +2732,8 @@ static void D3D11_UploadToTexture(
static void D3D11_UploadToBuffer(
SDL_GPUCommandBuffer *commandBuffer,
SDL_GPUTransferBufferLocation *source,
SDL_GPUBufferRegion *destination,
const SDL_GPUTransferBufferLocation *source,
const SDL_GPUBufferRegion *destination,
bool cycle)
{
D3D11CommandBuffer *d3d11CommandBuffer = (D3D11CommandBuffer *)commandBuffer;
@@ -2789,8 +2789,8 @@ static void D3D11_UploadToBuffer(
static void D3D11_DownloadFromTexture(
SDL_GPUCommandBuffer *commandBuffer,
SDL_GPUTextureRegion *source,
SDL_GPUTextureTransferInfo *destination)
const SDL_GPUTextureRegion *source,
const SDL_GPUTextureTransferInfo *destination)
{
D3D11CommandBuffer *d3d11CommandBuffer = (D3D11CommandBuffer *)commandBuffer;
D3D11Renderer *renderer = d3d11CommandBuffer->renderer;
@@ -2894,8 +2894,8 @@ static void D3D11_DownloadFromTexture(
static void D3D11_DownloadFromBuffer(
SDL_GPUCommandBuffer *commandBuffer,
SDL_GPUBufferRegion *source,
SDL_GPUTransferBufferLocation *destination)
const SDL_GPUBufferRegion *source,
const SDL_GPUTransferBufferLocation *destination)
{
D3D11CommandBuffer *d3d11CommandBuffer = (D3D11CommandBuffer *)commandBuffer;
D3D11Renderer *renderer = d3d11CommandBuffer->renderer;
@@ -2952,8 +2952,8 @@ static void D3D11_DownloadFromBuffer(
static void D3D11_CopyTextureToTexture(
SDL_GPUCommandBuffer *commandBuffer,
SDL_GPUTextureLocation *source,
SDL_GPUTextureLocation *destination,
const SDL_GPUTextureLocation *source,
const SDL_GPUTextureLocation *destination,
Uint32 w,
Uint32 h,
Uint32 d,
@@ -2995,8 +2995,8 @@ static void D3D11_CopyTextureToTexture(
static void D3D11_CopyBufferToBuffer(
SDL_GPUCommandBuffer *commandBuffer,
SDL_GPUBufferLocation *source,
SDL_GPUBufferLocation *destination,
const SDL_GPUBufferLocation *source,
const SDL_GPUBufferLocation *destination,
Uint32 size,
bool cycle)
{
@@ -3387,9 +3387,9 @@ static void D3D11_INTERNAL_PushUniformData(
static void D3D11_BeginRenderPass(
SDL_GPUCommandBuffer *commandBuffer,
SDL_GPUColorAttachmentInfo *colorAttachmentInfos,
const SDL_GPUColorAttachmentInfo *colorAttachmentInfos,
Uint32 colorAttachmentCount,
SDL_GPUDepthStencilAttachmentInfo *depthStencilAttachmentInfo)
const SDL_GPUDepthStencilAttachmentInfo *depthStencilAttachmentInfo)
{
D3D11CommandBuffer *d3d11CommandBuffer = (D3D11CommandBuffer *)commandBuffer;
D3D11Renderer *renderer = (D3D11Renderer *)d3d11CommandBuffer->renderer;
@@ -3615,7 +3615,7 @@ static void D3D11_BindGraphicsPipeline(
static void D3D11_SetViewport(
SDL_GPUCommandBuffer *commandBuffer,
SDL_GPUViewport *viewport)
const SDL_GPUViewport *viewport)
{
D3D11CommandBuffer *d3d11CommandBuffer = (D3D11CommandBuffer *)commandBuffer;
D3D11_VIEWPORT vp = {
@@ -3635,7 +3635,7 @@ static void D3D11_SetViewport(
static void D3D11_SetScissor(
SDL_GPUCommandBuffer *commandBuffer,
SDL_Rect *scissor)
const SDL_Rect *scissor)
{
D3D11CommandBuffer *d3d11CommandBuffer = (D3D11CommandBuffer *)commandBuffer;
D3D11_RECT rect = {
@@ -3654,7 +3654,7 @@ static void D3D11_SetScissor(
static void D3D11_BindVertexBuffers(
SDL_GPUCommandBuffer *commandBuffer,
Uint32 firstBinding,
SDL_GPUBufferBinding *pBindings,
const SDL_GPUBufferBinding *pBindings,
Uint32 bindingCount)
{
D3D11CommandBuffer *d3d11CommandBuffer = (D3D11CommandBuffer *)commandBuffer;
@@ -3674,7 +3674,7 @@ static void D3D11_BindVertexBuffers(
static void D3D11_BindIndexBuffer(
SDL_GPUCommandBuffer *commandBuffer,
SDL_GPUBufferBinding *pBinding,
const SDL_GPUBufferBinding *pBinding,
SDL_GPUIndexElementSize indexElementSize)
{
D3D11CommandBuffer *d3d11CommandBuffer = (D3D11CommandBuffer *)commandBuffer;
@@ -3692,7 +3692,7 @@ static void D3D11_BindIndexBuffer(
static void D3D11_BindVertexSamplers(
SDL_GPUCommandBuffer *commandBuffer,
Uint32 firstSlot,
SDL_GPUTextureSamplerBinding *textureSamplerBindings,
const SDL_GPUTextureSamplerBinding *textureSamplerBindings,
Uint32 bindingCount)
{
D3D11CommandBuffer *d3d11CommandBuffer = (D3D11CommandBuffer *)commandBuffer;
@@ -3718,7 +3718,7 @@ static void D3D11_BindVertexSamplers(
static void D3D11_BindVertexStorageTextures(
SDL_GPUCommandBuffer *commandBuffer,
Uint32 firstSlot,
SDL_GPUTexture **storageTextures,
SDL_GPUTexture *const *storageTextures,
Uint32 bindingCount)
{
D3D11CommandBuffer *d3d11CommandBuffer = (D3D11CommandBuffer *)commandBuffer;
@@ -3740,7 +3740,7 @@ static void D3D11_BindVertexStorageTextures(
static void D3D11_BindVertexStorageBuffers(
SDL_GPUCommandBuffer *commandBuffer,
Uint32 firstSlot,
SDL_GPUBuffer **storageBuffers,
SDL_GPUBuffer *const *storageBuffers,
Uint32 bindingCount)
{
D3D11CommandBuffer *d3d11CommandBuffer = (D3D11CommandBuffer *)commandBuffer;
@@ -3765,7 +3765,7 @@ static void D3D11_BindVertexStorageBuffers(
static void D3D11_BindFragmentSamplers(
SDL_GPUCommandBuffer *commandBuffer,
Uint32 firstSlot,
SDL_GPUTextureSamplerBinding *textureSamplerBindings,
const SDL_GPUTextureSamplerBinding *textureSamplerBindings,
Uint32 bindingCount)
{
D3D11CommandBuffer *d3d11CommandBuffer = (D3D11CommandBuffer *)commandBuffer;
@@ -3791,7 +3791,7 @@ static void D3D11_BindFragmentSamplers(
