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Added SDL_CreateRendererWithProperties() and SDL_CreateTextureWithProperties()
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@@ -965,6 +965,8 @@ SDL3_0.0.0 {
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SDL_EnumerateProperties;
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SDL_SetBooleanProperty;
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SDL_GetBooleanProperty;
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SDL_CreateTextureWithProperties;
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SDL_CreateRendererWithProperties;
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# extra symbols go here (don't modify this line)
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local: *;
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};
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@@ -990,3 +990,5 @@
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#define SDL_EnumerateProperties SDL_EnumerateProperties_REAL
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#define SDL_SetBooleanProperty SDL_SetBooleanProperty_REAL
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#define SDL_GetBooleanProperty SDL_GetBooleanProperty_REAL
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#define SDL_CreateTextureWithProperties SDL_CreateTextureWithProperties_REAL
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#define SDL_CreateRendererWithProperties SDL_CreateRendererWithProperties_REAL
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@@ -1015,3 +1015,5 @@ SDL_DYNAPI_PROC(float,SDL_GetFloatProperty,(SDL_PropertiesID a, const char *b, f
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SDL_DYNAPI_PROC(int,SDL_EnumerateProperties,(SDL_PropertiesID a, SDL_EnumeratePropertiesCallback b, void *c),(a,b,c),return)
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SDL_DYNAPI_PROC(int,SDL_SetBooleanProperty,(SDL_PropertiesID a, const char *b, SDL_bool c),(a,b,c),return)
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SDL_DYNAPI_PROC(SDL_bool,SDL_GetBooleanProperty,(SDL_PropertiesID a, const char *b, SDL_bool c),(a,b,c),return)
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SDL_DYNAPI_PROC(SDL_Texture*,SDL_CreateTextureWithProperties,(SDL_Renderer *a, SDL_PropertiesID b),(a,b),return)
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SDL_DYNAPI_PROC(SDL_Renderer*,SDL_CreateRendererWithProperties,(SDL_PropertiesID a),(a),return)
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