mirror of
https://github.com/libsdl-org/SDL.git
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wikiheaders: Updated to latest, cleaned up category documentation a little.
This documentation needs a LOT of work--maybe someday--but it's definitely not _broken_ right now, which is good enough for now.
This commit is contained in:
@@ -20,38 +20,29 @@
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*/
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||||
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/**
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* \file SDL_atomic.h
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* # CategoryAtomic
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*
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* Atomic operations.
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*
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* IMPORTANT:
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* If you are not an expert in concurrent lockless programming, you should
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* only be using the atomic lock and reference counting functions in this
|
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* file. In all other cases you should be protecting your data structures
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* with full mutexes.
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* IMPORTANT: If you are not an expert in concurrent lockless programming, you
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* should not be using any functions in this file. You should be protecting
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* your data structures with full mutexes instead.
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*
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* The list of "safe" functions to use are:
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* SDL_AtomicLock()
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* SDL_AtomicUnlock()
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* SDL_AtomicIncRef()
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* SDL_AtomicDecRef()
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* ***Seriously, here be dragons!***
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*
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* Seriously, here be dragons!
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* ^^^^^^^^^^^^^^^^^^^^^^^^^^^
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*
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* You can find out a little more about lockless programming and the
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* subtle issues that can arise here:
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* http://msdn.microsoft.com/en-us/library/ee418650%28v=vs.85%29.aspx
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* You can find out a little more about lockless programming and the subtle
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* issues that can arise here:
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* https://learn.microsoft.com/en-us/windows/win32/dxtecharts/lockless-programming
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*
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* There's also lots of good information here:
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* http://www.1024cores.net/home/lock-free-algorithms
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* http://preshing.com/
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*
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* These operations may or may not actually be implemented using
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* processor specific atomic operations. When possible they are
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* implemented as true processor specific atomic operations. When that
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* is not possible the are implemented using locks that *do* use the
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* available atomic operations.
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* - https://www.1024cores.net/home/lock-free-algorithms
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* - https://preshing.com/
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*
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* These operations may or may not actually be implemented using processor
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* specific atomic operations. When possible they are implemented as true
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* processor specific atomic operations. When that is not possible the are
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* implemented using locks that *do* use the available atomic operations.
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*
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* All of the atomic operations that modify memory are full memory barriers.
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*/
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|
@@ -22,9 +22,9 @@
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/* !!! FIXME: several functions in here need Doxygen comments. */
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/**
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* \file SDL_audio.h
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* # CategoryAudio
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*
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* Access to the raw audio mixing buffer for the SDL library.
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* Access to the raw audio mixing buffer for the SDL library.
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*/
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#ifndef SDL_audio_h_
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|
@@ -20,9 +20,9 @@
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*/
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/**
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* \file SDL_bits.h
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* # CategoryBits
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*
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* Functions for fiddling with bits and bitmasks.
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* Functions for fiddling with bits and bitmasks.
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*/
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#ifndef SDL_bits_h_
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|
@@ -20,9 +20,9 @@
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*/
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/**
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* \file SDL_blendmode.h
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* # CategoryBlendmode
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*
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* Header file declaring the SDL_BlendMode enumeration
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* Header file declaring the SDL_BlendMode enumeration
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*/
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#ifndef SDL_blendmode_h_
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|
@@ -20,7 +20,7 @@
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*/
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/**
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* \file SDL_clipboard.h
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* # CategoryClipboard
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*
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* Include file for SDL clipboard handling
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*/
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|
@@ -24,9 +24,7 @@
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#include "SDL_platform.h"
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/**
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* \file SDL_config.h
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*/
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/* WIKI CATEGORY: - */
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|
||||
/* Add any platform that doesn't build using the configure system. */
|
||||
#if defined(__WIN32__)
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||||
|
@@ -19,10 +19,16 @@
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
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||||
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/* WIKI CATEGORY: CPUInfo */
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/**
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* \file SDL_cpuinfo.h
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* # CategoryCPUInfo
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*
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* CPU feature detection for SDL.
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* CPU feature detection for SDL.
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*
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* These functions are largely concerned with reporting if the system has
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* access to various SIMD instruction sets, but also has other important info
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||||
* to share, such as number of logical CPU cores.
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*/
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|
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#ifndef SDL_cpuinfo_h_
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@@ -30,8 +36,6 @@
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|
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#include "SDL_stdinc.h"
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|
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/* WIKI CATEGORY: CPUInfo */
|
||||
|
||||
/* Need to do this here because intrin.h has C++ code in it */
|
||||
/* Visual Studio 2005 has a bug where intrin.h conflicts with winnt.h */
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#if defined(_MSC_VER) && (_MSC_VER >= 1500) && (defined(_M_IX86) || defined(_M_X64))
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||||
|
@@ -19,11 +19,10 @@
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
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||||
|
||||
/**
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* \file SDL_egl.h
|
||||
*
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||||
* This is a simple file to encapsulate the EGL API headers.