static void D3D11_BindFragmentStorageTextures(
SDL_GPUCommandBuffer *commandBuffer,
Uint32 firstSlot,
SDL_GPUTexture **storageTextures,
SDL_GPUTexture *const *storageTextures,
Uint32 bindingCount)
{
D3D11CommandBuffer *d3d11CommandBuffer = (D3D11CommandBuffer *)commandBuffer;
@@ -3813,7 +3813,7 @@ static void D3D11_BindFragmentStorageTextures(
static void D3D11_BindFragmentStorageBuffers(
SDL_GPUCommandBuffer *commandBuffer,
Uint32 firstSlot,
SDL_GPUBuffer **storageBuffers,
SDL_GPUBuffer *const *storageBuffers,
Uint32 bindingCount)
{
D3D11CommandBuffer *d3d11CommandBuffer = (D3D11CommandBuffer *)commandBuffer;
@@ -4123,8 +4123,8 @@ static void D3D11_PushFragmentUniformData(
static void D3D11_Blit(
SDL_GPUCommandBuffer *commandBuffer,
SDL_GPUBlitRegion *source,
SDL_GPUBlitRegion *destination,
const SDL_GPUBlitRegion *source,
const SDL_GPUBlitRegion *destination,
SDL_FlipMode flipMode,
SDL_GPUFilter filterMode,
bool cycle)
@@ -4156,9 +4156,9 @@ static void D3D11_Blit(
static void D3D11_BeginComputePass(
SDL_GPUCommandBuffer *commandBuffer,
SDL_GPUStorageTextureWriteOnlyBinding *storageTextureBindings,
const SDL_GPUStorageTextureWriteOnlyBinding *storageTextureBindings,
Uint32 storageTextureBindingCount,
SDL_GPUStorageBufferWriteOnlyBinding *storageBufferBindings,
const SDL_GPUStorageBufferWriteOnlyBinding *storageBufferBindings,
Uint32 storageBufferBindingCount)
{
D3D11CommandBuffer *d3d11CommandBuffer = (D3D11CommandBuffer *)commandBuffer;
@@ -4235,7 +4235,7 @@ static void D3D11_BindComputePipeline(
static void D3D11_BindComputeStorageTextures(
SDL_GPUCommandBuffer *commandBuffer,
Uint32 firstSlot,
SDL_GPUTexture **storageTextures,
SDL_GPUTexture *const *storageTextures,
Uint32 bindingCount)
{
D3D11CommandBuffer *d3d11CommandBuffer = (D3D11CommandBuffer *)commandBuffer;
@@ -4257,7 +4257,7 @@ static void D3D11_BindComputeStorageTextures(
static void D3D11_BindComputeStorageBuffers(
SDL_GPUCommandBuffer *commandBuffer,
Uint32 firstSlot,
SDL_GPUBuffer **storageBuffers,
SDL_GPUBuffer *const *storageBuffers,
Uint32 bindingCount)
{
D3D11CommandBuffer *d3d11CommandBuffer = (D3D11CommandBuffer *)commandBuffer;
@@ -4695,7 +4695,7 @@ static void D3D11_INTERNAL_WaitForFence(
static void D3D11_WaitForFences(
SDL_GPURenderer *driverData,
bool waitAll,
SDL_GPUFence **pFences,
SDL_GPUFence *const *pFences,
Uint32 fenceCount)
{
D3D11Renderer *renderer = (D3D11Renderer *)driverData;
@@ -5175,7 +5175,7 @@ static void D3D11_INTERNAL_DestroySwapchain(
if (windowData->inFlightFences[i] != NULL) {
D3D11_ReleaseFence(
(SDL_GPURenderer *)renderer,
(SDL_GPUFence *)windowData->inFlightFences[i]);
windowData->inFlightFences[i]);
}
}
}
@@ -5247,12 +5247,12 @@ static SDL_GPUTexture *D3D11_AcquireSwapchainTexture(
D3D11_WaitForFences(
(SDL_GPURenderer *)renderer,
true,
(SDL_GPUFence **)&windowData->inFlightFences[windowData->frameCounter],
&windowData->inFlightFences[windowData->frameCounter],
1);
} else {
if (!D3D11_QueryFence(
(SDL_GPURenderer *)d3d11CommandBuffer->renderer,
(SDL_GPUFence *)windowData->inFlightFences[windowData->frameCounter])) {
windowData->inFlightFences[windowData->frameCounter])) {
/*
* In MAILBOX or IMMEDIATE mode, if the least recent fence is not signaled,
* return NULL to indicate that rendering should be skipped
@@ -5263,7 +5263,7 @@ static SDL_GPUTexture *D3D11_AcquireSwapchainTexture(
D3D11_ReleaseFence(
(SDL_GPURenderer *)d3d11CommandBuffer->renderer,
(SDL_GPUFence *)windowData->inFlightFences[windowData->frameCounter]);
windowData->inFlightFences[windowData->frameCounter]);
windowData->inFlightFences[windowData->frameCounter] = NULL;
}
@@ -5447,7 +5447,7 @@ static void D3D11_Submit(
ID3D11Texture2D_Release(windowData->texture.handle);
windowData->inFlightFences[windowData->frameCounter] = d3d11CommandBuffer->fence;
windowData->inFlightFences[windowData->frameCounter] = (SDL_GPUFence*)d3d11CommandBuffer->fence;
(void)SDL_AtomicIncRef(&d3d11CommandBuffer->fence->referenceCount);

View File

@@ -516,7 +516,7 @@ typedef struct D3D12WindowData
Uint32 frameCounter;
D3D12TextureContainer textureContainers[MAX_FRAMES_IN_FLIGHT];
D3D12Fence *inFlightFences[MAX_FRAMES_IN_FLIGHT];
SDL_GPUFence *inFlightFences[MAX_FRAMES_IN_FLIGHT];
} D3D12WindowData;
typedef struct D3D12PresentData
@@ -864,7 +864,7 @@ struct D3D12UniformBuffer
static void D3D12_ReleaseWindow(SDL_GPURenderer *driverData, SDL_Window *window);
static void D3D12_Wait(SDL_GPURenderer *driverData);
static void D3D12_WaitForFences(SDL_GPURenderer *driverData, bool waitAll, SDL_GPUFence **pFences, Uint32 fenceCount);
static void D3D12_WaitForFences(SDL_GPURenderer *driverData, bool waitAll, SDL_GPUFence *const *pFences, Uint32 fenceCount);
static void D3D12_INTERNAL_ReleaseBlitPipelines(SDL_GPURenderer *driverData);
// Helpers
@@ -2107,7 +2107,7 @@ static bool D3D12_INTERNAL_CreateShaderBytecode(
static D3D12ComputeRootSignature *D3D12_INTERNAL_CreateComputeRootSignature(
D3D12Renderer *renderer,
SDL_GPUComputePipelineCreateInfo *createInfo)
const SDL_GPUComputePipelineCreateInfo *createInfo)
{
// FIXME: I think the max can be smaller...
