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Added a helper function SDL_LockTextureToSurface()
Similar to SDL_LockTexture(), except the locked area is exposed as a SDL surface.
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@@ -315,6 +315,7 @@
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#define SDL_UpdateTexture SDL_UpdateTexture_REAL
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#define SDL_UpdateYUVTexture SDL_UpdateYUVTexture_REAL
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#define SDL_LockTexture SDL_LockTexture_REAL
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#define SDL_LockTextureToSurface SDL_LockTextureToSurface_REAL
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#define SDL_UnlockTexture SDL_UnlockTexture_REAL
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#define SDL_RenderTargetSupported SDL_RenderTargetSupported_REAL
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#define SDL_SetRenderTarget SDL_SetRenderTarget_REAL
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