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Don't center the mouse when gaining focus unless we're using relative mode warping
This is necessary now that we actually change the mouse position when calling SDL_WarpMouseInWindow() in relative mode.
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@@ -2897,7 +2897,9 @@ SDL_OnWindowFocusGained(SDL_Window * window)
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if (mouse && mouse->relative_mode) {
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SDL_SetMouseFocus(window);
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SDL_WarpMouseInWindow(window, window->w/2, window->h/2);
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if (mouse->relative_mode_warp) {
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SDL_WarpMouseInWindow(window, window->w/2, window->h/2);
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}
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}
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SDL_UpdateWindowGrab(window);
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