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||||
/*
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||||
* This is a simple file to encapsulate the EGL API headers.
|
||||
*/
|
||||
|
||||
#if !defined(_MSC_VER) && !defined(__ANDROID__) && !defined(SDL_USE_BUILTIN_OPENGL_DEFINITIONS)
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||||
|
||||
#if defined(__vita__) || defined(__psp2__)
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||||
|
@@ -20,9 +20,9 @@
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||||
*/
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||||
|
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/**
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* \file SDL_endian.h
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* # CategoryEndian
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*
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* Functions for reading and writing endian-specific values
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||||
* Functions for reading and writing endian-specific values
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*/
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||||
|
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#ifndef SDL_endian_h_
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||||
|
@@ -20,9 +20,9 @@
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*/
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/**
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* \file SDL_error.h
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* # CategoryError
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*
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||||
* Simple error message routines for SDL.
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||||
* Simple error message routines for SDL.
|
||||
*/
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||||
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#ifndef SDL_error_h_
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|
@@ -20,9 +20,9 @@
|
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*/
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||||
|
||||
/**
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||||
* \file SDL_events.h
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||||
* # CategoryEvents
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||||
*
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||||
* Include file for SDL event handling.
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||||
* Include file for SDL event handling.
|
||||
*/
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||||
|
||||
#ifndef SDL_events_h_
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||||
|
@@ -20,9 +20,9 @@
|
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*/
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||||
|
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/**
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||||
* \file SDL_filesystem.h
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* # CategoryFilesystem
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*
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* \brief Include file for filesystem SDL API functions
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* Include file for filesystem SDL API functions
|
||||
*/
|
||||
|
||||
#ifndef SDL_filesystem_h_
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||||
|
@@ -19,14 +19,14 @@
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
/**
|
||||
* \file SDL_gamecontroller.h
|
||||
*
|
||||
* Include file for SDL game controller event handling
|
||||
*/
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||||
|
||||
/* WIKI CATEGORY: GameController */
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||||
|
||||
/**
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||||
* # CategoryGameController
|
||||
*
|
||||
* Include file for SDL game controller event handling
|
||||
*/
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||||
|
||||
#ifndef SDL_gamecontroller_h_
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#define SDL_gamecontroller_h_
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||||
|
||||
|
@@ -20,9 +20,9 @@
|
||||
*/
|
||||
|
||||
/**
|
||||
* \file SDL_gesture.h
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||||
* # CategoryGesture
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||||
*
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||||
* Include file for SDL gesture event handling.
|
||||
* Include file for SDL gesture event handling.
|
||||
*/
|
||||
|
||||
#ifndef SDL_gesture_h_
|
||||
|
@@ -19,14 +19,15 @@
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
/**
|
||||
* \file SDL_guid.h
|
||||
*
|
||||
* Include file for handling SDL_GUID values.
|
||||
*/
|
||||
|
||||
/* WIKI CATEGORY: GUID */
|
||||
|
||||
/**
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||||
* # CategoryGUID
|
||||
*
|
||||
* A GUID is a 128-bit value that represents something that is uniquely
|
||||
* identifiable by this value: "globally unique."
|
||||
*/
|
||||
|
||||
#ifndef SDL_guid_h_
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||||
#define SDL_guid_h_
|
||||
|
||||
|
@@ -20,23 +20,23 @@
|
||||
*/
|
||||
|
||||
/**
|
||||
* \file SDL_haptic.h
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||||
* # CategoryHaptic
|
||||
*
|
||||
* \brief The SDL haptic subsystem allows you to control haptic (force feedback)
|
||||
* devices.
|
||||
* SDL haptic subsystem allows you to control haptic (force feedback) devices.
|
||||
*
|
||||
* The basic usage is as follows:
|
||||
* - Initialize the subsystem (SDL_INIT_HAPTIC).
|
||||
* - Open a haptic device.
|
||||
* - SDL_HapticOpen() to open from index.
|
||||
* - SDL_HapticOpenFromJoystick() to open from an existing joystick.
|
||||
* - Create an effect (SDL_HapticEffect).
|
||||
* - Upload the effect with SDL_HapticNewEffect().
|
||||
* - Run the effect with SDL_HapticRunEffect().
|
||||
* - (optional) Free the effect with SDL_HapticDestroyEffect().
|
||||
* - Close the haptic device with SDL_HapticClose().
|
||||
* The basic usage is as follows:
|
||||
*
|
||||
* \par Simple rumble example:
|
||||
* - Initialize the subsystem (SDL_INIT_HAPTIC).
