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win32: Use the window coordinates to get the monitor when de-minimizing a maximized window
MonitorFromWindow can fail if called on a window being de-minimized, so fall back to using the monitor from the last window coordinates if initial retrieval fails.
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@@ -2022,7 +2022,12 @@ LRESULT CALLBACK WIN_WindowProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lPara
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WINDOWPLACEMENT placement;
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WINDOWPLACEMENT placement;
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if (GetWindowPlacement(hwnd, &placement) && placement.showCmd == SW_MAXIMIZE) {
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if (GetWindowPlacement(hwnd, &placement) && placement.showCmd == SW_MAXIMIZE) {
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// Maximized borderless windows should use the monitor work area.
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// Maximized borderless windows should use the monitor work area.
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HMONITOR hMonitor = MonitorFromWindow(hwnd, MONITOR_DEFAULTTONEAREST);
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HMONITOR hMonitor = MonitorFromWindow(hwnd, MONITOR_DEFAULTTONULL);
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if (!hMonitor) {
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// The returned monitor can be null when restoring from minimized, so use the last coordinates.
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const POINT pt = { data->window->windowed.x, data->window->windowed.y };
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hMonitor = MonitorFromPoint(pt, MONITOR_DEFAULTTONEAREST);
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}
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if (hMonitor) {
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if (hMonitor) {
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MONITORINFO info;
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MONITORINFO info;
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SDL_zero(info);
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SDL_zero(info);
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