D3D12_ROOT_PARAMETER rootParameters[MAX_ROOT_SIGNATURE_PARAMETERS];
@@ -2266,7 +2266,7 @@ static D3D12ComputeRootSignature *D3D12_INTERNAL_CreateComputeRootSignature(
static SDL_GPUComputePipeline *D3D12_CreateComputePipeline(
SDL_GPURenderer *driverData,
SDL_GPUComputePipelineCreateInfo *pipelineCreateInfo)
const SDL_GPUComputePipelineCreateInfo *pipelineCreateInfo)
{
D3D12Renderer *renderer = (D3D12Renderer *)driverData;
void *bytecode;
@@ -2376,7 +2376,9 @@ static bool D3D12_INTERNAL_ConvertRasterizerState(SDL_GPURasterizerState rasteri
return true;
}
static bool D3D12_INTERNAL_ConvertBlendState(SDL_GPUGraphicsPipelineCreateInfo *pipelineInfo, D3D12_BLEND_DESC *blendDesc)
static bool D3D12_INTERNAL_ConvertBlendState(
const SDL_GPUGraphicsPipelineCreateInfo *pipelineInfo,
D3D12_BLEND_DESC *blendDesc)
{
if (!blendDesc) {
return false;
@@ -2505,7 +2507,7 @@ static void D3D12_INTERNAL_AssignCpuDescriptorHandle(
static SDL_GPUGraphicsPipeline *D3D12_CreateGraphicsPipeline(
SDL_GPURenderer *driverData,
SDL_GPUGraphicsPipelineCreateInfo *pipelineCreateInfo)
const SDL_GPUGraphicsPipelineCreateInfo *pipelineCreateInfo)
{
D3D12Renderer *renderer = (D3D12Renderer *)driverData;
D3D12Shader *vertShader = (D3D12Shader *)pipelineCreateInfo->vertexShader;
@@ -2614,7 +2616,7 @@ static SDL_GPUGraphicsPipeline *D3D12_CreateGraphicsPipeline(
static SDL_GPUSampler *D3D12_CreateSampler(
SDL_GPURenderer *driverData,
SDL_GPUSamplerCreateInfo *samplerCreateInfo)
const SDL_GPUSamplerCreateInfo *samplerCreateInfo)
{
D3D12Renderer *renderer = (D3D12Renderer *)driverData;
D3D12Sampler *sampler = (D3D12Sampler *)SDL_calloc(1, sizeof(D3D12Sampler));
@@ -2659,7 +2661,7 @@ static SDL_GPUSampler *D3D12_CreateSampler(
static SDL_GPUShader *D3D12_CreateShader(
SDL_GPURenderer *driverData,
SDL_GPUShaderCreateInfo *shaderCreateInfo)
const SDL_GPUShaderCreateInfo *shaderCreateInfo)
{
D3D12Renderer *renderer = (D3D12Renderer *)driverData;
void *bytecode;
@@ -2695,7 +2697,7 @@ static SDL_GPUShader *D3D12_CreateShader(
static D3D12Texture *D3D12_INTERNAL_CreateTexture(
D3D12Renderer *renderer,
SDL_GPUTextureCreateInfo *textureCreateInfo,
const SDL_GPUTextureCreateInfo *textureCreateInfo,
bool isSwapchainTexture)
{
D3D12Texture *texture;
@@ -2966,7 +2968,7 @@ static D3D12Texture *D3D12_INTERNAL_CreateTexture(
static SDL_GPUTexture *D3D12_CreateTexture(
SDL_GPURenderer *driverData,
SDL_GPUTextureCreateInfo *textureCreateInfo)
const SDL_GPUTextureCreateInfo *textureCreateInfo)
{
D3D12TextureContainer *container = (D3D12TextureContainer *)SDL_calloc(1, sizeof(D3D12TextureContainer));
if (!container) {
@@ -3574,7 +3576,7 @@ static void D3D12_INTERNAL_ReleaseBlitPipelines(SDL_GPURenderer *driverData)
static void D3D12_SetViewport(
SDL_GPUCommandBuffer *commandBuffer,
SDL_GPUViewport *viewport)
const SDL_GPUViewport *viewport)
{
D3D12CommandBuffer *d3d12CommandBuffer = (D3D12CommandBuffer *)commandBuffer;
D3D12_VIEWPORT d3d12Viewport;
@@ -3589,7 +3591,7 @@ static void D3D12_SetViewport(
static void D3D12_SetScissor(
SDL_GPUCommandBuffer *commandBuffer,
SDL_Rect *scissor)
const SDL_Rect *scissor)
{
D3D12CommandBuffer *d3d12CommandBuffer = (D3D12CommandBuffer *)commandBuffer;
D3D12_RECT scissorRect;
@@ -3767,9 +3769,9 @@ static D3D12Buffer *D3D12_INTERNAL_PrepareBufferForWrite(
static void D3D12_BeginRenderPass(
SDL_GPUCommandBuffer *commandBuffer,
SDL_GPUColorAttachmentInfo *colorAttachmentInfos,
const SDL_GPUColorAttachmentInfo *colorAttachmentInfos,
Uint32 colorAttachmentCount,
SDL_GPUDepthStencilAttachmentInfo *depthStencilAttachmentInfo)
const SDL_GPUDepthStencilAttachmentInfo *depthStencilAttachmentInfo)
{
D3D12CommandBuffer *d3d12CommandBuffer = (D3D12CommandBuffer *)commandBuffer;
/* D3D12Renderer *renderer = d3d12CommandBuffer->renderer; */
@@ -4157,7 +4159,7 @@ static void D3D12_BindGraphicsPipeline(
static void D3D12_BindVertexBuffers(
SDL_GPUCommandBuffer *commandBuffer,
Uint32 firstBinding,
SDL_GPUBufferBinding *pBindings,
const SDL_GPUBufferBinding *pBindings,
Uint32 bindingCount)
{
D3D12CommandBuffer *d3d12CommandBuffer = (D3D12CommandBuffer *)commandBuffer;
@@ -4177,7 +4179,7 @@ static void D3D12_BindVertexBuffers(
static void D3D12_BindIndexBuffer(
SDL_GPUCommandBuffer *commandBuffer,
SDL_GPUBufferBinding *pBinding,
const SDL_GPUBufferBinding *pBinding,
SDL_GPUIndexElementSize indexElementSize)
{
D3D12CommandBuffer *d3d12CommandBuffer = (D3D12CommandBuffer *)commandBuffer;
@@ -4199,7 +4201,7 @@ static void D3D12_BindIndexBuffer(
static void D3D12_BindVertexSamplers(
SDL_GPUCommandBuffer *commandBuffer,
Uint32 firstSlot,
SDL_GPUTextureSamplerBinding *textureSamplerBindings,
const SDL_GPUTextureSamplerBinding *textureSamplerBindings,
Uint32 bindingCount)
{
D3D12CommandBuffer *d3d12CommandBuffer = (D3D12CommandBuffer *)commandBuffer;
@@ -4226,7 +4228,7 @@ static void D3D12_BindVertexSamplers(
static void D3D12_BindVertexStorageTextures(
SDL_GPUCommandBuffer *commandBuffer,
Uint32 firstSlot,
SDL_GPUTexture **storageTextures,
SDL_GPUTexture *const *storageTextures,
Uint32 bindingCount)
{
D3D12CommandBuffer *d3d12CommandBuffer = (D3D12CommandBuffer *)commandBuffer;
@@ -4246,7 +4248,7 @@ static void D3D12_BindVertexStorageTextures(
static void D3D12_BindVertexStorageBuffers(
SDL_GPUCommandBuffer *commandBuffer,
Uint32 firstSlot,
SDL_GPUBuffer **storageBuffers,
SDL_GPUBuffer *const *storageBuffers,
Uint32 bindingCount)
{
D3D12CommandBuffer *d3d12CommandBuffer = (D3D12CommandBuffer *)commandBuffer;
@@ -4267,7 +4269,7 @@ static void D3D12_BindVertexStorageBuffers(
static void D3D12_BindFragmentSamplers(
SDL_GPUCommandBuffer *commandBuffer,
Uint32 firstSlot,
SDL_GPUTextureSamplerBinding *textureSamplerBindings,
const SDL_GPUTextureSamplerBinding *textureSamplerBindings,
Uint32 bindingCount)
{
D3D12CommandBuffer *d3d12CommandBuffer = (D3D12CommandBuffer *)commandBuffer;
@@ -4294,7 +4296,7 @@ static void D3D12_BindFragmentSamplers(
static void D3D12_BindFragmentStorageTextures(
SDL_GPUCommandBuffer *commandBuffer,
Uint32 firstSlot,
SDL_GPUTexture **storageTextures,
SDL_GPUTexture *const *storageTextures,
Uint32 bindingCount)
{
D3D12CommandBuffer *d3d12CommandBuffer = (D3D12CommandBuffer *)commandBuffer;
@@ -4314,7 +4316,7 @@ static void D3D12_BindFragmentStorageTextures(