|
||||
* - Open a haptic device.
|
||||
* - SDL_HapticOpen() to open from index.
|
||||
* - SDL_HapticOpenFromJoystick() to open from an existing joystick.
|
||||
* - Create an effect (SDL_HapticEffect).
|
||||
* - Upload the effect with SDL_HapticNewEffect().
|
||||
* - Run the effect with SDL_HapticRunEffect().
|
||||
* - (optional) Free the effect with SDL_HapticDestroyEffect().
|
||||
* - Close the haptic device with SDL_HapticClose().
|
||||
*
|
||||
* Simple rumble example:
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||||
*
|
||||
* ```c
|
||||
* SDL_Haptic *haptic;
|
||||
|
@@ -19,48 +19,51 @@
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
/* WIKI CATEGORY: HIDAPI */
|
||||
|
||||
/**
|
||||
* \file SDL_hidapi.h
|
||||
* # CategoryHIDAPI
|
||||
*
|
||||
* Header file for SDL HIDAPI functions.
|
||||
* Header file for SDL HIDAPI functions.
|
||||
*
|
||||
* This is an adaptation of the original HIDAPI interface by Alan Ott,
|
||||
* and includes source code licensed under the following BSD license:
|
||||
* This is an adaptation of the original HIDAPI interface by Alan Ott, and
|
||||
* includes source code licensed under the following BSD license:
|
||||
*
|
||||
Copyright (c) 2010, Alan Ott, Signal 11 Software
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use in source and binary forms, with or without
|
||||
modification, are permitted provided that the following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above copyright notice,
|
||||
this list of conditions and the following disclaimer.
|
||||
* Redistributions in binary form must reproduce the above copyright
|
||||
notice, this list of conditions and the following disclaimer in the
|
||||
documentation and/or other materials provided with the distribution.
|
||||
* Neither the name of Signal 11 Software nor the names of its
|
||||
contributors may be used to endorse or promote products derived from
|
||||
this software without specific prior written permission.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
|
||||
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
|
||||
ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
|
||||
LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
||||
CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
|
||||
SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
|
||||
INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
|
||||
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
|
||||
ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
|
||||
POSSIBILITY OF SUCH DAMAGE.
|
||||
* ```
|
||||
* Copyright (c) 2010, Alan Ott, Signal 11 Software
|
||||
* All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
*
|
||||
* * Redistributions of source code must retain the above copyright notice,
|
||||
* this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of Signal 11 Software nor the names of its
|
||||
* contributors may be used to endorse or promote products derived from
|
||||
* this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
|
||||
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
|
||||
* ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
|
||||
* LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
||||
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
|
||||
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
|
||||
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
|
||||
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
|
||||
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
|
||||
* POSSIBILITY OF SUCH DAMAGE.
|
||||
* ```
|
||||
*
|
||||
* If you would like a version of SDL without this code, you can build SDL
|
||||
* with SDL_HIDAPI_DISABLED defined to 1. You might want to do this for example
|
||||
* on iOS or tvOS to avoid a dependency on the CoreBluetooth framework.
|
||||
* with SDL_HIDAPI_DISABLED defined to 1. You might want to do this for
|
||||
* example on iOS or tvOS to avoid a dependency on the CoreBluetooth
|
||||
* framework.
|
||||
*/
|
||||
|
||||
/* WIKI CATEGORY: HIDAPI */
|
||||
|
||||
#ifndef SDL_hidapi_h_
|
||||
#define SDL_hidapi_h_
|
||||
|
||||
|
@@ -20,20 +20,20 @@
|
||||
*/
|
||||
|
||||
/**
|
||||
* \file SDL_hints.h
|
||||
* # CategoryHints
|
||||
*
|
||||
* Official documentation for SDL configuration variables
|
||||
* Official documentation for SDL configuration variables
|
||||
*
|
||||
* This file contains functions to set and get configuration hints,
|
||||
* as well as listing each of them alphabetically.
|
||||
* This file contains functions to set and get configuration hints, as well as
|
||||
* listing each of them alphabetically.
|
||||
*
|
||||
* The convention for naming hints is SDL_HINT_X, where "SDL_X" is
|
||||
* the environment variable that can be used to override the default.
|
||||
* The convention for naming hints is SDL_HINT_X, where "SDL_X" is the
|
||||
* environment variable that can be used to override the default.
|
||||
*
|
||||
* In general these hints are just that - they may or may not be
|
||||
* supported or applicable on any given platform, but they provide
|
||||
* a way for an application or user to give the library a hint as
|
||||
* to how they would like the library to work.
|
||||
* In general these hints are just that - they may or may not be supported or
|
||||
* applicable on any given platform, but they provide a way for an application
|
||||
* or user to give the library a hint as to how they would like the library to
|
||||
* work.
