mirror of
https://github.com/libsdl-org/SDL.git
synced 2025-09-28 14:08:28 +00:00
@@ -707,6 +707,20 @@ typedef struct SDL_CameraDeviceEvent
|
||||
/**
|
||||
* Touch finger event structure (event.tfinger.*)
|
||||
*
|
||||
* Coordinates in this event are normalized. `x` and `y` are normalized to a
|
||||
* range between 0.0f and 1.0f, relative to the window, so (0,0) is the top
|
||||
* left and (1,1) is the bottom right. Delta coordinates `dx` and `dy` are
|
||||
* normalized in the ranges of -1.0f (traversed all the way from the bottom or
|
||||
* right to all the way up or left) to 1.0f (traversed all the way from the
|
||||
* top or left to all the way down or right).
|
||||
*
|
||||
* Note that while the coordinates are _normalized_, they are not _clamped_,
|
||||
* which means in some circumstances you can get a value outside of this
|
||||
* range. For example, a renderer using logical presentation might give a
|
||||
* negative value when the touch is in the letterboxing. Some platforms might
|
||||
* report a touch outside of the window, which will also be outside of the
|
||||
* range.
|
||||
*
|
||||
* \since This struct is available since SDL 3.0.0.
|
||||
*/
|
||||
typedef struct SDL_TouchFingerEvent
|
||||
|
Reference in New Issue
Block a user