static void D3D12_BindFragmentStorageBuffers(
SDL_GPUCommandBuffer *commandBuffer,
Uint32 firstSlot,
SDL_GPUBuffer **storageBuffers,
SDL_GPUBuffer *const *storageBuffers,
Uint32 bindingCount)
{
D3D12CommandBuffer *d3d12CommandBuffer = (D3D12CommandBuffer *)commandBuffer;
@@ -4772,9 +4774,9 @@ static void D3D12_EndRenderPass(
static void D3D12_BeginComputePass(
SDL_GPUCommandBuffer *commandBuffer,
SDL_GPUStorageTextureWriteOnlyBinding *storageTextureBindings,
const SDL_GPUStorageTextureWriteOnlyBinding *storageTextureBindings,
Uint32 storageTextureBindingCount,
SDL_GPUStorageBufferWriteOnlyBinding *storageBufferBindings,
const SDL_GPUStorageBufferWriteOnlyBinding *storageBufferBindings,
Uint32 storageBufferBindingCount)
{
D3D12CommandBuffer *d3d12CommandBuffer = (D3D12CommandBuffer *)commandBuffer;
@@ -4906,7 +4908,7 @@ static void D3D12_BindComputePipeline(
static void D3D12_BindComputeStorageTextures(
SDL_GPUCommandBuffer *commandBuffer,
Uint32 firstSlot,
SDL_GPUTexture **storageTextures,
SDL_GPUTexture *const *storageTextures,
Uint32 bindingCount)
{
D3D12CommandBuffer *d3d12CommandBuffer = (D3D12CommandBuffer *)commandBuffer;
@@ -4938,7 +4940,7 @@ static void D3D12_BindComputeStorageTextures(
static void D3D12_BindComputeStorageBuffers(
SDL_GPUCommandBuffer *commandBuffer,
Uint32 firstSlot,
SDL_GPUBuffer **storageBuffers,
SDL_GPUBuffer *const *storageBuffers,
Uint32 bindingCount)
{
D3D12CommandBuffer *d3d12CommandBuffer = (D3D12CommandBuffer *)commandBuffer;
@@ -5197,8 +5199,8 @@ static void D3D12_BeginCopyPass(
static void D3D12_UploadToTexture(
SDL_GPUCommandBuffer *commandBuffer,
SDL_GPUTextureTransferInfo *source,
SDL_GPUTextureRegion *destination,
const SDL_GPUTextureTransferInfo *source,
const SDL_GPUTextureRegion *destination,
bool cycle)
{
D3D12CommandBuffer *d3d12CommandBuffer = (D3D12CommandBuffer *)commandBuffer;
@@ -5373,8 +5375,8 @@ static void D3D12_UploadToTexture(
static void D3D12_UploadToBuffer(
SDL_GPUCommandBuffer *commandBuffer,
SDL_GPUTransferBufferLocation *source,
SDL_GPUBufferRegion *destination,
const SDL_GPUTransferBufferLocation *source,
const SDL_GPUBufferRegion *destination,
bool cycle)
{
D3D12CommandBuffer *d3d12CommandBuffer = (D3D12CommandBuffer *)commandBuffer;
@@ -5408,8 +5410,8 @@ static void D3D12_UploadToBuffer(
static void D3D12_CopyTextureToTexture(
SDL_GPUCommandBuffer *commandBuffer,
SDL_GPUTextureLocation *source,
SDL_GPUTextureLocation *destination,
const SDL_GPUTextureLocation *source,
const SDL_GPUTextureLocation *destination,
Uint32 w,
Uint32 h,
Uint32 d,
@@ -5477,8 +5479,8 @@ static void D3D12_CopyTextureToTexture(
static void D3D12_CopyBufferToBuffer(
SDL_GPUCommandBuffer *commandBuffer,
SDL_GPUBufferLocation *source,
SDL_GPUBufferLocation *destination,
const SDL_GPUBufferLocation *source,
const SDL_GPUBufferLocation *destination,
Uint32 size,
bool cycle)
{
@@ -5522,8 +5524,8 @@ static void D3D12_CopyBufferToBuffer(
static void D3D12_DownloadFromTexture(
SDL_GPUCommandBuffer *commandBuffer,
SDL_GPUTextureRegion *source,
SDL_GPUTextureTransferInfo *destination)
const SDL_GPUTextureRegion *source,
const SDL_GPUTextureTransferInfo *destination)
{
D3D12CommandBuffer *d3d12CommandBuffer = (D3D12CommandBuffer *)commandBuffer;
D3D12_TEXTURE_COPY_LOCATION sourceLocation;
@@ -5661,8 +5663,8 @@ static void D3D12_DownloadFromTexture(
static void D3D12_DownloadFromBuffer(
SDL_GPUCommandBuffer *commandBuffer,
SDL_GPUBufferRegion *source,
SDL_GPUTransferBufferLocation *destination)
const SDL_GPUBufferRegion *source,
const SDL_GPUTransferBufferLocation *destination)
{
D3D12CommandBuffer *d3d12CommandBuffer = (D3D12CommandBuffer *)commandBuffer;
D3D12BufferContainer *sourceContainer = (D3D12BufferContainer *)source->buffer;
@@ -5763,8 +5765,8 @@ static void D3D12_GenerateMipmaps(
static void D3D12_Blit(
SDL_GPUCommandBuffer *commandBuffer,
SDL_GPUBlitRegion *source,
SDL_GPUBlitRegion *destination,
const SDL_GPUBlitRegion *source,
const SDL_GPUBlitRegion *destination,
SDL_FlipMode flipMode,
SDL_GPUFilter filterMode,
bool cycle)
@@ -6399,7 +6401,7 @@ static void D3D12_ReleaseWindow(
if (windowData->inFlightFences[i] != NULL) {
D3D12_ReleaseFence(
driverData,
(SDL_GPUFence *)windowData->inFlightFences[i]);
windowData->inFlightFences[i]);
windowData->inFlightFences[i] = NULL;
}
}
@@ -6760,12 +6762,12 @@ static SDL_GPUTexture *D3D12_AcquireSwapchainTexture(
D3D12_WaitForFences(
(SDL_GPURenderer *)renderer,
true,
(SDL_GPUFence **)&windowData->inFlightFences[windowData->frameCounter],
&windowData->inFlightFences[windowData->frameCounter],
1);
} else {
if (!D3D12_QueryFence(
(SDL_GPURenderer *)renderer,
(SDL_GPUFence *)windowData->inFlightFences[windowData->frameCounter])) {
windowData->inFlightFences[windowData->frameCounter])) {
/*
* In MAILBOX or IMMEDIATE mode, if the least recent fence is not signaled,
* return NULL to indicate that rendering should be skipped
@@ -6776,7 +6778,7 @@ static SDL_GPUTexture *D3D12_AcquireSwapchainTexture(
D3D12_ReleaseFence(
(SDL_GPURenderer *)renderer,
(SDL_GPUFence *)windowData->inFlightFences[windowData->frameCounter]);
windowData->inFlightFences[windowData->frameCounter]);
windowData->inFlightFences[windowData->frameCounter] = NULL;
}
@@ -7183,7 +7185,7 @@ static void D3D12_Submit(
ID3D12Resource_Release(windowData->textureContainers[presentData->swapchainImageIndex].activeTexture->resource);
#endif
windowData->inFlightFences[windowData->frameCounter] = d3d12CommandBuffer->inFlightFence;
windowData->inFlightFences[windowData->frameCounter] = (SDL_GPUFence*)d3d12CommandBuffer->inFlightFence;
(void)SDL_AtomicIncRef(&d3d12CommandBuffer->inFlightFence->referenceCount);
windowData->frameCounter = (windowData->frameCounter + 1) % MAX_FRAMES_IN_FLIGHT;
}
@@ -7263,7 +7265,7 @@ static void D3D12_Wait(
static void D3D12_WaitForFences(
SDL_GPURenderer *driverData,
bool waitAll,
SDL_GPUFence **pFences,
SDL_GPUFence *const *pFences,
Uint32 fenceCount)
{
D3D12Renderer *renderer = (D3D12Renderer *)driverData;

View File

@@ -945,7 +945,7 @@ static void METAL_ReleaseGraphicsPipeline(
static SDL_GPUComputePipeline *METAL_CreateComputePipeline(
SDL_GPURenderer *driverData,
SDL_GPUComputePipelineCreateInfo *pipelineCreateInfo)