|
||||
*/
|
||||
|
||||
#ifndef SDL_hints_h_
|
||||
|
@@ -20,22 +20,26 @@
|
||||
*/
|
||||
|
||||
/**
|
||||
* \file SDL_joystick.h
|
||||
* # CategoryJoystick
|
||||
*
|
||||
* Include file for SDL joystick event handling
|
||||
* Include file for SDL joystick event handling
|
||||
*
|
||||
* The term "device_index" identifies currently plugged in joystick devices between 0 and SDL_NumJoysticks(), with the exact joystick
|
||||
* behind a device_index changing as joysticks are plugged and unplugged.
|
||||
* The term "device_index" identifies currently plugged in joystick devices
|
||||
* between 0 and SDL_NumJoysticks(), with the exact joystick behind a
|
||||
* device_index changing as joysticks are plugged and unplugged.
|
||||
*
|
||||
* The term "instance_id" is the current instantiation of a joystick device in the system, if the joystick is removed and then re-inserted
|
||||
* then it will get a new instance_id, instance_id's are monotonically increasing identifiers of a joystick plugged in.
|
||||
* The term "instance_id" is the current instantiation of a joystick device in
|
||||
* the system, if the joystick is removed and then re-inserted then it will
|
||||
* get a new instance_id, instance_id's are monotonically increasing
|
||||
* identifiers of a joystick plugged in.
|
||||
*
|
||||
* The term "player_index" is the number assigned to a player on a specific
|
||||
* controller. For XInput controllers this returns the XInput user index.
|
||||
* Many joysticks will not be able to supply this information.
|
||||
* controller. For XInput controllers this returns the XInput user index. Many
|
||||
* joysticks will not be able to supply this information.
|
||||
*
|
||||
* The term JoystickGUID is a stable 128-bit identifier for a joystick device that does not change over time, it identifies class of
|
||||
* the device (a X360 wired controller for example). This identifier is platform dependent.
|
||||
* The term JoystickGUID is a stable 128-bit identifier for a joystick device
|
||||
* that does not change over time, it identifies class of the device (a X360
|
||||
* wired controller for example). This identifier is platform dependent.
|
||||
*/
|
||||
|
||||
#ifndef SDL_joystick_h_
|
||||
|
@@ -20,9 +20,9 @@
|
||||
*/
|
||||
|
||||
/**
|
||||
* \file SDL_keyboard.h
|
||||
* # CategoryKeyboard
|
||||
*
|
||||
* Include file for SDL keyboard event handling
|
||||
* Include file for SDL keyboard event handling
|
||||
*/
|
||||
|
||||
#ifndef SDL_keyboard_h_
|
||||
|
@@ -20,9 +20,9 @@
|
||||
*/
|
||||
|
||||
/**
|
||||
* \file SDL_keycode.h
|
||||
* # CategoryKeycode
|
||||
*
|
||||
* Defines constants which identify keyboard keys and modifiers.
|
||||
* Defines constants which identify keyboard keys and modifiers.
|
||||
*/
|
||||
|
||||
#ifndef SDL_keycode_h_
|
||||
|
@@ -19,27 +19,27 @@
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
/**
|
||||
* \file SDL_loadso.h
|
||||
*
|
||||
* System dependent library loading routines
|
||||
*
|
||||
* Some things to keep in mind:
|
||||
* \li These functions only work on C function names. Other languages may
|
||||
* have name mangling and intrinsic language support that varies from
|
||||
* compiler to compiler.
|
||||
* \li Make sure you declare your function pointers with the same calling
|
||||
* convention as the actual library function. Your code will crash
|
||||
* mysteriously if you do not do this.
|
||||
* \li Avoid namespace collisions. If you load a symbol from the library,
|
||||
* it is not defined whether or not it goes into the global symbol
|
||||
* namespace for the application. If it does and it conflicts with
|
||||
* symbols in your code or other shared libraries, you will not get
|
||||
* the results you expect. :)
|
||||
*/
|
||||
|
||||
/* WIKI CATEGORY: LoadSO */
|
||||
|
||||
/**
|
||||
* # CategoryLoadSO
|
||||
*
|
||||
* System-dependent library loading routines.
|
||||
*
|
||||
* Some things to keep in mind:
|
||||
*
|
||||
* - These functions only work on C function names. Other languages may have
|
||||
* name mangling and intrinsic language support that varies from compiler to
|
||||
* compiler.
|
||||
* - Make sure you declare your function pointers with the same calling
|
||||
* convention as the actual library function. Your code will crash
|
||||
* mysteriously if you do not do this.
