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https://github.com/libsdl-org/SDL.git
synced 2026-04-25 08:44:13 +00:00
Added SDL_CreateRendererWithProperties() and SDL_CreateTextureWithProperties()
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@@ -517,7 +517,7 @@ static void D3D_DestroyTextureRep(D3D_TextureRep *texture)
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}
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}
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static int D3D_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture)
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static int D3D_CreateTexture(SDL_Renderer *renderer, SDL_Texture *texture, SDL_PropertiesID create_props)
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{
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D3D_RenderData *data = (D3D_RenderData *)renderer->driverdata;
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D3D_TextureData *texturedata;
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@@ -1493,7 +1493,7 @@ static int D3D_Reset(SDL_Renderer *renderer)
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/* Allocate application render targets */
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for (texture = renderer->textures; texture; texture = texture->next) {
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if (texture->access == SDL_TEXTUREACCESS_TARGET) {
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D3D_CreateTexture(renderer, texture);
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D3D_CreateTexture(renderer, texture, 0);
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}
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}
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@@ -1536,7 +1536,7 @@ static int D3D_SetVSync(SDL_Renderer *renderer, const int vsync)
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return 0;
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}
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SDL_Renderer *D3D_CreateRenderer(SDL_Window *window, Uint32 flags)
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SDL_Renderer *D3D_CreateRenderer(SDL_Window *window, SDL_PropertiesID create_props)
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{
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SDL_Renderer *renderer;
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D3D_RenderData *data;
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@@ -1617,7 +1617,7 @@ SDL_Renderer *D3D_CreateRenderer(SDL_Window *window, Uint32 flags)
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pparams.BackBufferFormat = D3DFMT_UNKNOWN;
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pparams.FullScreen_RefreshRateInHz = 0;
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}
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if (flags & SDL_RENDERER_PRESENTVSYNC) {
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if (SDL_GetBooleanProperty(create_props, "present_vsync", SDL_FALSE)) {
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pparams.PresentationInterval = D3DPRESENT_INTERVAL_ONE;
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} else {
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pparams.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
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