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https://github.com/libsdl-org/SDL.git
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Spell out "Float" in function names
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@@ -288,13 +288,13 @@ SDL3_0.0.0 {
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SDL_GetRGB;
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SDL_GetRGBA;
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SDL_GetRectAndLineIntersection;
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SDL_GetRectAndLineIntersectionF;
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SDL_GetRectAndLineIntersectionFloat;
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SDL_GetRectEnclosingPoints;
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SDL_GetRectEnclosingPointsF;
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SDL_GetRectEnclosingPointsFloat;
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SDL_GetRectIntersection;
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SDL_GetRectIntersectionF;
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SDL_GetRectIntersectionFloat;
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SDL_GetRectUnion;
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SDL_GetRectUnionF;
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SDL_GetRectUnionFloat;
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SDL_GetRelativeMouseMode;
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SDL_GetRelativeMouseState;
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SDL_GetRenderClipRect;
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@@ -418,7 +418,7 @@ SDL3_0.0.0 {
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SDL_HasPrimarySelectionText;
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SDL_HasRDTSC;
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SDL_HasRectIntersection;
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SDL_HasRectIntersectionF;
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SDL_HasRectIntersectionFloat;
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SDL_HasSSE2;
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SDL_HasSSE3;
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SDL_HasSSE41;
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@@ -535,33 +535,33 @@ SDL3_0.0.0 {
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SDL_RenderClear;
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SDL_RenderClipEnabled;
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SDL_RenderFillRect;
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SDL_RenderFillRectF;
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SDL_RenderFillRectFloat;
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SDL_RenderFillRects;
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SDL_RenderFillRectsF;
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SDL_RenderFillRectsFloat;
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SDL_RenderFlush;
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SDL_RenderGeometry;
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SDL_RenderGeometryRaw;
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SDL_RenderGetD3D12Device;
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SDL_RenderLine;
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SDL_RenderLineF;
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SDL_RenderLineFloat;
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SDL_RenderLines;
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SDL_RenderLinesF;
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SDL_RenderLinesFloat;
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SDL_RenderLogicalToWindow;
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SDL_RenderPoint;
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SDL_RenderPointF;
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SDL_RenderPointFloat;
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SDL_RenderPoints;
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SDL_RenderPointsF;
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SDL_RenderPointsFloat;
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SDL_RenderPresent;
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SDL_RenderReadPixels;
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SDL_RenderRect;
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SDL_RenderRectF;
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SDL_RenderRectFloat;
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SDL_RenderRects;
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SDL_RenderRectsF;
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SDL_RenderRectsFloat;
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SDL_RenderTargetSupported;
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SDL_RenderTexture;
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SDL_RenderTextureF;
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SDL_RenderTextureFloat;
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SDL_RenderTextureRotated;
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SDL_RenderTextureRotatedF;
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SDL_RenderTextureRotatedFloat;
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SDL_RenderWindowToLogical;
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SDL_ReportAssertion;
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SDL_ResetAssertionReport;
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