|
||||
* - Avoid namespace collisions. If you load a symbol from the library, it is
|
||||
* not defined whether or not it goes into the global symbol namespace for
|
||||
* the application. If it does and it conflicts with symbols in your code or
|
||||
* other shared libraries, you will not get the results you expect. :)
|
||||
*/
|
||||
|
||||
#ifndef SDL_loadso_h_
|
||||
#define SDL_loadso_h_
|
||||
|
||||
|
@@ -20,9 +20,9 @@
|
||||
*/
|
||||
|
||||
/**
|
||||
* \file SDL_locale.h
|
||||
* # CategoryLocale
|
||||
*
|
||||
* Include file for SDL locale services
|
||||
* Include file for SDL locale services
|
||||
*/
|
||||
|
||||
#ifndef _SDL_locale_h
|
||||
|
@@ -20,18 +20,19 @@
|
||||
*/
|
||||
|
||||
/**
|
||||
* \file SDL_log.h
|
||||
* # CategoryLog
|
||||
*
|
||||
* Simple log messages with categories and priorities.
|
||||
* Simple log messages with categories and priorities.
|
||||
*
|
||||
* By default logs are quiet, but if you're debugging SDL you might want:
|
||||
* By default logs are quiet, but if you're debugging SDL you might want:
|
||||
*
|
||||
* SDL_LogSetAllPriority(SDL_LOG_PRIORITY_WARN);
|
||||
* SDL_LogSetAllPriority(SDL_LOG_PRIORITY_WARN);
|
||||
*
|
||||
* Here's where the messages go on different platforms:
|
||||
* Windows: debug output stream
|
||||
* Android: log output
|
||||
* Others: standard error output (stderr)
|
||||
* Here's where the messages go on different platforms:
|
||||
*
|
||||
* - Windows: debug output stream
|
||||
* - Android: log output
|
||||
* - Others: standard error output (stderr)
|
||||
*/
|
||||
|
||||
#ifndef SDL_log_h_
|
||||
|
@@ -25,9 +25,9 @@
|
||||
#include "SDL_stdinc.h"
|
||||
|
||||
/**
|
||||
* \file SDL_main.h
|
||||
* # CategoryMain
|
||||
*
|
||||
* Redefine main() on some platforms so that it is called by SDL.
|
||||
* Redefine main() on some platforms so that it is called by SDL.
|
||||
*/
|
||||
|
||||
#ifndef SDL_MAIN_HANDLED
|
||||
|
@@ -20,9 +20,10 @@
|
||||
*/
|
||||
|
||||
/**
|
||||
* \file SDL_metal.h
|
||||
* # CategoryMetal
|
||||
*
|
||||
* Header file for functions to creating Metal layers and views on SDL windows.
|
||||
* Header file for functions to creating Metal layers and views on SDL
|
||||
* windows.
|
||||
*/
|
||||
|
||||
#ifndef SDL_metal_h_
|
||||
|
@@ -20,9 +20,9 @@
|
||||
*/
|
||||
|
||||
/**
|
||||
* \file SDL_misc.h
|
||||
* # CategoryMisc
|
||||
*
|
||||
* \brief Include file for SDL API functions that don't fit elsewhere.
|
||||
* Include file for SDL API functions that don't fit elsewhere.
|
||||
*/
|
||||
|
||||
#ifndef SDL_misc_h_
|
||||
|
@@ -20,9 +20,9 @@
|
||||
*/
|
||||
|
||||
/**
|
||||
* \file SDL_mouse.h
|
||||
* # CategoryMouse
|
||||
*
|
||||
* Include file for SDL mouse event handling.
|
||||
* Include file for SDL mouse event handling.
|
||||
*/
|
||||
|
||||
#ifndef SDL_mouse_h_
|
||||
|
@@ -23,9 +23,9 @@
|
||||
#define SDL_mutex_h_
|
||||
|
||||
/**
|
||||
* \file SDL_mutex.h
|
||||
* # CategoryMutex
|
||||
*
|
||||
* Functions to provide thread synchronization primitives.
|
||||
* Functions to provide thread synchronization primitives.
|
||||
*/
|
||||
|
||||
#include "SDL_stdinc.h"
|
||||
|
@@ -19,17 +19,11 @@
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
/**
|
||||
* \file SDL_opengl.h
|
||||
/*
|
||||
* This is a simple file to encapsulate the OpenGL API headers.
|
||||
*
|
||||
* This is a simple file to encapsulate the OpenGL API headers.
|
||||
*/
|
||||
|
||||
/**
|
||||
* \def NO_SDL_GLEXT
|
||||
*
|
||||
* Define this if you have your own version of glext.h and want to disable the
|
||||
* version included in SDL_opengl.h.
|
||||
* Define NO_SDL_GLEXT if you have your own version of glext.h and want
|
||||
* to disable the version included in SDL_opengl.h.
