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Allow Android to ignore unnecessary joysticks
Previously, SDL_ShouldIgnoreJoystick wasn't being called for Android, and fingerprint sensors were recognized as joysticks.
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@@ -2863,8 +2863,8 @@ bool SDL_ShouldIgnoreGamepad(Uint16 vendor_id, Uint16 product_id, Uint16 version
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}
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}
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#endif
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#endif
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if (name && SDL_strcmp(name, "uinput-fpc") == 0) {
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if (name && SDL_startswith(name, "uinput-")) {
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// The Google Pixel fingerprint sensor reports itself as a joystick
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// The Google Pixel fingerprint sensor, as well as other fingerprint sensors, reports itself as a joystick
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return true;
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return true;
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}
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}
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@@ -328,6 +328,10 @@ void Android_AddJoystick(int device_id, const char *name, const char *desc, int
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goto done;
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goto done;
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}
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}
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if (SDL_ShouldIgnoreJoystick(vendor_id, product_id, 0, name)) {
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goto done;
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}
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#ifdef DEBUG_JOYSTICK
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#ifdef DEBUG_JOYSTICK
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SDL_Log("Joystick: %s, descriptor %s, vendor = 0x%.4x, product = 0x%.4x, %d axes, %d hats", name, desc, vendor_id, product_id, naxes, nhats);
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SDL_Log("Joystick: %s, descriptor %s, vendor = 0x%.4x, product = 0x%.4x, %d axes, %d hats", name, desc, vendor_id, product_id, naxes, nhats);
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#endif
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#endif
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