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@@ -817,6 +817,45 @@ extern DECLSPEC int SDLCALL SDL_FillRects
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* The blit semantics for surfaces with and without blending and colorkey are
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* defined as follows:
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*
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* RGBA to RGB:
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*
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* - Source surface blend mode set to SDL_BLENDMODE_BLEND: * alpha-blend
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* (using the source alpha-channel and per-surface alpha) SDL_SRCCOLORKEY
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* ignored.
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* - Source surface blend mode set to SDL_BLENDMODE_NONE: * copy RGB. * if
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* SDL_SRCCOLORKEY set, only copy the pixels matching the RGB values of the
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* source color key, ignoring alpha in the comparison.
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*
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* RGB to RGBA:
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*
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* - Source surface blend mode set to SDL_BLENDMODE_BLEND: * alpha-blend
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* (using the source per-surface alpha)
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* - Source surface blend mode set to SDL_BLENDMODE_NONE: * copy RGB, set
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* destination alpha to source per-surface alpha value.
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* - both: * if SDL_SRCCOLORKEY set, only copy the pixels matching the source
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* color key.
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*
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* RGBA to RGBA:
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*
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* - Source surface blend mode set to SDL_BLENDMODE_BLEND: * alpha-blend
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* (using the source alpha-channel and per-surface alpha) * SDL_SRCCOLORKEY
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* ignored.
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* - Source surface blend mode set to SDL_BLENDMODE_NONE: * copy all of RGBA
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* to the destination. * if SDL_SRCCOLORKEY set, only copy the pixels
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* matching the RGB values of the source color key, ignoring alpha in the
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* comparison.
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*
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* RGB to RGB:
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*
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* - Source surface blend mode set to SDL_BLENDMODE_BLEND: * alpha-blend
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* (using the source per-surface alpha)
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* - Source surface blend mode set to SDL_BLENDMODE_NONE: * copy RGB.
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* - both: * if SDL_SRCCOLORKEY set, only copy the pixels matching the source
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* color key.
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*
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* You should call SDL_BlitSurface() unless you know exactly how SDL blitting
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* works internally and how to use the other blit functions.
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*
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* \returns 0 if the blit is successful, otherwise it returns -1.
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*/
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#define SDL_BlitSurface SDL_UpperBlit
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