|
||||
*/
|
||||
|
||||
#ifndef SDL_opengl_h_
|
||||
|
@@ -19,11 +19,10 @@
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
/**
|
||||
* \file SDL_opengles.h
|
||||
*
|
||||
* This is a simple file to encapsulate the OpenGL ES 1.X API headers.
|
||||
/*
|
||||
* This is a simple file to encapsulate the OpenGL ES 1.X API headers.
|
||||
*/
|
||||
|
||||
#include "SDL_config.h"
|
||||
|
||||
#ifdef __IPHONEOS__
|
||||
|
@@ -19,11 +19,10 @@
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
/**
|
||||
* \file SDL_opengles2.h
|
||||
*
|
||||
* This is a simple file to encapsulate the OpenGL ES 2.0 API headers.
|
||||
/*
|
||||
* This is a simple file to encapsulate the OpenGL ES 2.0 API headers.
|
||||
*/
|
||||
|
||||
#include "SDL_config.h"
|
||||
|
||||
#if !defined(_MSC_VER) && !defined(SDL_USE_BUILTIN_OPENGL_DEFINITIONS)
|
||||
|
@@ -20,9 +20,9 @@
|
||||
*/
|
||||
|
||||
/**
|
||||
* \file SDL_pixels.h
|
||||
* # CategoryPixels
|
||||
*
|
||||
* Header for the enumerated pixel format definitions.
|
||||
* Header for the enumerated pixel format definitions.
|
||||
*/
|
||||
|
||||
#ifndef SDL_pixels_h_
|
||||
|
@@ -20,9 +20,9 @@
|
||||
*/
|
||||
|
||||
/**
|
||||
* \file SDL_platform.h
|
||||
* # CategoryPlatform
|
||||
*
|
||||
* Try to get a standard set of platform defines.
|
||||
* Try to get a standard set of platform defines.
|
||||
*/
|
||||
|
||||
#ifndef SDL_platform_h_
|
||||
|
@@ -23,9 +23,9 @@
|
||||
#define SDL_power_h_
|
||||
|
||||
/**
|
||||
* \file SDL_power.h
|
||||
* # CategoryPower
|
||||
*
|
||||
* Header for the SDL power management routines.
|
||||
* Header for the SDL power management routines.
|
||||
*/
|
||||
|
||||
#include "SDL_stdinc.h"
|
||||
|
@@ -20,19 +20,7 @@
|
||||
*/
|
||||
|
||||
/**
|
||||
* \file SDL_quit.h
|
||||
*
|
||||
* Include file for SDL quit event handling.
|
||||
*/
|
||||
|
||||
#ifndef SDL_quit_h_
|
||||
#define SDL_quit_h_
|
||||
|
||||
#include "SDL_stdinc.h"
|
||||
#include "SDL_error.h"
|
||||
|
||||
/**
|
||||
* \file SDL_quit.h
|
||||
* # CategoryQuit
|
||||
*
|
||||
* An SDL_QUIT event is generated when the user tries to close the application
|
||||
* window. If it is ignored or filtered out, the window will remain open.
|
||||
@@ -46,10 +34,14 @@
|
||||
* to determine the cause of an SDL_QUIT event, but setting a signal
|
||||
* handler in your application will override the default generation of
|
||||
* quit events for that signal.
|
||||
*
|
||||
* \sa SDL_Quit()
|
||||
*/
|
||||
|
||||
#ifndef SDL_quit_h_
|
||||
#define SDL_quit_h_
|
||||
|
||||
#include "SDL_stdinc.h"
|
||||
#include "SDL_error.h"
|
||||
|
||||
/* There are no functions directly affecting the quit event */
|
||||
|
||||
#define SDL_QuitRequested() \
|
||||
|
@@ -20,9 +20,9 @@
|
||||
*/
|
||||
|
||||
/**
|
||||
* \file SDL_rect.h
|
||||
* # CategoryRect
|
||||
*
|
||||
* Header file for SDL_rect definition and management functions.
|
||||
* Header file for SDL_rect definition and management functions.
|
||||
*/
|
||||
|
||||
#ifndef SDL_rect_h_
|
||||
|
@@ -20,29 +20,30 @@
|
||||
*/
|
||||
|
||||
/**
|
||||
* \file SDL_render.h
|
||||
* # CategoryRender
|
||||
*
|
||||
* Header file for SDL 2D rendering functions.
|
||||
* Header file for SDL 2D rendering functions.
|
||||
*
|
||||
* This API supports the following features:
|
||||
* * single pixel points
|
||||
* * single pixel lines
|
||||
* * filled rectangles
|
||||
* * texture images
|
||||
* This API supports the following features:
|
||||
*
|
||||
* The primitives may be drawn in opaque, blended, or additive modes.
