SDL_CreateWindowFrom() now takes a set of properties that describe the native window and options.

This commit is contained in:
Sam Lantinga
2023-11-12 21:37:00 -08:00
parent 6afae6681b
commit 1c4723ac66
27 changed files with 94 additions and 169 deletions

View File

@@ -1801,47 +1801,6 @@ extern "C" {
*/
#define SDL_HINT_VIDEO_WAYLAND_EMULATE_MOUSE_WARP "SDL_VIDEO_WAYLAND_EMULATE_MOUSE_WARP"
/**
* A variable that is the address of another SDL_Window* (as a hex string formatted with "%p").
*
* If this hint is set before SDL_CreateWindowFrom() and the SDL_Window* it is set to has
* SDL_WINDOW_OPENGL set (and running on WGL only, currently), then two things will occur on the newly
* created SDL_Window:
*
* 1. Its pixel format will be set to the same pixel format as this SDL_Window. This is
* needed for example when sharing an OpenGL context across multiple windows.
*
* 2. The flag SDL_WINDOW_OPENGL will be set on the new window so it can be used for
* OpenGL rendering.
*
* This variable can be set to the following values:
* The address (as a string "%p") of the SDL_Window* that new windows created with SDL_CreateWindowFrom() should
* share a pixel format with.
*/
#define SDL_HINT_VIDEO_WINDOW_SHARE_PIXEL_FORMAT "SDL_VIDEO_WINDOW_SHARE_PIXEL_FORMAT"
/**
* When calling SDL_CreateWindowFrom(), make the window compatible with OpenGL.
*
* This variable can be set to the following values:
* "0" - Don't add any graphics flags to the SDL_WindowFlags
* "1" - Add SDL_WINDOW_OPENGL to the SDL_WindowFlags
*
* By default SDL will not make the foreign window compatible with OpenGL.
*/
#define SDL_HINT_VIDEO_FOREIGN_WINDOW_OPENGL "SDL_VIDEO_FOREIGN_WINDOW_OPENGL"
/**
* When calling SDL_CreateWindowFrom(), make the window compatible with Vulkan.
*
* This variable can be set to the following values:
* "0" - Don't add any graphics flags to the SDL_WindowFlags
* "1" - Add SDL_WINDOW_VULKAN to the SDL_WindowFlags
*
* By default SDL will not make the foreign window compatible with Vulkan.
*/
#define SDL_HINT_VIDEO_FOREIGN_WINDOW_VULKAN "SDL_VIDEO_FOREIGN_WINDOW_VULKAN"
/**
* A variable specifying which shader compiler to preload when using the Chrome ANGLE binaries
*