Add SDL_MOUSE_RELATIVE_CURSOR_VISIBLE (#7947)

(cherry picked from commit ee559d51be)
This commit is contained in:
expikr
2024-06-16 06:21:29 -07:00
committed by Sam Lantinga
parent 4800edfa0c
commit 194d72bb29
3 changed files with 26 additions and 1 deletions

View File

@@ -1654,6 +1654,17 @@ extern "C" {
*/
#define SDL_HINT_MOUSE_RELATIVE_WARP_MOTION "SDL_MOUSE_RELATIVE_WARP_MOTION"
/**
* \brief A variable controlling whether the hardware cursor stays visible when relative mode is active.
*
* This variable can be set to the following values:
* "0" - The cursor will be hidden while relative mode is active (default)
* "1" - The cursor will remain visible while relative mode is active
*
* Note that for systems without raw hardware inputs, relative mode is implemented using warping, so the hardware cursor will visibly warp between frames if this is enabled on those systems.
*/
#define SDL_HINT_MOUSE_RELATIVE_CURSOR_VISIBLE "SDL_MOUSE_RELATIVE_CURSOR_VISIBLE"
/**
* A variable controlling whether mouse events should generate synthetic touch
* events