|
||||
* - single pixel points
|
||||
* - single pixel lines
|
||||
* - filled rectangles
|
||||
* - texture images
|
||||
*
|
||||
* The texture images may be drawn in opaque, blended, or additive modes.
|
||||
* They can have an additional color tint or alpha modulation applied to
|
||||
* them, and may also be stretched with linear interpolation.
|
||||
* The primitives may be drawn in opaque, blended, or additive modes.
|
||||
*
|
||||
* This API is designed to accelerate simple 2D operations. You may
|
||||
* want more functionality such as polygons and particle effects and
|
||||
* in that case you should use SDL's OpenGL/Direct3D support or one
|
||||
* of the many good 3D engines.
|
||||
* The texture images may be drawn in opaque, blended, or additive modes. They
|
||||
* can have an additional color tint or alpha modulation applied to them, and
|
||||
* may also be stretched with linear interpolation.
|
||||
*
|
||||
* These functions must be called from the main thread.
|
||||
* See this bug for details: https://github.com/libsdl-org/SDL/issues/986
|
||||
* This API is designed to accelerate simple 2D operations. You may want more
|
||||
* functionality such as polygons and particle effects and in that case you
|
||||
* should use SDL's OpenGL/Direct3D support or one of the many good 3D
|
||||
* engines.
|
||||
*
|
||||
* These functions must be called from the main thread. See this bug for
|
||||
* details: https://github.com/libsdl-org/SDL/issues/986
|
||||
*/
|
||||
|
||||
#ifndef SDL_render_h_
|
||||
|
@@ -19,15 +19,15 @@
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
/**
|
||||
* \file SDL_rwops.h
|
||||
*
|
||||
* This file provides a general interface for SDL to read and write
|
||||
* data streams. It can easily be extended to files, memory, etc.
|
||||
*/
|
||||
|
||||
/* WIKI CATEGORY: RWOPS */
|
||||
|
||||
/**
|
||||
* # CategoryRWOPS
|
||||
*
|
||||
* This file provides a general interface for SDL to read and write data
|
||||
* streams. It can easily be extended to files, memory, etc.
|
||||
*/
|
||||
|
||||
#ifndef SDL_rwops_h_
|
||||
#define SDL_rwops_h_
|
||||
|
||||
|
@@ -20,9 +20,9 @@
|
||||
*/
|
||||
|
||||
/**
|
||||
* \file SDL_scancode.h
|
||||
* # CategoryScancode
|
||||
*
|
||||
* Defines keyboard scancodes.
|
||||
* Defines keyboard scancodes.
|
||||
*/
|
||||
|
||||
#ifndef SDL_scancode_h_
|
||||
|
@@ -20,10 +20,9 @@
|
||||
*/
|
||||
|
||||
/**
|
||||
* \file SDL_sensor.h
|
||||
*
|
||||
* Include file for SDL sensor event handling
|
||||
* # CategorySensor
|
||||
*
|
||||
* Include file for SDL sensor event handling
|
||||
*/
|
||||
|
||||
#ifndef SDL_sensor_h_
|
||||
|
@@ -19,14 +19,14 @@
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
/**
|
||||
* \file SDL_stdinc.h
|
||||
*
|
||||
* This is a general header that includes C language support.
|
||||
*/
|
||||
|
||||
/* WIKI CATEGORY: StdInc */
|
||||
|
||||
/**
|
||||
* # CategoryStdInc
|
||||
*
|
||||
* This is a general header that includes C language support.
|
||||
*/
|
||||
|
||||
#ifndef SDL_stdinc_h_
|
||||
#define SDL_stdinc_h_
|
||||
|
||||
|
@@ -20,9 +20,9 @@
|
||||
*/
|
||||
|
||||
/**
|
||||
* \file SDL_surface.h
|
||||
* # CategorySurface
|
||||
*
|
||||
* Header file for SDL_Surface definition and management functions.
|
||||
* Header file for SDL_Surface definition and management functions.
|
||||
*/
|
||||
|
||||
#ifndef SDL_surface_h_
|
||||
|
@@ -20,9 +20,9 @@
|
||||
*/
|
||||
|
||||
/**
|
||||
* \file SDL_system.h
|
||||
* # CategorySystem
|
||||
*
|
||||
* Include file for platform specific SDL API functions
|
||||
* Include file for platform specific SDL API functions
|
||||
*/
|
||||
|
||||
#ifndef SDL_system_h_
|
||||
|
@@ -19,10 +19,17 @@
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
/**
|
||||
* \file SDL_syswm.h
|
||||
/* WIKI CATEGORY: SYSWM */
|
||||
|
||||
/*
|
||||
* # CategorySYSWM
|
||||
*
|
||||
* Include file for SDL custom system window manager hooks.
|
||||
* Include file for SDL custom system window manager hooks.