const SDL_GPUComputePipelineCreateInfo *pipelineCreateInfo)
{
@autoreleasepool {
MetalRenderer *renderer = (MetalRenderer *)driverData;
@@ -990,7 +990,7 @@ static SDL_GPUComputePipeline *METAL_CreateComputePipeline(
static SDL_GPUGraphicsPipeline *METAL_CreateGraphicsPipeline(
SDL_GPURenderer *driverData,
SDL_GPUGraphicsPipelineCreateInfo *pipelineCreateInfo)
const SDL_GPUGraphicsPipelineCreateInfo *pipelineCreateInfo)
{
@autoreleasepool {
MetalRenderer *renderer = (MetalRenderer *)driverData;
@@ -1244,7 +1244,7 @@ static void METAL_PopDebugGroup(
static SDL_GPUSampler *METAL_CreateSampler(
SDL_GPURenderer *driverData,
SDL_GPUSamplerCreateInfo *samplerCreateInfo)
const SDL_GPUSamplerCreateInfo *samplerCreateInfo)
{
@autoreleasepool {
MetalRenderer *renderer = (MetalRenderer *)driverData;
@@ -1278,7 +1278,7 @@ static SDL_GPUSampler *METAL_CreateSampler(
static SDL_GPUShader *METAL_CreateShader(
SDL_GPURenderer *driverData,
SDL_GPUShaderCreateInfo *shaderCreateInfo)
const SDL_GPUShaderCreateInfo *shaderCreateInfo)
{
@autoreleasepool {
MetalLibraryFunction libraryFunction;
@@ -1309,7 +1309,7 @@ static SDL_GPUShader *METAL_CreateShader(
// This function assumes that it's called from within an autorelease pool
static MetalTexture *METAL_INTERNAL_CreateTexture(
MetalRenderer *renderer,
SDL_GPUTextureCreateInfo *textureCreateInfo)
const SDL_GPUTextureCreateInfo *textureCreateInfo)
{
MTLTextureDescriptor *textureDescriptor = [MTLTextureDescriptor new];
id<MTLTexture> texture;
@@ -1389,7 +1389,7 @@ static bool METAL_SupportsSampleCount(
static SDL_GPUTexture *METAL_CreateTexture(
SDL_GPURenderer *driverData,
SDL_GPUTextureCreateInfo *textureCreateInfo)
const SDL_GPUTextureCreateInfo *textureCreateInfo)
{
@autoreleasepool {
MetalRenderer *renderer = (MetalRenderer *)driverData;
@@ -1667,8 +1667,8 @@ static void METAL_BeginCopyPass(
static void METAL_UploadToTexture(
SDL_GPUCommandBuffer *commandBuffer,
SDL_GPUTextureTransferInfo *source,
SDL_GPUTextureRegion *destination,
const SDL_GPUTextureTransferInfo *source,
const SDL_GPUTextureRegion *destination,
bool cycle)
{
@autoreleasepool {
@@ -1697,8 +1697,8 @@ static void METAL_UploadToTexture(
static void METAL_UploadToBuffer(
SDL_GPUCommandBuffer *commandBuffer,
SDL_GPUTransferBufferLocation *source,
SDL_GPUBufferRegion *destination,
const SDL_GPUTransferBufferLocation *source,
const SDL_GPUBufferRegion *destination,
bool cycle)
{
@autoreleasepool {
@@ -1726,8 +1726,8 @@ static void METAL_UploadToBuffer(
static void METAL_CopyTextureToTexture(
SDL_GPUCommandBuffer *commandBuffer,
SDL_GPUTextureLocation *source,
SDL_GPUTextureLocation *destination,
const SDL_GPUTextureLocation *source,
const SDL_GPUTextureLocation *destination,
Uint32 w,
Uint32 h,
Uint32 d,
@@ -1763,8 +1763,8 @@ static void METAL_CopyTextureToTexture(
static void METAL_CopyBufferToBuffer(
SDL_GPUCommandBuffer *commandBuffer,
SDL_GPUBufferLocation *source,
SDL_GPUBufferLocation *destination,
const SDL_GPUBufferLocation *source,
const SDL_GPUBufferLocation *destination,
Uint32 size,
bool cycle)
{
@@ -1794,8 +1794,8 @@ static void METAL_CopyBufferToBuffer(
static void METAL_DownloadFromTexture(
SDL_GPUCommandBuffer *commandBuffer,
SDL_GPUTextureRegion *source,
SDL_GPUTextureTransferInfo *destination)
const SDL_GPUTextureRegion *source,
const SDL_GPUTextureTransferInfo *destination)
{
@autoreleasepool {
MetalCommandBuffer *metalCommandBuffer = (MetalCommandBuffer *)commandBuffer;
@@ -1848,8 +1848,8 @@ static void METAL_DownloadFromTexture(
static void METAL_DownloadFromBuffer(
SDL_GPUCommandBuffer *commandBuffer,
SDL_GPUBufferRegion *source,
SDL_GPUTransferBufferLocation *destination)
const SDL_GPUBufferRegion *source,
const SDL_GPUTransferBufferLocation *destination)
{
SDL_GPUBufferLocation sourceLocation;
sourceLocation.buffer = source->buffer;
@@ -2089,9 +2089,9 @@ static void METAL_INTERNAL_ReturnUniformBufferToPool(
static void METAL_BeginRenderPass(
SDL_GPUCommandBuffer *commandBuffer,
SDL_GPUColorAttachmentInfo *colorAttachmentInfos,
const SDL_GPUColorAttachmentInfo *colorAttachmentInfos,
Uint32 colorAttachmentCount,
SDL_GPUDepthStencilAttachmentInfo *depthStencilAttachmentInfo)
const SDL_GPUDepthStencilAttachmentInfo *depthStencilAttachmentInfo)
{
@autoreleasepool {
MetalCommandBuffer *metalCommandBuffer = (MetalCommandBuffer *)commandBuffer;
@@ -2276,7 +2276,7 @@ static void METAL_BindGraphicsPipeline(
static void METAL_SetViewport(
SDL_GPUCommandBuffer *commandBuffer,
SDL_GPUViewport *viewport)
const SDL_GPUViewport *viewport)
{
@autoreleasepool {
MetalCommandBuffer *metalCommandBuffer = (MetalCommandBuffer *)commandBuffer;
@@ -2295,7 +2295,7 @@ static void METAL_SetViewport(
static void METAL_SetScissor(
SDL_GPUCommandBuffer *commandBuffer,
SDL_Rect *scissor)
const SDL_Rect *scissor)
{
@autoreleasepool {
MetalCommandBuffer *metalCommandBuffer = (MetalCommandBuffer *)commandBuffer;
@@ -2313,7 +2313,7 @@ static void METAL_SetScissor(
static void METAL_BindVertexBuffers(
SDL_GPUCommandBuffer *commandBuffer,
Uint32 firstBinding,
SDL_GPUBufferBinding *pBindings,
const SDL_GPUBufferBinding *pBindings,
Uint32 bindingCount)
{
@autoreleasepool {
@@ -2340,7 +2340,7 @@ static void METAL_BindVertexBuffers(
static void METAL_BindIndexBuffer(
SDL_GPUCommandBuffer *commandBuffer,
SDL_GPUBufferBinding *pBinding,
const SDL_GPUBufferBinding *pBinding,
SDL_GPUIndexElementSize indexElementSize)
{
MetalCommandBuffer *metalCommandBuffer = (MetalCommandBuffer *)commandBuffer;
@@ -2354,7 +2354,7 @@ static void METAL_BindIndexBuffer(
static void METAL_BindVertexSamplers(
SDL_GPUCommandBuffer *commandBuffer,
Uint32 firstSlot,
SDL_GPUTextureSamplerBinding *textureSamplerBindings,
const SDL_GPUTextureSamplerBinding *textureSamplerBindings,
Uint32 bindingCount)
{
MetalCommandBuffer *metalCommandBuffer = (MetalCommandBuffer *)commandBuffer;
@@ -2380,7 +2380,7 @@ static void METAL_BindVertexSamplers(
static void METAL_BindVertexStorageTextures(
SDL_GPUCommandBuffer *commandBuffer,
Uint32 firstSlot,
SDL_GPUTexture **storageTextures,
SDL_GPUTexture *const *storageTextures,
Uint32 bindingCount)
{
MetalCommandBuffer *metalCommandBuffer = (MetalCommandBuffer *)commandBuffer;
@@ -2403,7 +2403,7 @@ static void METAL_BindVertexStorageTextures(
