From 1c77304ee9cabd327cbfe9eccdbe7093f25b3ee3 Mon Sep 17 00:00:00 2001 From: Sam Lantinga Date: Mon, 10 Nov 2025 13:04:27 -0800 Subject: [PATCH] Fixed getting an 8-bit window surface on Apple platforms The Metal renderer doesn't support XRGB texture formats, so we ended up matching SDL_PIXELFORMAT_INDEX8 for the window surface. --- src/video/SDL_video.c | 1 + 1 file changed, 1 insertion(+) diff --git a/src/video/SDL_video.c b/src/video/SDL_video.c index ea1b634a42..18e7bd0e0f 100644 --- a/src/video/SDL_video.c +++ b/src/video/SDL_video.c @@ -430,6 +430,7 @@ static bool SDL_CreateWindowTexture(SDL_VideoDevice *_this, SDL_Window *window, if (!SDL_ISPIXELFORMAT_FOURCC(texture_format) && !SDL_ISPIXELFORMAT_10BIT(texture_format) && !SDL_ISPIXELFORMAT_FLOAT(texture_format) && + !SDL_ISPIXELFORMAT_INDEXED(texture_format) && transparent == SDL_ISPIXELFORMAT_ALPHA(texture_format)) { *format = texture_format; break;