|
||||
*
|
||||
* Your application has access to a special type of event SDL_SYSWMEVENT,
|
||||
* which contains window-manager specific information and arrives whenever
|
||||
* an unhandled window event occurs. This event is ignored by default, but
|
||||
* you can enable it with SDL_EventState().
|
||||
*/
|
||||
|
||||
#ifndef SDL_syswm_h_
|
||||
@@ -33,17 +40,6 @@
|
||||
#include "SDL_video.h"
|
||||
#include "SDL_version.h"
|
||||
|
||||
/*
|
||||
* \file SDL_syswm.h
|
||||
*
|
||||
* Your application has access to a special type of event SDL_SYSWMEVENT,
|
||||
* which contains window-manager specific information and arrives whenever
|
||||
* an unhandled window event occurs. This event is ignored by default, but
|
||||
* you can enable it with SDL_EventState().
|
||||
*/
|
||||
|
||||
/* WIKI CATEGORY: SYSWM */
|
||||
|
||||
struct SDL_SysWMinfo;
|
||||
|
||||
#if !defined(SDL_PROTOTYPES_ONLY)
|
||||
|
@@ -23,9 +23,9 @@
|
||||
#define SDL_thread_h_
|
||||
|
||||
/**
|
||||
* \file SDL_thread.h
|
||||
* # CategoryThread
|
||||
*
|
||||
* Header for the SDL thread management routines.
|
||||
* Header for the SDL thread management routines.
|
||||
*/
|
||||
|
||||
#include "SDL_stdinc.h"
|
||||
|
@@ -23,9 +23,9 @@
|
||||
#define SDL_timer_h_
|
||||
|
||||
/**
|
||||
* \file SDL_timer.h
|
||||
* # CategoryTimer
|
||||
*
|
||||
* Header for the SDL time management routines.
|
||||
* Header for the SDL time management routines.
|
||||
*/
|
||||
|
||||
#include "SDL_stdinc.h"
|
||||
|
@@ -20,9 +20,9 @@
|
||||
*/
|
||||
|
||||
/**
|
||||
* \file SDL_touch.h
|
||||
* # CategoryTouch
|
||||
*
|
||||
* Include file for SDL touch event handling.
|
||||
* Include file for SDL touch event handling.
|
||||
*/
|
||||
|
||||
#ifndef SDL_touch_h_
|
||||
|
@@ -19,11 +19,6 @@
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
/**
|
||||
* \file SDL_types.h
|
||||
*
|
||||
* \deprecated
|
||||
*/
|
||||
|
||||
/* DEPRECATED */
|
||||
|
||||
#include "SDL_stdinc.h"
|
||||
|
@@ -20,9 +20,9 @@
|
||||
*/
|
||||
|
||||
/**
|
||||
* \file SDL_version.h
|
||||
* # CategoryVersion
|
||||
*
|
||||
* This header defines the current SDL version.
|
||||
* This header defines the current SDL version.
|
||||
*/
|
||||
|
||||
#ifndef SDL_version_h_
|
||||
|
@@ -20,9 +20,9 @@
|
||||
*/
|
||||
|
||||
/**
|
||||
* \file SDL_video.h
|
||||
* # CategoryVideo
|
||||
*
|
||||
* Header file for SDL video functions.
|
||||
* Header file for SDL video functions.
|
||||
*/
|
||||
|
||||
#ifndef SDL_video_h_
|
||||
|
@@ -20,9 +20,9 @@
|
||||
*/
|
||||
|
||||
/**
|
||||
* \file SDL_vulkan.h
|
||||
* # CategoryVulkan
|
||||
*
|
||||
* Header file for functions to creating Vulkan surfaces on SDL windows.
|
||||
* Header file for functions to creating Vulkan surfaces on SDL windows.
|
||||
*/
|
||||
|
||||
#ifndef SDL_vulkan_h_
|
||||
|
@@ -19,16 +19,14 @@
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
/**
|
||||
* \file begin_code.h
|
||||
*
|
||||
* This file sets things up for C dynamic library function definitions,
|
||||
* static inlined functions, and structures aligned at 4-byte alignment.
|
||||
* If you don't like ugly C preprocessor code, don't look at this file. :)
|
||||
*/
|
||||
|
||||
/* WIKI CATEGORY: BeginCode */
|
||||
|
||||
/**
|
||||
* begin_code.h sets things up for C dynamic library function definitions,
|
||||
* static inlined functions, and structures aligned at 4-byte alignment.
|
||||
* If you don't like ugly C preprocessor code, don't look at this file. :)
|
||||
*/
|
||||
|
||||
/* This shouldn't be nested -- included it around code only. */
|
||||
#ifdef SDL_begin_code_h
|
||||
#error Nested inclusion of begin_code.h
|
||||
|
Reference in New Issue
Block a user