static void METAL_BindVertexStorageBuffers(
SDL_GPUCommandBuffer *commandBuffer,
Uint32 firstSlot,
SDL_GPUBuffer **storageBuffers,
SDL_GPUBuffer *const *storageBuffers,
Uint32 bindingCount)
{
MetalCommandBuffer *metalCommandBuffer = (MetalCommandBuffer *)commandBuffer;
@@ -2426,7 +2426,7 @@ static void METAL_BindVertexStorageBuffers(
static void METAL_BindFragmentSamplers(
SDL_GPUCommandBuffer *commandBuffer,
Uint32 firstSlot,
SDL_GPUTextureSamplerBinding *textureSamplerBindings,
const SDL_GPUTextureSamplerBinding *textureSamplerBindings,
Uint32 bindingCount)
{
MetalCommandBuffer *metalCommandBuffer = (MetalCommandBuffer *)commandBuffer;
@@ -2452,7 +2452,7 @@ static void METAL_BindFragmentSamplers(
static void METAL_BindFragmentStorageTextures(
SDL_GPUCommandBuffer *commandBuffer,
Uint32 firstSlot,
SDL_GPUTexture **storageTextures,
SDL_GPUTexture *const *storageTextures,
Uint32 bindingCount)
{
MetalCommandBuffer *metalCommandBuffer = (MetalCommandBuffer *)commandBuffer;
@@ -2475,7 +2475,7 @@ static void METAL_BindFragmentStorageTextures(
static void METAL_BindFragmentStorageBuffers(
SDL_GPUCommandBuffer *commandBuffer,
Uint32 firstSlot,
SDL_GPUBuffer **storageBuffers,
SDL_GPUBuffer *const *storageBuffers,
Uint32 bindingCount)
{
MetalCommandBuffer *metalCommandBuffer = (MetalCommandBuffer *)commandBuffer;
@@ -2883,8 +2883,8 @@ static void METAL_PushFragmentUniformData(
static void METAL_Blit(
SDL_GPUCommandBuffer *commandBuffer,
SDL_GPUBlitRegion *source,
SDL_GPUBlitRegion *destination,
const SDL_GPUBlitRegion *source,
const SDL_GPUBlitRegion *destination,
SDL_FlipMode flipMode,
SDL_GPUFilter filterMode,
bool cycle)
@@ -2915,9 +2915,9 @@ static void METAL_Blit(
static void METAL_BeginComputePass(
SDL_GPUCommandBuffer *commandBuffer,
SDL_GPUStorageTextureWriteOnlyBinding *storageTextureBindings,
const SDL_GPUStorageTextureWriteOnlyBinding *storageTextureBindings,
Uint32 storageTextureBindingCount,
SDL_GPUStorageBufferWriteOnlyBinding *storageBufferBindings,
const SDL_GPUStorageBufferWriteOnlyBinding *storageBufferBindings,
Uint32 storageBufferBindingCount)
{
@autoreleasepool {
@@ -2993,7 +2993,7 @@ static void METAL_BindComputePipeline(
static void METAL_BindComputeStorageTextures(
SDL_GPUCommandBuffer *commandBuffer,
Uint32 firstSlot,
SDL_GPUTexture **storageTextures,
SDL_GPUTexture *const *storageTextures,
Uint32 bindingCount)
{
MetalCommandBuffer *metalCommandBuffer = (MetalCommandBuffer *)commandBuffer;
@@ -3016,7 +3016,7 @@ static void METAL_BindComputeStorageTextures(
static void METAL_BindComputeStorageBuffers(
SDL_GPUCommandBuffer *commandBuffer,
Uint32 firstSlot,
SDL_GPUBuffer **storageBuffers,
SDL_GPUBuffer *const *storageBuffers,
Uint32 bindingCount)
{
MetalCommandBuffer *metalCommandBuffer = (MetalCommandBuffer *)commandBuffer;
@@ -3284,7 +3284,7 @@ static void METAL_INTERNAL_PerformPendingDestroys(
static void METAL_WaitForFences(
SDL_GPURenderer *driverData,
bool waitAll,
SDL_GPUFence **pFences,
SDL_GPUFence *const *pFences,
Uint32 fenceCount)
{
@autoreleasepool {

View File

@@ -775,7 +775,7 @@ typedef struct VulkanSwapchainData
// Synchronization primitives
VkSemaphore imageAvailableSemaphore[MAX_FRAMES_IN_FLIGHT];
VkSemaphore renderFinishedSemaphore[MAX_FRAMES_IN_FLIGHT];
VulkanFenceHandle *inFlightFences[MAX_FRAMES_IN_FLIGHT];
SDL_GPUFence *inFlightFences[MAX_FRAMES_IN_FLIGHT];
Uint32 frameCounter;
} VulkanSwapchainData;
@@ -1206,7 +1206,7 @@ static Uint8 VULKAN_INTERNAL_DefragmentMemory(VulkanRenderer *renderer);
static void VULKAN_INTERNAL_BeginCommandBuffer(VulkanRenderer *renderer, VulkanCommandBuffer *commandBuffer);
static void VULKAN_ReleaseWindow(SDL_GPURenderer *driverData, SDL_Window *window);
static void VULKAN_Wait(SDL_GPURenderer *driverData);
static void VULKAN_WaitForFences(SDL_GPURenderer *driverData, bool waitAll, SDL_GPUFence **pFences, Uint32 fenceCount);
static void VULKAN_WaitForFences(SDL_GPURenderer *driverData, bool waitAll, SDL_GPUFence *const *pFences, Uint32 fenceCount);
static void VULKAN_Submit(SDL_GPUCommandBuffer *commandBuffer);
static VulkanTexture *VULKAN_INTERNAL_CreateTexture(
VulkanRenderer *renderer,
@@ -3846,7 +3846,7 @@ static bool VULKAN_INTERNAL_InitializeGraphicsPipelineResourceLayout(
static bool VULKAN_INTERNAL_InitializeComputePipelineResourceLayout(
VulkanRenderer *renderer,
SDL_GPUComputePipelineCreateInfo *pipelineCreateInfo,
const SDL_GPUComputePipelineCreateInfo *pipelineCreateInfo,
VulkanComputePipelineResourceLayout *pipelineResourceLayout)
{
VkDescriptorSetLayoutBinding descriptorSetLayoutBindings[MAX_UNIFORM_BUFFERS_PER_STAGE];
@@ -6060,9 +6060,9 @@ static VulkanTextureSubresource *VULKAN_INTERNAL_PrepareTextureSubresourceForWri
static VkRenderPass VULKAN_INTERNAL_CreateRenderPass(
VulkanRenderer *renderer,
VulkanCommandBuffer *commandBuffer,
SDL_GPUColorAttachmentInfo *colorAttachmentInfos,
const SDL_GPUColorAttachmentInfo *colorAttachmentInfos,
Uint32 colorAttachmentCount,
SDL_GPUDepthStencilAttachmentInfo *depthStencilAttachmentInfo)
const SDL_GPUDepthStencilAttachmentInfo *depthStencilAttachmentInfo)
{
VkResult vulkanResult;
VkAttachmentDescription attachmentDescriptions[2 * MAX_COLOR_TARGET_BINDINGS + 1];
@@ -6384,7 +6384,7 @@ static VkRenderPass VULKAN_INTERNAL_CreateTransientRenderPass(
static SDL_GPUGraphicsPipeline *VULKAN_CreateGraphicsPipeline(
SDL_GPURenderer *driverData,
SDL_GPUGraphicsPipelineCreateInfo *pipelineCreateInfo)
const SDL_GPUGraphicsPipelineCreateInfo *pipelineCreateInfo)
{
VkResult vulkanResult;
Uint32 i;
@@ -6724,7 +6724,7 @@ static SDL_GPUGraphicsPipeline *VULKAN_CreateGraphicsPipeline(
static SDL_GPUComputePipeline *VULKAN_CreateComputePipeline(
SDL_GPURenderer *driverData,
SDL_GPUComputePipelineCreateInfo *pipelineCreateInfo)
const SDL_GPUComputePipelineCreateInfo *pipelineCreateInfo)
{
VkShaderModuleCreateInfo shaderModuleCreateInfo;
VkComputePipelineCreateInfo computePipelineCreateInfo;
@@ -6825,7 +6825,7 @@ static SDL_GPUComputePipeline *VULKAN_CreateComputePipeline(
static SDL_GPUSampler *VULKAN_CreateSampler(
SDL_GPURenderer *driverData,
SDL_GPUSamplerCreateInfo *samplerCreateInfo)
const SDL_GPUSamplerCreateInfo *samplerCreateInfo)
{
VulkanRenderer *renderer = (VulkanRenderer *)driverData;
