mirror of
https://github.com/libsdl-org/SDL.git
synced 2025-10-09 19:36:29 +00:00
Added constant definitions for SDL properties
Fixes https://github.com/libsdl-org/SDL/issues/8622
This commit is contained in:
@@ -805,9 +805,9 @@ static void SDL_CalculateSimulatedVSyncInterval(SDL_Renderer *renderer, SDL_Wind
|
||||
SDL_Renderer *SDL_CreateRendererWithProperties(SDL_PropertiesID props)
|
||||
{
|
||||
#ifndef SDL_RENDER_DISABLED
|
||||
SDL_Window *window = SDL_GetProperty(props, "window", NULL);
|
||||
SDL_Surface *surface = SDL_GetProperty(props, "surface", NULL);
|
||||
const char *name = SDL_GetStringProperty(props, "name", NULL);
|
||||
SDL_Window *window = SDL_GetProperty(props, SDL_PROPERTY_RENDERER_CREATE_WINDOW_POINTER, NULL);
|
||||
SDL_Surface *surface = SDL_GetProperty(props, SDL_PROPERTY_RENDERER_CREATE_SURFACE_POINTER, NULL);
|
||||
const char *name = SDL_GetStringProperty(props, SDL_PROPERTY_RENDERER_CREATE_NAME_STRING, NULL);
|
||||
SDL_Renderer *renderer = NULL;
|
||||
const int n = SDL_GetNumRenderDrivers();
|
||||
const char *hint;
|
||||
@@ -838,7 +838,7 @@ SDL_Renderer *SDL_CreateRendererWithProperties(SDL_PropertiesID props)
|
||||
|
||||
hint = SDL_GetHint(SDL_HINT_RENDER_VSYNC);
|
||||
if (hint && *hint) {
|
||||
SDL_SetBooleanProperty(props, "present_vsync", SDL_GetHintBoolean(SDL_HINT_RENDER_VSYNC, SDL_TRUE));
|
||||
SDL_SetBooleanProperty(props, SDL_PROPERTY_RENDERER_CREATE_PRESENT_VSYNC_BOOLEAN, SDL_GetHintBoolean(SDL_HINT_RENDER_VSYNC, SDL_TRUE));
|
||||
}
|
||||
|
||||
if (!name) {
|
||||
@@ -871,7 +871,7 @@ SDL_Renderer *SDL_CreateRendererWithProperties(SDL_PropertiesID props)
|
||||
goto error;
|
||||
}
|
||||
|
||||
if (SDL_GetBooleanProperty(props, "present_vsync", SDL_FALSE)) {
|
||||
if (SDL_GetBooleanProperty(props, SDL_PROPERTY_RENDERER_CREATE_PRESENT_VSYNC_BOOLEAN, SDL_FALSE)) {
|
||||
renderer->wanted_vsync = SDL_TRUE;
|
||||
|
||||
if (!(renderer->info.flags & SDL_RENDERER_PRESENTVSYNC)) {
|
||||
@@ -947,14 +947,14 @@ SDL_Renderer *SDL_CreateRenderer(SDL_Window *window, const char *name, Uint32 fl
|
||||
{
|
||||
SDL_Renderer *renderer;
|
||||
SDL_PropertiesID props = SDL_CreateProperties();
|
||||
SDL_SetProperty(props, "window", window);
|
||||
SDL_SetProperty(props, SDL_PROPERTY_RENDERER_CREATE_WINDOW_POINTER, window);
|
||||
if (flags & SDL_RENDERER_SOFTWARE) {
|
||||
SDL_SetStringProperty(props, "name", "software");
|
||||
SDL_SetStringProperty(props, SDL_PROPERTY_RENDERER_CREATE_NAME_STRING, "software");
|
||||
} else {
|
||||
SDL_SetStringProperty(props, "name", name);
|
||||
SDL_SetStringProperty(props, SDL_PROPERTY_RENDERER_CREATE_NAME_STRING, name);
|
||||
}
|
||||
if (flags & SDL_RENDERER_PRESENTVSYNC) {
|
||||
SDL_SetBooleanProperty(props, "present_vsync", SDL_TRUE);
|
||||
SDL_SetBooleanProperty(props, SDL_PROPERTY_RENDERER_CREATE_PRESENT_VSYNC_BOOLEAN, SDL_TRUE);
|
||||
}
|
||||
renderer = SDL_CreateRendererWithProperties(props);
|
||||
SDL_DestroyProperties(props);
|
||||
@@ -1124,10 +1124,10 @@ static SDL_ScaleMode SDL_GetScaleMode(void)
|
||||
SDL_Texture *SDL_CreateTextureWithProperties(SDL_Renderer *renderer, SDL_PropertiesID props)
|
||||
{
|
||||
SDL_Texture *texture;
|
||||
Uint32 format = (Uint32)SDL_GetNumberProperty(props, "format", SDL_PIXELFORMAT_UNKNOWN);
|
||||
int access = (int)SDL_GetNumberProperty(props, "access", SDL_TEXTUREACCESS_STATIC);
|
||||
int w = (int)SDL_GetNumberProperty(props, "width", 0);
|
||||
int h = (int)SDL_GetNumberProperty(props, "height", 0);
|
||||
Uint32 format = (Uint32)SDL_GetNumberProperty(props, SDL_PROPERTY_TEXTURE_CREATE_FORMAT_NUMBER, SDL_PIXELFORMAT_UNKNOWN);
|
||||
int access = (int)SDL_GetNumberProperty(props, SDL_PROPERTY_TEXTURE_CREATE_ACCESS_NUMBER, SDL_TEXTUREACCESS_STATIC);
|
||||
int w = (int)SDL_GetNumberProperty(props, SDL_PROPERTY_TEXTURE_CREATE_WIDTH_NUMBER, 0);
|
||||
int h = (int)SDL_GetNumberProperty(props, SDL_PROPERTY_TEXTURE_CREATE_HEIGHT_NUMBER, 0);
|
||||
SDL_bool texture_is_fourcc_and_target;
|
||||
|
||||
CHECK_RENDERER_MAGIC(renderer, NULL);
|
||||
@@ -1244,10 +1244,10 @@ SDL_Texture *SDL_CreateTexture(SDL_Renderer *renderer, Uint32 format, int access
|
||||
{
|
||||
SDL_Texture *texture;
|
||||
SDL_PropertiesID props = SDL_CreateProperties();
|
||||
SDL_SetNumberProperty(props, "format", format);
|
||||
SDL_SetNumberProperty(props, "access", access);
|
||||
SDL_SetNumberProperty(props, "width", w);
|
||||
SDL_SetNumberProperty(props, "height", h);
|
||||
SDL_SetNumberProperty(props, SDL_PROPERTY_TEXTURE_CREATE_FORMAT_NUMBER, format);
|
||||
SDL_SetNumberProperty(props, SDL_PROPERTY_TEXTURE_CREATE_ACCESS_NUMBER, access);
|
||||
SDL_SetNumberProperty(props, SDL_PROPERTY_TEXTURE_CREATE_WIDTH_NUMBER, w);
|
||||
SDL_SetNumberProperty(props, SDL_PROPERTY_TEXTURE_CREATE_HEIGHT_NUMBER, h);
|
||||
texture = SDL_CreateTextureWithProperties(renderer, props);
|
||||
SDL_DestroyProperties(props);
|
||||
return texture;
|
||||
|
Reference in New Issue
Block a user