Added SDL_RenderTextureTiled()

This commit is contained in:
Sam Lantinga
2024-07-20 13:47:01 -07:00
parent 9e55ee9391
commit 198caa54a1
6 changed files with 385 additions and 71 deletions

View File

@@ -664,6 +664,7 @@ SDL3_0.0.0 {
SDL_RenderRects;
SDL_RenderTexture;
SDL_RenderTextureRotated;
SDL_RenderTextureTiled;
SDL_RenderViewportSet;
SDL_ReportAssertion;
SDL_RequestAndroidPermission;

View File

@@ -689,6 +689,7 @@
#define SDL_RenderRects SDL_RenderRects_REAL
#define SDL_RenderTexture SDL_RenderTexture_REAL
#define SDL_RenderTextureRotated SDL_RenderTextureRotated_REAL
#define SDL_RenderTextureTiled SDL_RenderTextureTiled_REAL
#define SDL_RenderViewportSet SDL_RenderViewportSet_REAL
#define SDL_ReportAssertion SDL_ReportAssertion_REAL
#define SDL_RequestAndroidPermission SDL_RequestAndroidPermission_REAL

View File

@@ -700,6 +700,7 @@ SDL_DYNAPI_PROC(int,SDL_RenderRect,(SDL_Renderer *a, const SDL_FRect *b),(a,b),r
SDL_DYNAPI_PROC(int,SDL_RenderRects,(SDL_Renderer *a, const SDL_FRect *b, int c),(a,b,c),return)
SDL_DYNAPI_PROC(int,SDL_RenderTexture,(SDL_Renderer *a, SDL_Texture *b, const SDL_FRect *c, const SDL_FRect *d),(a,b,c,d),return)
SDL_DYNAPI_PROC(int,SDL_RenderTextureRotated,(SDL_Renderer *a, SDL_Texture *b, const SDL_FRect *c, const SDL_FRect *d, const double e, const SDL_FPoint *f, const SDL_FlipMode g),(a,b,c,d,e,f,g),return)
SDL_DYNAPI_PROC(int,SDL_RenderTextureTiled,(SDL_Renderer *a, SDL_Texture *b, const SDL_FRect *c, float d, const SDL_FRect *e),(a,b,c,d,e),return)
SDL_DYNAPI_PROC(SDL_bool,SDL_RenderViewportSet,(SDL_Renderer *a),(a),return)
SDL_DYNAPI_PROC(SDL_AssertState,SDL_ReportAssertion,(SDL_AssertData *a, const char *b, const char *c, int d),(a,b,c,d),return)
SDL_DYNAPI_PROC(int,SDL_RequestAndroidPermission,(const char *a, SDL_RequestAndroidPermissionCallback b, void *c),(a,b,c),return)