VulkanSampler *vulkanSampler = SDL_malloc(sizeof(VulkanSampler));
@@ -6870,7 +6870,7 @@ static SDL_GPUSampler *VULKAN_CreateSampler(
static SDL_GPUShader *VULKAN_CreateShader(
SDL_GPURenderer *driverData,
SDL_GPUShaderCreateInfo *shaderCreateInfo)
const SDL_GPUShaderCreateInfo *shaderCreateInfo)
{
VulkanShader *vulkanShader;
VkResult vulkanResult;
@@ -6925,7 +6925,7 @@ static bool VULKAN_SupportsSampleCount(
static SDL_GPUTexture *VULKAN_CreateTexture(
SDL_GPURenderer *driverData,
SDL_GPUTextureCreateInfo *textureCreateInfo)
const SDL_GPUTextureCreateInfo *textureCreateInfo)
{
VulkanRenderer *renderer = (VulkanRenderer *)driverData;
VkImageAspectFlags imageAspectFlags;
@@ -7241,9 +7241,9 @@ static void VULKAN_ReleaseGraphicsPipeline(
static VkRenderPass VULKAN_INTERNAL_FetchRenderPass(
VulkanRenderer *renderer,
VulkanCommandBuffer *commandBuffer,
SDL_GPUColorAttachmentInfo *colorAttachmentInfos,
const SDL_GPUColorAttachmentInfo *colorAttachmentInfos,
Uint32 colorAttachmentCount,
SDL_GPUDepthStencilAttachmentInfo *depthStencilAttachmentInfo)
const SDL_GPUDepthStencilAttachmentInfo *depthStencilAttachmentInfo)
{
VulkanRenderPassHashTableValue *renderPassWrapper = NULL;
VkRenderPass renderPassHandle;
@@ -7323,9 +7323,9 @@ static VkRenderPass VULKAN_INTERNAL_FetchRenderPass(
static VulkanFramebuffer *VULKAN_INTERNAL_FetchFramebuffer(
VulkanRenderer *renderer,
VkRenderPass renderPass,
SDL_GPUColorAttachmentInfo *colorAttachmentInfos,
const SDL_GPUColorAttachmentInfo *colorAttachmentInfos,
Uint32 colorAttachmentCount,
SDL_GPUDepthStencilAttachmentInfo *depthStencilAttachmentInfo,
const SDL_GPUDepthStencilAttachmentInfo *depthStencilAttachmentInfo,
Uint32 width,
Uint32 height)
{
@@ -7465,7 +7465,7 @@ static VulkanFramebuffer *VULKAN_INTERNAL_FetchFramebuffer(
static void VULKAN_INTERNAL_SetCurrentViewport(
VulkanCommandBuffer *commandBuffer,
SDL_GPUViewport *viewport)
const SDL_GPUViewport *viewport)
{
VulkanCommandBuffer *vulkanCommandBuffer = (VulkanCommandBuffer *)commandBuffer;
@@ -7482,7 +7482,7 @@ static void VULKAN_INTERNAL_SetCurrentViewport(
static void VULKAN_SetViewport(
SDL_GPUCommandBuffer *commandBuffer,
SDL_GPUViewport *viewport)
const SDL_GPUViewport *viewport)
{
VulkanCommandBuffer *vulkanCommandBuffer = (VulkanCommandBuffer *)commandBuffer;
VulkanRenderer *renderer = (VulkanRenderer *)vulkanCommandBuffer->renderer;
@@ -7500,7 +7500,7 @@ static void VULKAN_SetViewport(
static void VULKAN_INTERNAL_SetCurrentScissor(
VulkanCommandBuffer *vulkanCommandBuffer,
SDL_Rect *scissor)
const SDL_Rect *scissor)
{
vulkanCommandBuffer->currentScissor.offset.x = scissor->x;
vulkanCommandBuffer->currentScissor.offset.y = scissor->y;
@@ -7510,7 +7510,7 @@ static void VULKAN_INTERNAL_SetCurrentScissor(
static void VULKAN_SetScissor(
SDL_GPUCommandBuffer *commandBuffer,
SDL_Rect *scissor)
const SDL_Rect *scissor)
{
VulkanCommandBuffer *vulkanCommandBuffer = (VulkanCommandBuffer *)commandBuffer;
VulkanRenderer *renderer = (VulkanRenderer *)vulkanCommandBuffer->renderer;
@@ -7529,7 +7529,7 @@ static void VULKAN_SetScissor(
static void VULKAN_BindVertexSamplers(
SDL_GPUCommandBuffer *commandBuffer,
Uint32 firstSlot,
SDL_GPUTextureSamplerBinding *textureSamplerBindings,
const SDL_GPUTextureSamplerBinding *textureSamplerBindings,
Uint32 bindingCount)
{
VulkanCommandBuffer *vulkanCommandBuffer = (VulkanCommandBuffer *)commandBuffer;
@@ -7554,7 +7554,7 @@ static void VULKAN_BindVertexSamplers(
static void VULKAN_BindVertexStorageTextures(
SDL_GPUCommandBuffer *commandBuffer,
Uint32 firstSlot,
SDL_GPUTexture **storageTextures,
SDL_GPUTexture *const *storageTextures,
Uint32 bindingCount)
{
VulkanCommandBuffer *vulkanCommandBuffer = (VulkanCommandBuffer *)commandBuffer;
@@ -7575,7 +7575,7 @@ static void VULKAN_BindVertexStorageTextures(
static void VULKAN_BindVertexStorageBuffers(
SDL_GPUCommandBuffer *commandBuffer,
Uint32 firstSlot,
SDL_GPUBuffer **storageBuffers,
SDL_GPUBuffer *const *storageBuffers,
Uint32 bindingCount)
{
VulkanCommandBuffer *vulkanCommandBuffer = (VulkanCommandBuffer *)commandBuffer;
@@ -7598,7 +7598,7 @@ static void VULKAN_BindVertexStorageBuffers(
static void VULKAN_BindFragmentSamplers(
SDL_GPUCommandBuffer *commandBuffer,
Uint32 firstSlot,
SDL_GPUTextureSamplerBinding *textureSamplerBindings,
const SDL_GPUTextureSamplerBinding *textureSamplerBindings,
Uint32 bindingCount)
{
VulkanCommandBuffer *vulkanCommandBuffer = (VulkanCommandBuffer *)commandBuffer;
@@ -7623,7 +7623,7 @@ static void VULKAN_BindFragmentSamplers(
static void VULKAN_BindFragmentStorageTextures(
SDL_GPUCommandBuffer *commandBuffer,
Uint32 firstSlot,
SDL_GPUTexture **storageTextures,
SDL_GPUTexture *const *storageTextures,
Uint32 bindingCount)
{
VulkanCommandBuffer *vulkanCommandBuffer = (VulkanCommandBuffer *)commandBuffer;
@@ -7645,7 +7645,7 @@ static void VULKAN_BindFragmentStorageTextures(
static void VULKAN_BindFragmentStorageBuffers(
SDL_GPUCommandBuffer *commandBuffer,
Uint32 firstSlot,
SDL_GPUBuffer **storageBuffers,
SDL_GPUBuffer *const *storageBuffers,
Uint32 bindingCount)
{
VulkanCommandBuffer *vulkanCommandBuffer = (VulkanCommandBuffer *)commandBuffer;
@@ -7794,9 +7794,9 @@ static void VULKAN_INTERNAL_PushUniformData(
static void VULKAN_BeginRenderPass(
SDL_GPUCommandBuffer *commandBuffer,
SDL_GPUColorAttachmentInfo *colorAttachmentInfos,
const SDL_GPUColorAttachmentInfo *colorAttachmentInfos,
Uint32 colorAttachmentCount,
SDL_GPUDepthStencilAttachmentInfo *depthStencilAttachmentInfo)
const SDL_GPUDepthStencilAttachmentInfo *depthStencilAttachmentInfo)
{
VulkanCommandBuffer *vulkanCommandBuffer = (VulkanCommandBuffer *)commandBuffer;
VulkanRenderer *renderer = (VulkanRenderer *)vulkanCommandBuffer->renderer;
@@ -8061,7 +8061,7 @@ static void VULKAN_BindGraphicsPipeline(
static void VULKAN_BindVertexBuffers(
SDL_GPUCommandBuffer *commandBuffer,
Uint32 firstBinding,
SDL_GPUBufferBinding *pBindings,
const SDL_GPUBufferBinding *pBindings,
Uint32 bindingCount)
{
VulkanCommandBuffer *vulkanCommandBuffer = (VulkanCommandBuffer *)commandBuffer;
@@ -8091,7 +8091,7 @@ static void VULKAN_BindVertexBuffers(
static void VULKAN_BindIndexBuffer(
SDL_GPUCommandBuffer *commandBuffer,
SDL_GPUBufferBinding *pBinding,
const SDL_GPUBufferBinding *pBinding,
