From 1b4fd3aa83ba24860a22058ba7cbc76b41bdf08a Mon Sep 17 00:00:00 2001 From: SDL Wiki Bot Date: Thu, 17 Jul 2025 07:05:50 +0000 Subject: [PATCH] Sync SDL3 wiki -> header [ci skip] --- include/SDL3/SDL_gpu.h | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/include/SDL3/SDL_gpu.h b/include/SDL3/SDL_gpu.h index b3ff20221c..a06b4995d3 100644 --- a/include/SDL3/SDL_gpu.h +++ b/include/SDL3/SDL_gpu.h @@ -2667,7 +2667,8 @@ extern SDL_DECLSPEC SDL_GPUShader * SDLCALL SDL_CreateGPUShader( * Creates a texture object to be used in graphics or compute workflows. * * The contents of this texture are undefined until data is written to the - * texture. + * texture, either via SDL_UploadToGPUTexture or by performing a render or + * compute pass with this texture as a target. * * Note that certain combinations of usage flags are invalid. For example, a * texture cannot have both the SAMPLER and GRAPHICS_STORAGE_READ flags. @@ -2709,6 +2710,8 @@ extern SDL_DECLSPEC SDL_GPUShader * SDLCALL SDL_CreateGPUShader( * * \sa SDL_UploadToGPUTexture * \sa SDL_DownloadFromGPUTexture + * \sa SDL_BeginGPURenderPass + * \sa SDL_BeginGPUComputePass * \sa SDL_BindGPUVertexSamplers * \sa SDL_BindGPUVertexStorageTextures * \sa SDL_BindGPUFragmentSamplers