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https://github.com/libsdl-org/SDL.git
synced 2025-10-05 17:36:25 +00:00
Added support for game controller rumble on iOS 14
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@@ -42,6 +42,7 @@
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#if !TARGET_OS_TV
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#import <CoreMotion/CoreMotion.h>
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#endif
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#import <CoreHaptics/CoreHaptics.h>
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#ifdef SDL_JOYSTICK_MFI
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#import <GameController/GameController.h>
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@@ -771,10 +772,163 @@ IOS_MFIJoystickUpdate(SDL_Joystick * joystick)
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#endif /* SDL_JOYSTICK_MFI */
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}
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@interface SDL_RumbleMotor : NSObject
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@end
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@implementation SDL_RumbleMotor {
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CHHapticEngine *engine API_AVAILABLE(ios(13.0), tvos(14.0));
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id<CHHapticPatternPlayer> player API_AVAILABLE(ios(13.0), tvos(14.0));
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}
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-(void)cleanup
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{
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if (self->player != nil) {
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[self->player cancelAndReturnError:nil];
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self->player = nil;
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}
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if (self->engine != nil) {
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[self->engine stopWithCompletionHandler:nil];
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self->engine = nil;
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}
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}
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-(int)setIntensity:(float)intensity
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{
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if (@available(iOS 14.0, tvOS 14.0, *)) {
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NSError *error;
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if (self->player != nil) {
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[self->player stopAtTime:0 error:&error];
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self->player = nil;
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}
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if (self->engine == nil) {
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return SDL_SetError("Haptics engine not available");
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}
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if (intensity <= 0.01f) {
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return 0;
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}
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CHHapticEventParameter *param = [[CHHapticEventParameter alloc] initWithParameterID:CHHapticEventParameterIDHapticIntensity value:intensity];
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CHHapticEvent *event = [[CHHapticEvent alloc] initWithEventType:CHHapticEventTypeHapticContinuous parameters:[NSArray arrayWithObjects:param, nil] relativeTime:0 duration:GCHapticDurationInfinite];
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CHHapticPattern *pattern = [[CHHapticPattern alloc] initWithEvents:[NSArray arrayWithObject:event] parameters:[[NSArray alloc] init] error:&error];
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if (error != nil) {
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return SDL_SetError("Couldn't create haptic pattern: %s", [error.localizedDescription UTF8String]);
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}
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self->player = [self->engine createPlayerWithPattern:pattern error:&error];
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if (error != nil) {
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return SDL_SetError("Couldn't create haptic player: %s", [error.localizedDescription UTF8String]);
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}
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[self->player startAtTime:0 error:&error];
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if (error != nil) {
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self->player = nil;
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return SDL_SetError("Couldn't start playback: %s", [error.localizedDescription UTF8String]);
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}
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}
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return 0;
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}
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-(id) initWithController:(GCController*)controller locality:(GCHapticsLocality)locality API_AVAILABLE(ios(14.0), tvos(14.0))
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{
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NSError *error;
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self->engine = [controller.haptics createEngineWithLocality:locality];
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if (self->engine == nil) {
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return nil;
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}
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[self->engine startAndReturnError:&error];
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if (error != nil) {
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return nil;
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}
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__weak typeof(self) weakSelf = self;
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self->engine.stoppedHandler = ^(CHHapticEngineStoppedReason stoppedReason) {
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SDL_RumbleMotor *_this = weakSelf;
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if (_this == nil) {
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return;
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}
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_this->player = nil;
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_this->engine = nil;
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};
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self->engine.resetHandler = ^{
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SDL_RumbleMotor *_this = weakSelf;
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if (_this == nil) {
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return;
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}
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_this->player = nil;
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[_this->engine startAndReturnError:nil];
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};
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return self;
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}
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@end
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@interface SDL_RumbleContext : NSObject
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@end
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@implementation SDL_RumbleContext {
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SDL_RumbleMotor *low_frequency_motor;
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SDL_RumbleMotor *high_frequency_motor;
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}
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-(id) initWithLowFrequencyMotor:(SDL_RumbleMotor*)low_frequency_motor andHighFrequencyMotor:(SDL_RumbleMotor*)high_frequency_motor
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{
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self->low_frequency_motor = low_frequency_motor;
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self->high_frequency_motor = high_frequency_motor;
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return self;
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}
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-(int) rumbleWithLowFrequency:(Uint16)low_frequency_rumble andHighFrequency:(Uint16)high_frequency_rumble
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{
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int result = 0;
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result += [self->low_frequency_motor setIntensity:((float)low_frequency_rumble / 65535.0f)];
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result += [self->high_frequency_motor setIntensity:((float)high_frequency_rumble / 65535.0f)];
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return ((result < 0) ? -1 : 0);
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}
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@end
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static SDL_RumbleContext *IOS_JoystickInitRumble(GCController *controller)
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{
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@autoreleasepool {
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if (@available(iOS 14.0, tvOS 14.0, *)) {
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SDL_RumbleMotor *low_frequency_motor = [[SDL_RumbleMotor alloc] initWithController:controller locality:GCHapticsLocalityLeftHandle];
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SDL_RumbleMotor *high_frequency_motor = [[SDL_RumbleMotor alloc] initWithController:controller locality:GCHapticsLocalityRightHandle];
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if (low_frequency_motor && high_frequency_motor) {
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return [[SDL_RumbleContext alloc] initWithLowFrequencyMotor:low_frequency_motor andHighFrequencyMotor:high_frequency_motor];
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}
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}
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}
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return nil;
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}
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static int
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IOS_JoystickRumble(SDL_Joystick * joystick, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble)
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{
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return SDL_Unsupported();
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SDL_JoystickDeviceItem *device = joystick->hwdata;
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if (@available(iOS 14.0, tvOS 14.0, *)) {
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if (!device->rumble && device->controller && device->controller.haptics) {
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SDL_RumbleContext *rumble = IOS_JoystickInitRumble(device->controller);
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if (rumble) {
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device->rumble = (void *)CFBridgingRetain(rumble);
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}
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}
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}
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if (device->rumble) {
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SDL_RumbleContext *rumble = (__bridge SDL_RumbleContext *)device->rumble;
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return [rumble rumbleWithLowFrequency:low_frequency_rumble andHighFrequency:high_frequency_rumble];
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} else {
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return SDL_Unsupported();
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}
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}
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static void
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@@ -805,6 +959,11 @@ IOS_JoystickClose(SDL_Joystick * joystick)
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device->joystick = NULL;
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@autoreleasepool {
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if (device->rumble) {
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CFRelease(device->rumble);
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device->rumble = NULL;
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}
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if (device->accelerometer) {
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#if !TARGET_OS_TV
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[motionManager stopAccelerometerUpdates];
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@@ -34,6 +34,7 @@ typedef struct joystick_hwdata
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SDL_bool remote;
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GCController __unsafe_unretained *controller;
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void *rumble;
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SDL_bool uses_pause_handler;
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int num_pause_presses;
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Uint32 pause_button_down_time;
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