SDL_GPUIndexElementSize indexElementSize)
{
VulkanCommandBuffer *vulkanCommandBuffer = (VulkanCommandBuffer *)commandBuffer;
@@ -8191,9 +8191,9 @@ static void VULKAN_EndRenderPass(
static void VULKAN_BeginComputePass(
SDL_GPUCommandBuffer *commandBuffer,
SDL_GPUStorageTextureWriteOnlyBinding *storageTextureBindings,
const SDL_GPUStorageTextureWriteOnlyBinding *storageTextureBindings,
Uint32 storageTextureBindingCount,
SDL_GPUStorageBufferWriteOnlyBinding *storageBufferBindings,
const SDL_GPUStorageBufferWriteOnlyBinding *storageBufferBindings,
Uint32 storageBufferBindingCount)
{
VulkanCommandBuffer *vulkanCommandBuffer = (VulkanCommandBuffer *)commandBuffer;
@@ -8278,7 +8278,7 @@ static void VULKAN_BindComputePipeline(
static void VULKAN_BindComputeStorageTextures(
SDL_GPUCommandBuffer *commandBuffer,
Uint32 firstSlot,
SDL_GPUTexture **storageTextures,
SDL_GPUTexture *const *storageTextures,
Uint32 bindingCount)
{
VulkanCommandBuffer *vulkanCommandBuffer = (VulkanCommandBuffer *)commandBuffer;
@@ -8315,7 +8315,7 @@ static void VULKAN_BindComputeStorageTextures(
static void VULKAN_BindComputeStorageBuffers(
SDL_GPUCommandBuffer *commandBuffer,
Uint32 firstSlot,
SDL_GPUBuffer **storageBuffers,
SDL_GPUBuffer *const *storageBuffers,
Uint32 bindingCount)
{
VulkanCommandBuffer *vulkanCommandBuffer = (VulkanCommandBuffer *)commandBuffer;
@@ -8749,8 +8749,8 @@ static void VULKAN_BeginCopyPass(
static void VULKAN_UploadToTexture(
SDL_GPUCommandBuffer *commandBuffer,
SDL_GPUTextureTransferInfo *source,
SDL_GPUTextureRegion *destination,
const SDL_GPUTextureTransferInfo *source,
const SDL_GPUTextureRegion *destination,
bool cycle)
{
VulkanCommandBuffer *vulkanCommandBuffer = (VulkanCommandBuffer *)commandBuffer;
@@ -8805,8 +8805,8 @@ static void VULKAN_UploadToTexture(
static void VULKAN_UploadToBuffer(
SDL_GPUCommandBuffer *commandBuffer,
SDL_GPUTransferBufferLocation *source,
SDL_GPUBufferRegion *destination,
const SDL_GPUTransferBufferLocation *source,
const SDL_GPUBufferRegion *destination,
bool cycle)
{
VulkanCommandBuffer *vulkanCommandBuffer = (VulkanCommandBuffer *)commandBuffer;
@@ -8849,8 +8849,8 @@ static void VULKAN_UploadToBuffer(
static void VULKAN_DownloadFromTexture(
SDL_GPUCommandBuffer *commandBuffer,
SDL_GPUTextureRegion *source,
SDL_GPUTextureTransferInfo *destination)
const SDL_GPUTextureRegion *source,
const SDL_GPUTextureTransferInfo *destination)
{
VulkanCommandBuffer *vulkanCommandBuffer = (VulkanCommandBuffer *)commandBuffer;
VulkanRenderer *renderer = vulkanCommandBuffer->renderer;
@@ -8905,8 +8905,8 @@ static void VULKAN_DownloadFromTexture(
static void VULKAN_DownloadFromBuffer(
SDL_GPUCommandBuffer *commandBuffer,
SDL_GPUBufferRegion *source,
SDL_GPUTransferBufferLocation *destination)
const SDL_GPUBufferRegion *source,
const SDL_GPUTransferBufferLocation *destination)
{
VulkanCommandBuffer *vulkanCommandBuffer = (VulkanCommandBuffer *)commandBuffer;
VulkanRenderer *renderer = vulkanCommandBuffer->renderer;
@@ -8945,8 +8945,8 @@ static void VULKAN_DownloadFromBuffer(
static void VULKAN_CopyTextureToTexture(
SDL_GPUCommandBuffer *commandBuffer,
SDL_GPUTextureLocation *source,
SDL_GPUTextureLocation *destination,
const SDL_GPUTextureLocation *source,
const SDL_GPUTextureLocation *destination,
Uint32 w,
Uint32 h,
Uint32 d,
@@ -9023,8 +9023,8 @@ static void VULKAN_CopyTextureToTexture(
static void VULKAN_CopyBufferToBuffer(
SDL_GPUCommandBuffer *commandBuffer,
SDL_GPUBufferLocation *source,
SDL_GPUBufferLocation *destination,
const SDL_GPUBufferLocation *source,
const SDL_GPUBufferLocation *destination,
Uint32 size,
bool cycle)
{
@@ -9177,8 +9177,8 @@ static void VULKAN_EndCopyPass(
static void VULKAN_Blit(
SDL_GPUCommandBuffer *commandBuffer,
SDL_GPUBlitRegion *source,
SDL_GPUBlitRegion *destination,
const SDL_GPUBlitRegion *source,
const SDL_GPUBlitRegion *destination,
SDL_FlipMode flipMode,
SDL_GPUFilter filterMode,
bool cycle)
@@ -9803,7 +9803,7 @@ static void VULKAN_ReleaseWindow(
if (windowData->swapchainData->inFlightFences[i] != NULL) {
VULKAN_ReleaseFence(
driverData,
(SDL_GPUFence *)windowData->swapchainData->inFlightFences[i]);
windowData->swapchainData->inFlightFences[i]);
}
}
@@ -9839,7 +9839,7 @@ static bool VULKAN_INTERNAL_RecreateSwapchain(
if (windowData->swapchainData->inFlightFences[i] != NULL) {
VULKAN_ReleaseFence(
(SDL_GPURenderer *)renderer,
(SDL_GPUFence *)windowData->swapchainData->inFlightFences[i]);
windowData->swapchainData->inFlightFences[i]);
}
}
}
@@ -9893,12 +9893,12 @@ static SDL_GPUTexture *VULKAN_AcquireSwapchainTexture(
VULKAN_WaitForFences(
(SDL_GPURenderer *)renderer,
true,
(SDL_GPUFence **)&swapchainData->inFlightFences[swapchainData->frameCounter],
&swapchainData->inFlightFences[swapchainData->frameCounter],
1);
} else {
if (!VULKAN_QueryFence(
(SDL_GPURenderer *)renderer,
(SDL_GPUFence *)swapchainData->inFlightFences[swapchainData->frameCounter])) {
swapchainData->inFlightFences[swapchainData->frameCounter])) {
/*
* In MAILBOX or IMMEDIATE mode, if the least recent fence is not signaled,
* return NULL to indicate that rendering should be skipped
@@ -9909,7 +9909,7 @@ static SDL_GPUTexture *VULKAN_AcquireSwapchainTexture(
VULKAN_ReleaseFence(
(SDL_GPURenderer *)renderer,
(SDL_GPUFence *)swapchainData->inFlightFences[swapchainData->frameCounter]);
swapchainData->inFlightFences[swapchainData->frameCounter]);
swapchainData->inFlightFences[swapchainData->frameCounter] = NULL;
}
@@ -10346,7 +10346,7 @@ static void VULKAN_INTERNAL_CleanCommandBuffer(
static void VULKAN_WaitForFences(
SDL_GPURenderer *driverData,
bool waitAll,
SDL_GPUFence **pFences,
SDL_GPUFence *const *pFences,
Uint32 fenceCount)
{
VulkanRenderer *renderer = (VulkanRenderer *)driverData;
@@ -10537,7 +10537,7 @@ static void VULKAN_Submit(
presentData->windowData);
} else {
// If presenting, the swapchain is using the in-flight fence
presentData->windowData->swapchainData->inFlightFences[presentData->windowData->swapchainData->frameCounter] = vulkanCommandBuffer->inFlightFence;
presentData->windowData->swapchainData->inFlightFences[presentData->windowData->swapchainData->frameCounter] = (SDL_GPUFence*)vulkanCommandBuffer->inFlightFence;
(void)SDL_AtomicIncRef(&vulkanCommandBuffer->inFlightFence->referenceCount);
}